Portal is one of
those rare, beautiful, amazing experiences in gaming that come along
only once in a blue moon, and pass by you thrice as quickly as they
come. Yes, this game is short. Very short. Even if you’re the
‘average Joe’ type of guy when it comes to logic and figuring
puzzles out, you’ll sail through Portal in about four to five hours
max. Conversely, if you’re anything of a mathematical / scientific
genius, expect to zip through this game in about two hours.
Some of you may be
disappointed to read about the length of the game, while some of you
might be put off by the US$ 19.95 price tag for such a short game.
Which is why I highly suggest you get the entire Orange Box package,
as its totally worth the time and is a must-have experience.
However, in spite
of its short life span, Portal is nothing short of a brilliant game.
Ten minutes into the game, and you won’t be able to stop playing.
It’s extremely captivating and mesmerizing, something not all
puzzle-shooter games can claim of.
Hmmm…so what
exactly is Portal all about? Well, the concept (unlike the
gameplay) is as simple as bread and butter. You play the role of an
unnamed female test subject, who awakens in a room at this
scientific testing facility called Aperture Laboratories. You are
guided by a computerized voice to the portal gun, which sort of
resembles Half-Life’s gravity gun. Using the gun, you can fire two
portals: an entry portal (blue), and an exit portal (red). You go in
the blue one, come out the red one. That’s all there is to it!
From there on, it’s
just you, the gun, and 19 test chambers inside the labs. Each test
chamber basically has one exit, and you have to figure out how to
get to it. The caveat here is, of course, that this is not simple
‘Point A to Point B’ stuff. The chambers are filled with great wide
chasms, high-rise platforms, hazardous floors, and out-of-reach
buttons and switches, all of which need to be crossed, cleared, or
activated to actually get to the exit. And for all that stuff, you
will use only the portal gun – nothing else. What’s more, portals
can be shot only at certain types of surfaces, not anywhere you
fancy. Starting to see the challenge now? At times, you may be
dropped into a room which is entirely made up of anti-portal
surfaces, and you’ll be left scratching your head for quite some
time. Even then, every single test chamber is passable, and it all
ultimately boils down to how you use the portal gun.
The fun part begins
when you start to discover the possibilities at hand once you’re
familiar with how the portals work, which are near endless. You can
shoot a portal at a certain angle where two walls meet, and you can
chase yourself around the corner. Create two portals facing each
other on opposite sides of a wall, and watch yourself run through an
infinite loop. It’s these kind of things that really make the game
fun and interesting. Later on in the game, you will be required to
use more advanced tactics to clear puzzles, get rid of turret guns,
and so on. The ‘advanced’ tactics make use of the real world laws of
physics, and they involve basically creating the portals in such a
way that you when you jump through one from a height and come out
the other, you fall into the first one again. This creates momentum,
which is carried through portals, and is needed to propel you across
some of the absurd distances or gaps that you would never be able to
jump across otherwise. It takes some time getting used to how the
momentum mechanics work, but once you’re at it, it’s a whole lotta
fun. Firing portals at different angles also has a big impact on the
way matter passes through them, as opposed to straight ones. There
are also a bunch of achievements to unlock in the game, such as for
falling 30,000 feet, jumping over 300 feet, completing the game,
etc. Not exactly very rewarding, but you do feel a sense of
accomplishment when you’re awarded one. It’s great!
The puzzles in
Portal, though seemingly impossible at times, are nothing but a work
of pure genius. Sure, you may come across a puzzle and feel that
there is absolutely no way out. But then, you figure a way out
eventually, and that just makes you stop, think, and appreciate as
to how intricately and cleverly that puzzle was designed. It
makes you go “Jeez, that was one hell of a great puzzle! How did
they come up with these things?” Hats off to the Valve team for
dreaming up such stuff!!
