Football Manager 2012
FM 2012 is a long running sport’s
management simulation concentrating on the running of a soccer club,
rather than the actual playing the role of a player in games such as Pro
Evo or FIFA. The history of this game stretches way back to the early
1980s and is a big seller in Europe, in particular Great Britain where
the concept originated from.
As for
this year’s annual release of Football Manager, there has been more
incremental improvements since the previous year’s edition. And now the
game has evolved to the point of being complex and incredibly detailed.
The level of information on all players and leagues is so intricate,
professional clubs, such as Everton, employ people to use the extensive
database in Football Manager to scout potential future talent. This
database is compiled by numerous persons employed through the developer
of FM. The game is licensed by all the major and a lot of obscure
leagues throughout the world, including our Australian A-League.
A good
starting point is to go through the tutorials to learn the overall
controls of the game. Within this section of the game you have the
options of The interface. There is a basic explanation of how to get
around the FM interface. Making a transfer offer teaches you how to
make a bid for a player from another club that you would like to join
your squad. Contract negotiations shows you how to negotiate
contract terms in order to keep members of your line up and not moving
to the next club on a free transfer when their current agreement with
your team expires. Creating and developing tactics teaches you the
basics on building your own customized tactics. Match tutorial gives you
the knowledge of all you need to know about how to run through a match.
For
the most part, the game tends to revolve around a main information
screen. There is a main overview option which gives you a summary of
everything that is going on within your outfit. This shows you what
matches are scheduled, the board’s confidence in your performance,
squad’s status indicating their morale, injured players etc.., a salary
and finance section and inbox messages. You sometimes will be required
to respond to messages. For example when entering a new season you have
to allocate squad numbers to players in your team and submit these. In
other cases you receive notes on international matches coming up, t.v.
deals that have been signed for individual matches and many other
assorted messages.
There
is a search panel where you can look for players or staff to acquire.
There is an ability to scout these players to find the most appropriate
fit. There are thousands of people within this database so it may well
be prudent to use the filters provided to find men. It must be noted
that some players may simply never be interested in playing for you, as
in the real thing because your club is not prestigious enough, so you
have the ability to filter out those who would not be interested in the
first place. Your scout do hunt about throughout the leagues of the
world looking for players that meet your specifications, and they
trickle reports back regularly on who may be available.
When
purchasing players, you must be conscious of what your finances are and
what you can actually afford. If you would like to purchase a player
outside of your budgetary constraints, you will need to approach your
club’s board to ask permission for more funds.
Come
match day you will need to select a squad and employ a tactic. With
squads, you can either manually go through and pick the squad yourself
or get one of your staff, who have differing attributes to go about
picking your team. I found it simpler to get one of my head coaches to
pick the team for me, to save me time working out which player slotted
into the relevant position correctly. This was in order to avoid picking
players out of position, upsetting them and the team balance. Team
tactics is important, such as the formation. It is important that you
team needs to learn how to play correctly in these configurations. It
does take time for your team to learn how to play these systems and it
is a good idea to pick a few backup systems in case you need to change
mid game.
It
seems that the team talks and individual team discussions you have with
your players affect their morale and how they play. Some player’s see to
be self motivated, others lethargic and in need of extra encouragement.
What you say to the media in press conferences also has an effect on
your own team’s morale. You can use psychology to charge up your men or
to placate them I found, which is very useful in keeping their spirits
high and averting internal dissent.
Graphically, FM, is very sharp, clear and detailed mainly textual
simulation to incredible levels that will confuse the casual soccer
buff. It can even become somewhat overwhelming. The matches themselves
do cross to a match that you can see players running around a pitch in
quite an attractive format. You have the ability to shorten these match
viewings to key moments and to speed up the time as the emphasis of this
game is more over seasons than individual games.
All
up, Football Manager 2012 is a superb and realistic soccer management
simulation. It is complex and intricately detailed. This is definitely a
specialized game which will appeal to a certain type of gamer who is
interested in the business of running a team. Most of all what must be
noted is that this game needs time to play, it is a large time
commitment especially if you intend to lead a team from the fourth tier
into a continental competition such as the Champions League. |