A game that the game
developers have promised for a long time, So much so that over the
years we have been tantalized and teased with bits of information,
art and graphics and at long last…it is here. I think the
development time was something like six years…. Most times when a
game takes that long to develop, you soon find it cancelled. Not so
with STALKER, Rising from the darkest corner of our gamer psyche it
has at last come. The big question that every review or game
correspondent has of course put forth was it worth the wait? Or has
it missed the boat in this now next generation gaming world? The
answer is a bit convoluted to say the least…the answer is yes and
no. Was it worth the wait? I would say yes, are there some issues?
Yes. Does that make the game not worth adding to your gaming
collection? I say no, Stalker is definitely a cool game with some
balance issue and maybe some mismatched AI, but it is very much a
first person shooters game.
What are some of the issues? First and foremost, sorry Vista owners!
It isn't compatible with Vista yet. (but a patch may soon fix that
as well as a few other annoying issues….) Well other than that there
are ever so slight clipping issues where some of the mutated four
legged critters ran through a boulder, there are some issues I feel
with the games AI. Enemies can detect you and fire accurately at
ranges far beyond from where you can fire back. Even in the dark
they tend to be able to see you, true there is night vision in the
game and seems like everyone has the night vision equipment. Forget
sneaking up on any one, it’s almost as if they have a motion sensing
ability that extends beyond what they should be able to detect.
Enemy re-spawn is just plain insane, more times than I care to count
an enemy has re-spawned within a few feet of me and starts blasting
away before I can even return fire. Huge groups of enemy seem to
show up near you for no rhyme or reason. In game issues are also a
pain in the rump, even weighted down you should be able to run or
jog with full pack for more than 6 feet before you get some idiotic
message telling you that you are too exhausted to move!
The quest structure
and information given to the character you play is by way of PDA,
open this and it gives you all sorts of information, including all
the open quests you have at any given moment. This takes a bit of
getting used to, in fact at first you may think it is broken
completely or the game designers or writers are just half assed. Not
too worry, it’s not broken, it’s just design that takes a lot of
getting used to. Certain scripted events can get totally messed up
during the adventure, so save often and do not depend on auto-save.
Now even with all of that, I still suggest this game. It’s concept
is different enough and diverse enough to really be one blast of a
game. It has a mad max feel to it, only with out the cars. Before I
get much deeper into the game itself, I have to put a warning here.
IF you are playing the game already…do not...I repeat…do not apply
the patch. All save games before the patch become useless. The patch
is mostly for multi player patch anyway and has nothing of use for
single player gaming.
The world of STALKER
Shadow Of Chernobyl is an apocalyptic type world, full of all kinds
of dangers including radioactive areas and strange anomalies that
can kill just as fast, if not faster than a bullet from an enemies
gun. The Zone is a 30 kilometer radius around the ruined Chernobyl
atomic power plant. Playing as a STALKER, the character travels into
the ZONE to retrieve strange anomaly artifacts, these you can sell
to scientists and dealers. With the money and trade the player
upgrades items and also purchases items to aid them in the dangerous
world. Medical kits and bandages are a must! As you advance, you can
also purchase new protective suits that allows your character to get
to areas that where inaccessible before.
The interesting
combination of role playing and first person action shooter makes it
interesting enough to carry on, even when you get frustrated from
getting killed…a lot. So save often and save under another name
other than auto-save! During the game play sooner or later the
character has some choices to make... There are two separate
factions you can choose between to join. Or, you can just totally
ignore them both and just have a blast with the multitude of quests
that seem to pop up. Oh and I know I do have a habit of running off
on tangents sometimes in these reviews, but I really really have to
point something else out here. When the player completes a quest and
goes back to wherever they have to go back to, in order to get the
reward, there is a rather quirky way to get the reward. It took me a
bit to realize what to do. When you get to the person your supposed
to get the reward from there are several choices when speaking to
them. To get the reward and complete the quest, choose “I’m here
about the Job.” That triggers payment for the quest/job you have
just completed. While it is kind of odd to even have any money in
the game, because most of what you need can be salvaged from your
fallen enemies.
Onward and forward
now. There have been all kinds of reports on how the game either
runs really well, or really badly, depending on your system. On our
Alien Area 51 7500 system there was no hiccups at all, and that’s
with running everything at its highest settings. The atmosphere of
the game is just top notch, If they did a road warrior mad max game,
they need to get some inspiration from STALKER Shadow Of Chernobyl.
The areas are pretty good size, with maps being linked together by
loading areas in between. Graphics are pretty impressive with storms
dropping rain in the distance before the sky opens up and the rain
comes down on you all around. The winds and gusts pelt leaves and
other debris around and move the trees and grass giving more
immersion into this strange world. This game is a good reason to
upgrade that video card now if your card does not support dynamic
lighting effects, you have not rally played a game or had that sense
of a survival horror film, until your out stalking across the odd
landscape in the night with lightning flashing all around you. Truly
impressive.
The world around is
alive and active with all the oddities that the zone has spawned,
downed enemies can be searched and the bodies stay where they fall
for along while. One of the interesting things I have witnessed in
the game was where a pack of wild dogs started eating the body and
tried to drag it off! Totally cool!
The sounds of the
game are pretty impressive as well. Not all of the interaction is
spoken from the characters you meet. Some times they just have a few
things to say before using the “ speak to them” command and this
opens a window where you can ask certain questions and the answer is
in text. Some of the spoken scripted things are in Russian, so it
was nice to have my wife Donna translate for me. So yup, they are
actually saying something. Ambient sounds such as rain, footsteps in
grass or the blowing wind, all give that sense of being in the world
and anything can happen at any given moment. Gun fire is very
satisfying; the double barreled shot gun gives off a very pleasing
boom that blasts deep from the sub woofer, while the higher caliber
rounds give off just the right crack as they go off.
Review wise, your
going to hear a lot of different things. The game is very much in
need of a powerful machine to truly enjoy it in all of it’s splendor.
Gamers with machines that have some processing issues with graphic
intense games may have some issues. Fear not. Turn down the graphics
and you should still be able to enjoy this interesting game. After
six years and still having some game bugs to squish, one may
actually wonder what the heck they where doing after all that?
Creating my friend…creating. Give STALKER Shadow Of Chernobyl a try,
be it in the multiplayer action or the single player…if you have the
patience and the sense of adventure that drives a true Impulse
Gamer… you are so there. Be warned, new patches are sure to be
coming. but the game is well worth it.
Have fun, play
games.
Edwin Millheim