As expected, the
puzzles get progressively harder and bigger, but it’s only after the
14th chamber or so that you’ll really have to
start thinking a lot. The puzzles that ensue are spread
across multiple rooms (some of which are entirely anti-portal) in
which the exit maybe hundreds of feet above your position, or three
chasms across. It’s in these places that you will be required to use
all your portal gun skills together in order to get out alive.
Yes, alive. You
read that right. Being a puzzler doesn’t mean that a game can’t kill
you. Portal is filled with enemy turret guns, rocket launchers,
bouncing nuclear energy balls, and hazardous chemical floors. While
the turret guns and launchers won’t kill you instantly, the chemical
stuff definitely will.
And once again, getting past all
these obstacles IS a matter of using only the portal
gun. For
instance, you could open a portal above a turret and then drop a
heavy box through on top of it to disable it. Anyways, I’ll leave
the experimentation bits to you, as that’s where over 50% of the fun
factor lies…
Oh, and being a
puzzler doesn’t mean that Portal has to be an extremely serious
game. It is, infact, quite the contrary. Pay close attention to the
dialogs spouted by the female robot-computer thing along the way ,
and you’ll laugh your ass off at what she says, especially the way
she says it – like she expects you to take it all seriously. The
same goes with the turret guns. If one spots you and then loses
sight of you, it’ll go like “Are you still there?” in this extremely
child-like voice. And if you happen to knock one of them outta
commission, it’ll say “What did I ever do to you?” Smiling already?
Wait till you actually hear this stuff in game – you won’t be able
to stop laughing! It’s these little things that count and keep your
interest throughout, which is imperative for a puzzle game. And for
the record, Portal has one of the best end credit screens I’ve ever
come across in a game. Believe me, you don’t wanna miss out on it –
it’s truly a unique work of art.
Although you may
think the game is a bunch of tests thrown together, there’s much
more to that than you would imagine. You’re down to the 19th
chamber, happy and satisfied that you’re about to finish this great
game, and BHAM! You’re met with some shocking and interesting
revelations, and the game doesn’t end just there. I’m not going to
mention anything beyond this point – you just have to play
the game, witness these events for yourself and experience it
yourself. You will no doubt be surprised with the turn of events,
and the facts you discover about Aperture Labs and you’re role in
the game.
Moving on to the
visuals, Portal is nothing short of beautiful. Sure, the
environments may be extremely simplistic as compared to other modern
day shooters and such, but even this simplicity exudes sharp
textures, fancy light effects, motion blur, and some impressive HRD
lighting. The Source engine is still very much a killer tool, and
Valve has lived up to their standard of creating extremely great
looking games once again. The reflective surfaces, fire effects,
lighting and such have been nailed to perfection.
The game, though
devoid of music for the most part, is an example of brilliant audio
engineering. The dialogs spoken by the computerized contraptions all
around the Aperture Labs, the ‘boomp’ of the portal gun being fired,
the ‘whoosh’ sounds as you fall through an infinite loop of portals
– everything has been crafted and incorporated with care and in the
right places. And like I said, the dialogs will have you rolling
over with laughter!
Once you’re done
with the main ‘story’ game, you can access the ‘Bonus Maps’ option
from the main menu. These consist of advanced chambers, which are
twisted variations of the game’s test chambers, and challenge maps,
which have certain conditions like clearing a chamber in a certain
amount of time, or using only a fixed number of portals to get
through. There are six of each of these maps, so you can get a dose
of some more portal-firing puzzle solving incase the main game
wasn’t enough for you. That’s the only drawback to this game: is a
tad bit short, and doesn’t offer much variety in terms of
replayability.
Portal is an
extremely new and innovative idea, one which hasn’t been seen in a
game till today. Sure, we’ve seen portals in other sci-fi games, but
actually controlling them? Nah, not see that until Portal
came along! Although a short-lived experience, Portal is one of the
most satisfying, puzzling, compelling, interesting, and fun-filled
experiences, all in one package. This game alone is worth getting
the Orange Box for, but keeping in view the other great games in the
pack, we highly recommend getting the Orange Box in its entirety.
Alright, that wraps up this review. Go have some cake now…