| Sniper Elite V2
 (PC Version Reviews - Game Also Available on XBox 360 & 
		PS3)
 
		I was belly crawling through Hell. 
		Buildings all around me lay in ruin, some partially destroyed, some 
		burning, and others fully collapsed inward. Smoke and burning embers 
		moved with the occasional breeze. This was good because I could gauge 
		the wind from this and the movement of the few trees left standing. (So 
		ok, the game does not take the movement of the trees or other objects to 
		show the wind into the consideration…but I am on a narrative here. 
		 
		I freeze as I see a pair of jack boots 
		walking across the road, the burnt out truck I am crawling behind blocks 
		me from the German Soldiers view. I look around as best I can to spot 
		any of his buddies, no one else in site. Getting up into a crouch and 
		using the wheel of the truck as cover, I steal a glance around the 
		corner. The guy walks past me. Not alert at all. I wait and then move in 
		slow, trying to match his foot falls so the crunching of my boots is 
		masked. Just behind him now, a fast grab at his neck and chin, a sudden 
		sharp jerk and the man is down. I pick up the body and move it behind a 
		half destroyed wall so no other patrols find him. A fast search yields a 
		few more rounds I can use for my gun.
 Moving back out and down to the corner, I take out my binoculars. 
		Looking slowly over the scene ahead back one way slowly then the next, I 
		see no other patrols. Moving my view further up, something catches my 
		eye a movement up on the fifth floor of a ruined building. It’s A German 
		Sniper.
 
 At this time I start to hear the rumble of bombs blasting the hell out 
		of some target. If I do this right I can take him out without alerting 
		anyone around.
 
 Taking out my rifle I scope the area again, just to see if I missed 
		anything. Guy Is still there, he changed his position a bit though. I 
		place my cross hairs on him and then up two mil dots, and over left by 
		three. (Through the cross hair playing at this level the game shows the 
		wind effect to be strong and I adjust.) I wait for another round of 
		bombs going off, and send one down range. The bullet leaves the barrel 
		closing the distance and catches the guy in the jaw line spraying teeth 
		and skull and shards of jawbone mixed with gore everyplace. Not the head 
		shot I was going for, but dead is dead. My target is smoke checked so I 
		move on.
 
		Moving up and around more fallen buildings 
		I find a hole in a building and head down. The steps move down to what 
		looks like a basement and I crouch and walk onward. That’s when I make a 
		really stupid mistake. Instead of hugging the wall and checking around 
		the corner first, I enter the room. There big as life are two more 
		German soldiers. They yell out and I try to get my Thompson Machine gun 
		for some close in work. Two more from the back room enter; MP-40’s 
		spitting lead everyplace. This is going to get real interesting I could 
		tell.
 Sniper Elite V2 from Rebellion has some minor nicks and battle damage 
		itself coming out of the gate. These issues do not diminish the fun and 
		coolness factor of this game. I will first get those that I have 
		observed out of the way after giving you the gist of the story.
 
 Sniper Elite V2 was developed by Rebellion and co-published with 505 
		Games. Made for the PS3 and Xbox 360 as well as the PC, the PC version 
		was a self pre order purchase for review purposes a while back and 
		downloaded recently on STEAM. So this review is based on the PC version.
 
 Our hero for the game is Karl Fairburne, an OSS officer who is inserted 
		into Berlin in 1945, during the final days of World War II. The missions 
		are to track down and either recruit or get rid of the Nazi Germany 
		Scientists that have knowledge of the V2 rocket program. Fairburne of 
		course has his hands full since the missions will not only put him in 
		conflict with the Nazi soldiers, but the Soviets who may also be there 
		to find what they can on the V-2 program.
 
 The game does have some slight hiccups. Some clipping that really does 
		not affect the game as far as I could tell. Walking through objects such 
		as street lamp posts in a couple levels was a bit jarring, tearing me 
		from the experience.
 
