The Asskickers,
the debut title of indie French developer Ago Games, is a side
scrolling beat-'em-up which will appeal in particular to gamers
nostalgic for the early 90's. Similar in scope to games like The
Ninja Warriors, Executioners, and Teenage Mutant Ninja Turtles,
The Asskickers is about one thing and one thing only - kicking
ass. And while this game does try very hard to stick to the
classic beat-'em-up style, a few upgrades are present - such as
an array of achievements (I counted 31 of them), extra modes, HD
hand-drawn graphics and 5 languages to select from.
Not that the
storyline written in those languages is to be stressed. Like the
games that The Asskickers idolizes, the story is really just
used to give us a reason for kicking everyone's ass. Playing off
of this gaming stereotype, Ago games has created a story that is
irreverent, silly, and relentlessly cliché. The translation of
the tale to English is occasionally awkward but for the most
part sufficient, especially since this game doesn't focus on
story. Some of the humor might just have you attacking the desk
with your forehead, but this is all part of the fun.
Any beat-'em-up
game worth its salt counts co-operative play as a strong point,
and The Asskickers is no exception. Thankfully, controllers are
supported but if you don't have a gamepad for your PC, you and
your buddy will be sharing a keyboard. There is no Local Network
or Online Multiplayer support. This is just one of many ways
that The Asskickers could have introduced some form of
innovation to the genre but did not. The story mode offers 4
difficulty levels - Easy, Normal, Hard, and Hardcore. The easy
and normal difficulties are for having fun and kicking ass,
while the hard and hardcore settings appeal to The Asskickers'
throwback demographic by emulating arcade action with limited
lives and continues. Playing Co-op makes the game significantly
easier, so it is probably most fun on the hard and hardcore
settings.
The AI is
unfortunately very simple. Old beat-'em-up stereotypes are
everywhere. Enemies that try to circle around you and grapple
you, never attacking until they are eventually successful?
Check. Female enemies that have only a lightning-quick jump kick
attack and spam it at you non-stop? Check. Armored foes that
must be defeated with one particular strategy and punish you if
you mess it up? Check. In fact, The Asskickers utilizes these AI
strategies less effectively than most games of the genre.
The developer touts "HD hand-drawn graphics" as being a strong
point. The visual style reminds me of Beavis and Butthead. The
visuals are interesting, but not particularly stylized and
"visual effects" are unheard of. Such a dedication to a cartoony
hand-drawn style is admirable in a way; I just wish that the
style was more interesting to begin with.
The music and
sound effects are very standard, and by that I mean standard for
the mid-nineties. A few grunts, some repetitive action music,
and that's it. Enough to meet the requirements to be a "finished
product" but not a whole lot of finish on that product. The
controls are simple and provide little variations in your moves,
just a jump button, and attack button, and an item button. The
game also occasionally fails to allow you to attack while
jumping, or turn around quickly and jump at the same time,
causing some frustration at key points when your skill is most
necessary. Again, this just reflects a failure to advance the
genre.
Being available for 15 dollars makes The Asskickers something of
a budget title even in the indie market, but not a competitively
priced one. This game largely accomplishes what it set out to
do, but without a great deal of innovation, I can't say that it
even really successfully competes with the genre's classics. If
you're a beat-'em-up collector then this is a must have. If
you're nostalgic for old action games but want something you
haven't tried, then this may be for you too. Maybe if this
budget title were offered for 5 dollars, more gamers might be
interested in putting on their asskicking shoes. For now though,
I can't offer much of a recommendation.