Silent Storm
Silent Storm developed by Nival Interactive
is a flawed but fun game. It is a 3D turn-based tactical combat RPG
which is set during WWII. One of the interesting features is that you
can play either side in this great war as the Allied forces such as the
United States or the Axis powers which includes Germany. Each side has
its own part to play in the 24 campaign scenarios that you will come
across. Similar in style to the Jagged Alliance games from years ago,
Silent Storm brings its own excellent qualities, with abetter graphics
engine and many diverse options for playing.
Features
Flexible mission structure
- Two independent campaigns for
Allied forces or the German Axis throughout Europe in 1943
- 24 non-linear day and night
missions; prepare for the decisive combat in numberless randomly
generated missions of any style and difficulty
- each mission has multiple paths to
completion: attack an enemy base head-on or use stealth and guile to
sneak undetected behind your foes' backs
- three difficulty levels to satisfy
both veterans and rookies
- gripping plot unites both campaigns
Unlimited tactical
choices
- blow a depot wall to smash the
enemies behind it; place a sniper on the roof to remove a sentry
with a single shot; use your sneaking skills to silently backstab
the enemy officer; distract the guards by exploding the gates...
- realistic location-based damage
system; aim at body parts
- build up your squad carefully for
each mission: each character gives you different tactical options
- equip your squad with over 75
authentic WWII weapons ranging from commando daggers to hand-held
rocket launchers including experimental and rare models; discover
hidden enemy cache in the mission to get even more powerful gear
- experience radically new gameplay
with devious, unique weapons known only by archives
Rich character
development system
- over 40 male and female mercenaries
of various nationalities available in two campaigns, each has its
unique personality, background, and dialog lines
- 6 different professions: scout,
sniper, soldier, grenadier, medic, and engineer
- main character generation: choose
his personality and profession, adjust basic properties and skills,
customize his face and get movie-quality lip-synch and facial
animation thanks to
LifeMode technology
- 9 skills available to any character
regardless of profession
- skills develop while being used,
with different speed for each profession
- over 50 additional abilities:
choose new abilities with each new experience level
Tactical battles
have never been closer to reality
- true 3D, fully interactive in-game
world; battles on the open ground and inside buildings, including
multi-storey houses and dungeons
- fully deformable geometry,
realistic object destruction: if you blow up part of a lower storey,
the upper ones will collapse depending on the specific construction
design
- real bullet tracing, collision
detection according to properties of penetrated materials and all
obstacles on the way: a bullet will ricochet from a concrete wall
but go through a wooden door and damage the character standing close
enough behind it
- realistic trajectories, speed and
piercing performance of different types of bullets, grenades,
missiles…
- real-time "chain reactions": a
random shot fired at an ammunition depot can cause fatal
consequences
- skeletal animation with skinning,
inverse kinematics, advanced animation blending; animation system
fully interacts with physics system: character movements perfectly
fit terrain and environmental objects
- per pixel depth based shadows,
real-time highlights with variable specular power and gloss maps for
realistic gloss on uneven metal surfaces, environmental mapping for
realistic reflections on glass
- 3D sound with Dolby Surround 5.1
support: tell shooting enemy location by ear
Fully open
architecture
- create any kind of custom mods of
the game from a single mission map to a full-scale campaign in
multi-functional 3D map-editor
- construct your own buildings,
change terrain, textures, and basic properties of any in-game
objects, characters, and weapons, adjust interface and AI, add your
own footage movies
- add your favourite locations to the
random map generator
- add new custom 3D characters,
objects, and textures (requires appropriate software and skills)
Those new to playing
these types of games will enjoy the included helpful tutorial as it
allows you to learn the basic functions of movement, using weapons, and
engaging the enemy in combat. Once you begin playing the game you will
be able to choose between six different professions: medic, grenadier,
soldier, sniper, scout and engineer.
Many RPG elements come
from the way your characters can gain experience in combat and be able
to learn from as many as 50 different abilities. In many scenarios your
tactical skills will come into play as you must select the best team for
the job and be able to employ the unique skills of each of the different
members on your team.
Some scenarios will have
you retrieving valuable information from the enemy, invading an enemy
base, to locating a vital character and other similar objectives that
reflect possible missions that your team would have gone through during
WWII.
The graphics engine does
a fine job in creating many of the varied areas you will come across,
such as outdoor areas you must traverse to enemy bases you must invade.
I also enjoyed the character animations such as when an enemy dies in
combat. I also liked how virtually everything is destructible within
each of the environments you travel across.
One of the major
complaints I have against this game is the camera used for viewing the
game world. While not the worse camera used in a game, I felt I was
often fighting more with it than the enemies in the game. You do get
used to the way it functions in the game but more work could have been
put into it.
Often you will be
looking down upon an area when the game suddenly changes the view that
you were using. I also thought the story could have been much better. I
did not feel as if many elements came together to tell a compelling
story set during WWII.
Encore Software did well
in publishing Nival Interactive’s Silent Storm. It brings back many of
the addictive qualities that made the Jagged Alliance games so much fun
to play with its own special playing style.
While lacking a great
storyline and a camera in the game that could have been so much better,
these are things that can be easily overlooked when you consider all the
fun gameplay options available to you. Silent Storm is indeed a good
effort from Nival Interactive and a 3D tactical turn-based RPG with
gameplay that many will find quite enjoyable! |