 There is also something going on that is more of a design choice and not 
		a bug. The designers chose to go with an auto generating health feature 
		to the game. It feels like there is a lot less to lose here and players 
		can be a lot less careful in their stalking if they know they can take a 
		good amount of damage and not have to worry about it.
 
 Some people on the message boards have reported enemy AI KNOWING where 
		they are no matter what once they fired a rifle shot from long range. 
		After a lot of experimentation, I found that there had been times where 
		I thought I was well hid, but they see me. The point here is, that if 
		they just turn around and are looking around then spot you…you are not 
		as well hidden as you think. I then tried shooting from a well hidden 
		spot and scooted around a wall just to see what would happen. The enemy 
		could not see me. So they ran off doing an area by area search. They did 
		eventually find me and put an end to my sniping career. The thing is, 
		they did not just automatically know where I was, the AI put them in a 
		search of all the areas and buildings they could go into, upstairs and 
		down, and they found me just like any real troops would eventually if 
		you stayed in one spot as they searched, so firing from cover and then 
		also hiding behind something a bit more solid will keep you hidden.
 
 The game is a third person shooter, with a heaping helping of stealth 
		mechanics involved. Playing as a Sniper you can make your way past 
		certain areas with patrols if you are extremely patient and take it 
		slow. There are three stances in the game, standing, which you just run 
		when you’re standing. Then crouching, this way you are silent and move 
		with slow purpose. Then there is prone, where your crawl presumably in a 
		stealthy fashion. Some areas I could not really see how to get around 
		without being seen one way or the other.
 
		 
		There are various tools of the trade that 
		you may implement; setting traps here and there by use of trip wire 
		explosives, mines and stones you can throw for distracting tactics. 
		There are bundles of dynamite as well, but I will talk a bit more about 
		those in my section I talk about tanks and explosive kills.
 There are enemy snipers afoot so taking them out first may be foremost a 
		priority. As noted in my bit of storytelling in the beginning, there are 
		some levels that have environmental sounds that can assist in masking 
		your shots. Timing your shot and choosing when you take a target out 
		takes some strategy. Because dropping a target anyplace near where 
		another soldier is patrolling will cause the soldier walking near a body 
		to notice.
 
 Battles do not always take place at long range, and you may find all at 
		once things are a bit close and fast happening to depend on the sniper 
		rifle.
 There is of course your trusty sniper rifle for long range shots, then a 
		machine gun slot for medium and close in work. Then for close silent 
		kills there is a silenced pistol. You can load out with other pistol and 
		machine gun types, but thus far there is only one silenced pistol.
 
 Difficulty setting do have some impact, the different levels are: (Taken 
		from the games Manual)
 
 Cadet: For players that want to snipe without too much of a challenge 
		and no bullet ballistics applied to sniper shots. All tactical 
		assistance features (Threat Indicator, Tagging, and Ghost Image) are 
		active.
 
 Marksman: For players that want a fair challenge and a bit more realism. 
		Your stance will have an effect on your scope’s steadiness and gravity 
		will affect your bullets. All tactical assistance features are active.
 
 Sniper Elite: For the ultimate challenge. The enemy will hunt you down 
		relentlessly and with brutal precision. Wind will also affect your shots 
		and your heart rate and stance will have a greater bearing on the 
		steadiness of your rifle. All tactical assistance features are disabled.
 
 Custom: Craft an experience to suit you. Choose between 3 difficulty 
		settings for Enemy Skill, Ballistic Realism & Tactical Assistance for 
		your perfect Sniper Elite challenge.
 Now I did notice that depending on the level of difficulty, the annoying 
		auto regenerating health takes a bit more time to fill you back up with 
		health, either that or enemy rounds do more damage at higher levels, 
		which of course makes sense. Because trying it out in Cadet and 
		Marksman, I was able to take a massive amount of hits, while in Sniper 
		Elite mode; it took two rounds from an enemy sniper to take me out. I am 
		really divided on the auto health regeneration. I know on the one hand 
		the developers want to make it a game where players won’t get frustrated 
		with their on screen characters dying a lot. On the flip side it would 
		have been nice to have health as one of the things you can control in a 
		more customized mission. With or without health packs it makes it that 
		much more reason to keep it stealthy as possible for as long as 
		possible.
 
