There are a handful of
games which have made an everlasting and even more so, addictive mark on
the PC Gaming world such as Sim City and Civilization. Considering the
repetitive market of the industry at the moment, it's refreshing when a
games developers creates something unique and is not just another first
person shooter.
Thankfully for the PC
gaming world, Spore from the creator of the Sims has arrived and lets
the gamer play an almost mad scientist as they take a single cell
organism and transform them into a living and breathing entity that as
you progress becomes more and more intelligent and aware of the world
around them. Still a little confused? It's basically the birth of man or
alien from a single celled organism to what we are today and beyond,
however in Spore, the outcome is only limited to your imagination and
how well of course, you manipulate the environment.
Features:
-
Take
complete control of your creature's
fate in SPORE as you guide it
through the following six
evolutionary phases:
-
Tidepool phase: Fight with other
creatures and consume them to adjust
the form and abilities of your
creature. It's survival of the
fittest at the most microscopic
level.
-
Creature phase: Venture onto dry
land and help your creature learn
and evolve with forays away from
your safe haven. Carnivore or
Herbivore? Social or Independent?
The choice is yours.
-
Tribal
phase: Instead of controlling an
individual creature, you are now
caring for an entire tribe of your
genetic craftwork. Give them tools
and guide their interactions as you
slowly upgrade their state of
existence.
-
City
phase: Bring your creatures' race
into a new golden era by building up
the technology, architecture, and
infrastructure of their city.
-
Civilization phase: Once your city
in SPORE is established, your
creatures begin seeking out and
interacting with other cultures. You
can have them do so with an olive
branch or a war cry-either way, the
goal for your creatures is to unify
the planet.
-
Space
phase: The time has come to move on
to other worlds in your solar
system. Make first-contact,
colonize, or terraform, then venture
further to find other solar systems
scattered throughout a magnificently
rendered galaxy. A 'mission'
structure provides new goals and
paths to follow as you begin to
spread through the universe.
-
A suite
of flexible, intuitive creation
tools leverages the creative
imagination of the player. Creating
an entire universe of creatures,
plants, buildings, vehicles and
planets has never been so easy or so
fun. An infinite variety of design
choices is just the beginning.
-
The
world you explore is populated with
creatures, plants, buildings and
vehicles developed by other gamers
and downloaded from a central
database. The server chooses
creatures and civilizations that
best match your chosen environment,
your experience level, and your
creature's ability. In turn, your
creatures are uploaded to the server
to be shared with other gamers.
-
With
procedural animation, your creatures
and vehicles move based on how you
construct them. They behave and
interact based on your input and by
their in-game encounters. That means
there's no pre-determined path you
must follow-the game evolves based
on your decisions.
-
Wonder
what another gamer was thinking when
they created and evolved a creature
in SPORE? Uncover information about
each creature's origin in the
Sporepedia, yet another way to
explore the truly endless universe
of creative expression that is
SPORE.
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EA Games have been quite
clever in their marketing for Spore that through the media, they have
been able to release certain key elements of the game in order to get
the gaming world excited. They even released a Creature Creator which
gave the player a snapshot of things to come as they created their own
little alien creatures that was only limited by your own ideas and
needless to say, this is probably the most anticipated game of 2008.
Another impressive
aspect of Spore is that the developers have truly given the player some
ownership over their creations which creates a bond between the gamer
and the virtual entities of their creation and actually makes it a
little more exciting.
EA have created a great online community for Spore where you can share
ideas and innovations with other players. Even better, your creations
eventually become part of the online Sporepedia database that will
showcase your characters and the items that they have created which is
truly revolutionary.
Before you create your virtual species, you must first start with your
single cell organism which although this is quite limiting, it teaches
you some of the basics of the game and there is a total of five
different levels in the title. As you progress, your creatures
eventually climb out of the primeval swamp, seeking resources for their
existence such as food, even choices such as herbivore or carnivore for
their dietary needs.
You also need to ensure
that your creatures are kept away from more dangerous species which is
quite fun and of course, sex plays a role in Spore as you need to
improve your creatures gene pool and ensure that your species
procreates.
Although Spore features
a variety of different gaming genres in one, the creation aspect is
almost strategic, however as your creature becomes more and more
adaptable and they yearn for more such as exploration, the title takes
on a more RPG approach as you make allies, attack others and build your
creatures role in the world that they live.
I must admit that it's
kind of cute seeing your little Spore making new friends by singing and
dancing or ripping them apart with their deadly claws, provided you have
given your creatures weapons.
The title changes genres
again when you reach the Tribal Stage as you now need to control a tribe
of Spores and feels like a real-time strategy as you ensure that they
continue to evolve. Elements of Civilization comes into play as you
create a variety of "buildings" from military to happiness and once you
are at this stage, you would have just realised that you have spent
hours upon hours playing this addictive title and there's still more to
achieve.
Like Age of Empires,
once there are other races around, you can send in religious zealots to
convert the city or just march your armies through their territories,
either way, you are not just limited to two options as Spore features a
variety of different roads to your intended or sometimes unintended
destination.
The last stage of Spore
is Space... the final frontier as you explore the unknown and attempt to
make allies and conquer the stars which is a nice finish to the title,
however the space exploration stage still allows for some quite
entertaining gameplay such as UFO tactics like abductions which you may
implore.
By now, your species
have evolved into quite sentient life forms as they attempt to colonise
planets, use terraform technology to make a planet suitable for life or
defending your space empire from enemies. At the end of the day Spore is
definitely the most original game to come out this year due to its
varied gameplay and attempts at linking a wide variety of gaming genres
into one successful game.
Graphically, the title is quite "cartoony" which actually suits the game
perfectly, however the star of the title are the Spores themselves which
are extremely well animated and can be quite detailed at times.
The gaming environments
are brilliantly and graphically well designed, whether its the single
celled organisms attempting to feed or procreate or the space
exploration, the different eras, settings and gameplay modes flawless
interlink together. Match that with some great Spore sound effects and a
deeply engaging yet ambient soundtrack and Spore is an extremely well
made game from start to finish which cannot be faulted one way or
another.
In conclusion, Spore is definitely an exciting game in this time of
repetitive ideas in an over crowded gaming market. It's not quite an RTS
nor an RPG nor a strategy game but one that successfully combines all
three genres into an exciting game that works quite well and is
complimented with good graphics and a great premise. Brilliant!