Freedom Fall
Gamers have long had a
unique sense of humor and thankfully it is relayed rather well in the
quirky platform adventure Freedom Fall by Stirfire Studios. That lets me
know that the designers are not just game designers, they are gamers.
Freedom Fall is an interesting mix of pitfall and the
original Prince Of Persia but with the charms of big eyes small mouth
character from some of your favorite anime and manga. Intended or not;
it’s a major charm that fits so well with the premise.
It’s not just a size scrolling romp but a down
scrolling one as well. Our hero character is locked in a massive prison
tower that reaches into the clouds. You’re let out of your cell by a
rather immature princess who seems to delight in harassing you with
childish dark humored delight with scrawling messages on the walls as
you work your way down from your prison. The messages left from the
princess who seems to be holding a grudge and temper tantrum are amusing
and keeps the player interested in what’s going on. The messages are not
novels, the graffiti left by the princess is fitting and in some ways
terrifying as we look into the mind of this naughty child. We can almost
imagine her as the type that feels God like as she burns ants with a
magnifying glass angling a sun beam.
It’s a simple concept platforming style game with
surprising polish. The designers went through some thought in the
designs of falls, and items that would be collectable and the ones that
would be dangerous and helpful to our hero.
Loaded with death traps like spikes and flouting
balloons that players have to maneuver onto without hitting the spikes
that dangle outstretched from the bottom. Add in some fans that will
blow the character with streams of air that can lift them up just right
to get collectable items or be dashed onto spikes on the ceiling. It’s
diabolical.
The tight controls can take a couple of tries to get
some of the wall to wall bouncing down, the controls for the game are
simple and direct as they should be for this genre.
Freedom Fall is an absolute joy to play. Gamer
involving enough to get interested, though past time designed so that a
gamer could turn to it for a bit of get away from the real world relief.
Have fun, play games
Edwin Millheim
Impulse Gamer |