 As the game stands if you can find some cover from enemy fire, you are 
		good to go. Your health (No health bar) regenerates. There’s no health 
		indicator, as damage mounts, the world gets gray and loss of colors and 
		sound becomes more and more muffled. If this happens and you do not get 
		out of the line of fire fast enough, you are finished.
 
 Sniping is of course the name of the game, while I would not go so far 
		as to say it is an accurate representation or anything that will make 
		this game a sniper simulator. I would say game wise it is a good 
		representation on a deadly skill of the sniper. Players do have to be 
		mindful of the heart rate, so running about and bringing the heart rate 
		up will result in being less accurate with your sniper shot. You can 
		also empty your lungs of air to become more accurate for a short time. 
		If the heart rate is below 65 beats per minute players can get the focus 
		time effect, this seems to slow time down for a few seconds making your 
		shot all the more deadly accurate.
 
 As noted in the different difficulty levels, at higher levels the game 
		does do it’s best to make wind a factor, by giving us an extra little 
		tick mark in the scope site representing wind effect on the bullet. As 
		well as some bullet drop. I do not agree with some of my colleagues that 
		use the term Sniper Simulator in describing Sniper Elite V2. If it was a 
		Sniper Simulator, we would have a mind boggling amount of things with 
		the wind alone to take into consideration. Deciding which wind to shoot 
		through and which to compensate through for instance. IE, near wind vs. 
		far wind. We would have all kind of Wind and range estimations to work 
		on. For a hard core simulation fan, that niche audience that would be 
		great. I know I would enjoy that. But I must say Sniper Elite V2 is a 
		darn fun game.
 
		 
		I say game because you are not in reality 
		going to stop a tank, let alone cause it to explode with a sniper shot. 
		Rebellion makes this part of the game though, so you can cause a tank to 
		explode, Just the same with some vehicles with a well-placed round on 
		the red indicator of a fuel tank gas cap. It makes it part of the game 
		of skill and timing to get a shot and the results are satisfying. A 
		resulting explosion from a vehicle will take out troops near it, so it 
		is a fast way of leveling the odds a little better on your side.
 In the note of explosive kills, you may also throw out bundles of 
		dynamite and hit these as an enemy is near if you want to be 
		particularly brutal in your target take outs. Further, a well-placed 
		shot on one of the grenades an enemy has on their belt will cause an 
		explosive conclusion to the situation. Though the developers did not use 
		anything close to accurate explosive damage on a human body…IE no body 
		parts flying all over the place. I guess is that it was hard enough to 
		get classifications or releases with some of the brutal and pretty 
		accurate depictions of what a well-placed sniper round can do to the 
		human body.
 
 Of course just about everyone has seen in one form or another has seen 
		the new improved bullet kill cam with a twist. Getting a good shot off, 
		the camera tracks the round in a slowdown motion and then sometimes will 
		give you an X-ray view of the target. This view shows the bullet 
		destroying bone and tissue and internal organs in gore-tastic detail. If 
		nothing else it should give just about anyone with no real knowledge of 
		what a bullet can do, a new found respect for this destructive force. 
		The developers have also accurately depicted the round leaving the 
		target, with a mushroomed tip, or fragmented and going into a tumble. 
		The only thing they did not include is the massive air displacement 
		causing a cavitation effect. The temporary cavity may be much larger 
		than the bullet and lasts only a few milliseconds before collapsing into 
		the permanent cavity or wound. Pretty much there are three mechanisms of 
		tissue damage due to bullets: laceration and crushing, shock waves, and 
		cavitation, and this game as stated, shows a lot of this almost 
		unsettlingly well.
 
