An Indie title
that may have some production issues here and there (Camera
angles seem to even plague the small game developers), but for
an indie title and a short game play, it is worth a bit of a
romp to get away from it all. Garshasp: The Monster Slayer is a
new brutal action game by Dead Mage Studio. Since there are so
many action games out there and our standards have already been
set, it’s not easy to produce an addictive and interesting
action game to pull the player away from all the rest. Garshasp
doesn’t seem to have trouble in that department. This action
packed, gore filled, fatal game really sucks you in.
Garshasp is a
great warrior, who’s on a quest for revenge. His target is
Hitasp, his sworn enemy, and his brother’s murderer. But it’s
not just Hitasp you’re fighting against. It’s an army of minions
and monsters, hungry for your head. You, Garshasp, must fight
your way through thousands of disgusting creatures, battle
through treacherous terrain, and use your wits to solve puzzles
or strategies.
The gameplay itself was exciting. Any contact with your blade
causes the enemy damage, even if they were behind you while you
swung, making it easier to cover your back. The attacks
themselves were responsive and the controls were easy to get
used to. Garshasp has both a light, quick attack, and a slower,
yet stronger attack. You can use these individually or in
conjunction with each other to create devastating results. You
can wreck even more havoc when you level up. Each time you level
up, you get some new skills. Each of these is pretty impressive
and it’s hard to choose which one you want to use because the
animations and the damage are just so fun! Many of the larger
attacks use rage, which is gained through fighting and battling
enemies. Once you gain enough rage, you can activate even more
powerful attacks and really show your enemies what you’re made
of.
Despite his bulky appearance, Garshasp is pretty nimble and
quick. If your reflexes are fast enough, you can dodge almost
anything your enemies throw your way. You are able to block
incoming attacks by holding the block button, which can be used
at precise times to perfectly parry (and trigger slow motion
action), an attack and avoid all of the damage. Not only can you
block and parry attacks, but you can dodge and roll away easily
away from incoming attacks or even roll right up next to your
enemy for a quick strike.
But it’s not all
just hack and slash, and dodges and block, when it comes to
downing your enemies. More difficult or special enemies have to
be interacted with to kill them. Once you damage the monsters
life enough, it will stop for a moment, and a red arrow will
show up above their head. This is your time to press the
interact button and watch Garshasp deliver a brutal fatality.
Many enemies even trigger a QuickTime event, where you must
press buttons in the order they indicate to you on the screen in
a timely manner, or else you will be thrown off and while have
to damage them more to get the QTE again.
The environment is lush and actually very beautiful in some
parts of the game. Walking through ancient ruins, or going
across a dark bog on a poorly made raft really gave you a sense
of place and story, and evoked emotion. Even though this is a
linear action game, with no choice of where you end up, Dead
Mage Studios did great designing the levels. The areas are
interesting; some areas are more strategy challenges that might
take a couple tries to get the hang of it. Once you do though,
you get right back into the fast paced action. Even just running
around through the levels when there are no enemies around its
still exciting, due to all the obstacles in your way. You will
also find experience and health orbs (as well as save spots)
along the way, where you can get a little extra experience, or
heal up after a defeating a boss.
One of my favorite parts about the game was the animations.
Everything was animated together very smoothly and was pleasing
to the eyes. The movements during fatalities and object
interactions are well done and were able to bring life to the
character. The attacks looked aggressive and brutal without
being too over the top. The cut scenes were also skillfully
done. Not only did they transition from gameplay to cut scene
with ease, but the animation and camera movement all painted a
very nice picture that really immersed you into the boss fights
and the locations. Even the camera (which you cannot control) is
done well, which doesn't seem very easy in some of the
environments they created.
Unfortunately, I
sometimes found myself stuck in a location, or underneath a huge
crouching monster, leaving me unable to dodge attacks. Other
than that I though it is silly that such a brave hero will die
instantly upon being submerged under water and drop like a rock,
but even though he never learned how to swim, he eats, breathes,
and sleeps combat, so its forgivable.
Gashasp: The Monster Slayer reminds me a little of each Prince
of Persia, God of War, and Conan the Barbarian, all mixed
together to make a pretty nice combination. Once you get a hang
of all of the controls, and are able to recognize intractable
objects, or even avoidable situations, the game plays so
smoothly it’s like watching a movie. With its mix of strategy,
faced paced action, and attractive visuals, this game is a great
buy.
Game hard, play happy!
Hayley Clements
Impulse Gamer
United States Team Writer