SimCity 2013
SimCity 2013 reminds me of the Star Wars
prequels. Unless you’re 12 years old, and coming to it with no
preconceptions, you’ll have happy memories of a classic series, and be
looking forward to them flooding back with this latest release. However
like The Phantom Menace, SimCity is flawed from the
get-go. Like Attack of the Clones, it’s clearly a deliberate
choice and not just a one-time mistake, and like Revenge of Sith,
it’s possible to recapture the magic, as long as you decide to ignore
everything that’s pissing you off.
In
case you need to be told, SimCity has been with us since its first
inception in 1989. There have been several releases since then, each
being a solid improvement on the last. A classic sandbox strategy title,
it involves you building a city literally from the ground up. You lay
out streets, rail tracks, power and sewerage. You set out residential
zones, commercial zones and industrial areas. Then you watch your city
grow. There is no end to the tweaking and tinkering; as your city’s tax
revenue trickle in, so do your options.
You
can building almost anything, from airports to amusement parks, bridges,
subways, universities, etc., the list goes on. You will have to provide
public facilities for your town – things like hospitals, fire stations
and police, and your town council will present you with a long list of
options. You must decide how best to generate taxes to keep the coffers
full. As is the dilemma of governments everywhere, too much tax and your
citizens will go broke, pack up and leave. Too little tax and your town
will go broke, and your citizens will pack up and leave. For example,
options like starting a neighbourhood watch will reduce crime and please
a percentage, but it’ll cost money. Options like allowing legalised
gambling will raise revenue, but also raise crime, and annoy your
citizens. Ahhh, life at the top.
I
could go on. You will manage traffic flows and power grids, the town’s
plumbing and the town’s garbage. You can click on the man-in-the-street,
and even ask him what he thinks your town is missing. That’s the great
appeal of the SimCity franchise, at its core is a classic
just-one-more-turn mechanic that’s had players hooked for over twenty
years. There’s always just one more thing you have to do before you can
switch off and finally go to bed. Graphically the game is brilliant,
with a 3D rendered city that’s forever evolving. Watching tiny houses
grow to mansions, derelict districts grow to skyscrapers is immensely
satisfying, and zooming in and out from god-view to street level is a
megalomaniac’s dream come true. Indeed, the game is relentless and
demands your attention. So, if the game is so good, what is the problem
with this SimCity, circa 2013?
In a
word – connectivity. There’s far too much of it for all the wrong
reasons.
The
biggest controversy is the DRM. The game demands you be always
connected to internet. It literally will not run unless you are. That
pretty much means unless you own a desktop, or only use your laptop at
home, the game is broken to you. EA’s logic is twofold. The first being
they reckon this is the best way to beat piracy. However this is
fundamentally false, because as a long time gamer who’s seen pirates at
work since the Commodore 64 days, there is no challenge wily Russians
who’ve been snowed in for the winter will not accept. And if they can
crack Windows 8, Adobe CS, and every other game under the sun, there’s
no stopping them on this too. Hollywood has learned to accept it, and
considering the games industry is ten times richer, and has been
co-existing with piracy since the 80s, perhaps EA should just suck it up
too.
The
second reason for far more frustrating - the curse of multiplayer.
Multiplayer has its place in games. In every genre, the option of
playing against friends or strangers can spice up the experience and
give life long after the core gameplay fades. We all know what I mean;
from World of Warcraft to Call of Duty, playing with
friends can keep you coming back for years. However there are many
games, like the latest Tomb Raider for example, where multiplayer
is no big thing. We can take it or leave it, and just enjoy a great
single player romp. The problem with SimCity is now you MUST take
it. There is no single player option. You MUST rely on friends (or more
likely strangers who don’t give a damn) to succeed in the game, as the
cities you create are inter-connected with other cities on the EA
servers. You are limited to the size of your city, and where in the past
editions you created sprawling, self-contained metropolises, now you
just build smaller-sized towns that have to specialise in certain
industries, so as to trade and swap resources. It’s all about
co-existing with other players towns on the server.
I’m
sure this concept gave a warm fuzzy feeling to the development team when
they decided on it. Teaching players cyber-socialist principles and
forcing us all to get along and work together. Unfortunately what they
failed to realise is that the true fun of SimCity is its
megalomania. And nothing makes a megalomaniac more angry than having to
rely on other people to achieve his dreams of domination. As
super-villains throughout time have cried, ‘I’m surrounded by bumbling
idiots!’ Now, at last in SimCity you will understand their pain.
I must
confess, I’ve always been more a Civilization player myself. I
love my strategy, and I’ve sat up to many a wee-small hour in my youth
playing the classics like Railroad Tycoon, Caesar, and SimCity.
I ask myself if 2K Games had done to Civilization 5 what EA have
done to SimCity, how angry would I be? The answer – I’d be
friggin furious.
To
those who’ve never played a SimCity before, it’s definitely worth your
time. However keep in mind in 2003, Maxis made SimCity 4. It is
still a great game, it’s much cheaper, it runs on any old PC, and it’s
all about YOU. Maybe the Facebook-generation doesn’t mind over-sharing,
even when it comes to SimCity. But must even our power-fantasies
be now diluted online? I say thee nay! To old-schoolers like me, the
SimCity franchise will be always about the joys of self-proclaimed
Godhood. That’s why I should really thank EA for this edition– all its
flaws mean I’ll be switching off much sooner. I’ll finally be able to
get a good night’s sleep. |