 That being said, this is a clear case of you better be a parent and 
		educate yourself, if your kid is too young for this sort of thing and 
		you do not want them playing it. Do not let them because it gives a 
		pretty accurate representation of the damage done.
 
 Graphically the game does a good job of taking the player into different 
		locations during the WW2 era, from ruined cities, to Nazi research 
		facilities. All of it looks appropriately grungy as needed. Outdoor 
		areas are well done, and the indoor areas are just as well made 
		graphically. Even with new drivers I could detect some minor ripple 
		graphical tearing, this was minor. Some times while looking at the back 
		of my characters head I could not help but feel like I was looking at a 
		plastic GI Joe Head.
 
 For those wondering about the rig we played and reviewed the game on 
		here are the specs:
 
 AMD Phenom II X6 Processor 3.20 GHZ, 64 bit operating system, 8 gigs of 
		memory, OS Windows 7 Home Premium, with an Nvidia Geforce GTX 570 
		Graphics card.
 
 Sound is pleasing indeed, from the chatter of machine gun fire to the 
		blast of explosions and the crack of your sniper rifle and the muffled 
		sound of a round going off from your silenced pistol. Foot falls and the 
		crunch of boots on ground and the chatter of soldiers all give it a nice 
		you are there feel. Add this with the music which adds to the tension of 
		events taking place, though it never comes off as intrusive. There are 
		times when I almost forgot a sound track was going on, it sort of melded 
		into everything, but it was there.
 
 Level design for such a game must have led to massive choices on what 
		would work and what would not. Some section may feel a bit linear and 
		forced, while others do a fair job of giving you more than one limited 
		path to go, or at least gives you a few things to explore to make it 
		feel like you have more than one choice. Plus there are some areas where 
		you can decide to make a go at it being stealthy.
 It shows some promise for replay ability with different custom 
		difficulty level options, as well as some unconfirmed rumor from an 
		online board post that support was planned, though it was unclear in 
		what capacity.
 
 There are also multiplayer options listed again here from the player’s 
		manual.
 
 Campaign: Play through Single-Player Campaign missions with a friend.
 
 Kill Tally: Waves of enemies are storming your position. Eliminate as 
		many enemies as you can to get the highest possible kill count. Keep 
		each other safe; if either of you die, the mission ends.
 
 Bombing Run: A bombing run is scheduled to take place in your area soon 
		and you need to escape, but your only getaway vehicle needs to be 
		repaired. Search the area for parts the vehicle before the bombs begin 
		to fall. Your presence is unknown to the enemy at the start, but 
		player’s should expect stiff opposition once you’re spotted.
 
		 
		Overwatch: Combine separate sets of skills 
		in these co-op missions, where one of you plays as a Sniper and the 
		other as an Operative. The former only has a Sniper Rifle and has to 
		cover the Operative as he tries to complete varying sets of objectives. 
		The Operative has an SMG and binoculars, with which he can tag enemies 
		for the Sniper to take out.
 Sniper Elite V2 is very much worth a go. The game as the title implies 
		has plenty of third person action going on here, with a good dose of 
		sniping opportunities. The kill cam with the X-ray twist is novel but 
		used too much can get actually old fast, used as a reward for a 
		well-placed Sniper shot would have been better. This would have given 
		the player that sense of reward and accomplishments. This does not make 
		the game bad or a major let down in anyway. It is just an observation 
		and my humble opinion.
 
 Gamers can try before they buy, with the Sniper V2 Demo out on most plat 
		forms. Or you can take the plunge after seeing so many videos of gory 
		yet oddly cool sniper shots on YouTube and reading the reviews. I’m 
		Edwin Millheim, I am a Gamer and I am enjoying the heck out of it.
 
 Have fun, play games.
 
 Edwin Millheim
 Impulse Gamer
 
		
		
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