PC, Xbox 360, PS3
It seems this is the era of stuff
happening in Africa, both on hit TV shows like 24, and now in games
like the upcoming Resident Evil 5. In fact, an African like country
is where we find ourselves in the highly impressive Far Cry 2. No
Jack Carver in sight, but plenty of action, ambiance, and a lot of
freedom to play it like you want to.
Features:
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DUNIA ENGINE – The award winning
Ubisoft Montreal dev team has
tailor-made this new engine for
Far Cry® 2. It delivers the most
realistic destructible
environments, amazing special
effects such as dynamic fire and
storm effects, real-time day and
night cycle, dynamic music
system and non-scripted enemy
A.I.
-
FIRE – Feel the heat of the most
realistic fire ever seen in a
video game! Use wind and
propagation to surround and trap
your enemies. Grab your Molotov
cocktails or flamethrowers to
take out your enemies. Discover
for yourself how fire brings a
new dimension to the usual FPS
gameplay.
-
DESTRUCTIBLE ENVIRONMENT – No
more thinking about obstacles,
everything is breakable and
alterable, even in Multiplayer
mode! The DUNIA engine’s
RealTree technology also
delivers the most realistic
nature deterioration system
ever.
-
OPEN WORLD – Experience real
freedom while roaming in more
than 50km2 without any loading.
Choose your own path in this
vast environment. Explore a
living African world thanks to
detailed artistic research
brought to life by next-gen
technology.
-
A
HUGE ADVENTURE & HOURS OF SIDE
QUESTS – Discover war in its
rawest form! Fight for two rival
factions, and make your way up
to your primary target by any
means necessary. Take on over 70
side missions to earn valuable
information, new weapons and
vehicles.
-
NON-SCRIPTED ARTIFICIAL
INTELLIGENCE – Dunia technology
brings a brand new experience to
Far Cry 2. Be surprised by
medics dragging wounded soldiers
into a safe place. Read fear in
grunts’ eyes as your reputation
and in-game actions make them
want to drop their guns and run
for cover. Feel the tension of
never knowing an enemies’
reaction thanks to a
non-scripted AI.
-
MULTIPLAYER - Challenge your
friends in Far Cry 2 but watch
your back because you never know
who your true friends are and
who might betray you! All the
single player technical features
are present in multiplayer mode,
what you destroy in SP, you can
destroy in MP. Far Cry 2
multiplayer features all the
modes people love to play and
more.
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Playing a mercenary for hire and stuck in a war ravaged Africa, the
ultimate goal is to track down and take out an elusive arms dealer
known as The Jackal. Simple enough right? Wrong, in the middle of
tracking down the Jackal, and making deals with the corrupt war
lords in different factions you have to do it all while fighting off
malaria.
Staring a new game, you decide on the level of difficulty, these are
Easy, Normal, Hardcore, and Infamous. I can say that each level has
it's challenges depending on your over all gaming experience. I've
been around the block a few times when it comes to first person
shooters and found that playing even at the easy level can be a
challenge if the enemy bunch up and or surround you. While the
Infamous level is down right hellish. Once you decide on the
difficulty, you decide on what character to actually play. There are
nine character you may choose from, none of those are female. So it
seems that you can have back up characters in the game as female,
just not a main playable character. I'll leave that one alone.
Choosing any of these characters does not seem to have any adverse
effect that I could discern. Once you choose those things , off in
the game you go. After some load time of course. Not to worry, the
views alone are well worth the wait. I loaded and restarted the game
at each level of difficulty and with each character and the same
over all cut scenes and first destinations played out.
Let me touch on the whole malaria thing first. The writers and game
designers are really evil here because the malaria can kick up and
cause symptoms at the worst times. This all serves to put even more
of a twist on several of the missions, because just when you think
everything is going well….wham, your hit with waves of nausea and
dizziness. This is all relayed on screen and dramatic way. Finding
malaria medicine throughout the game to keep the illness in check is
always a shadow that hangs heavy over you. It adds a lot to the
danger, because having an attack in the middle of a gun battle may
well get you killed. Side missions connect you with people that are
willing to trade the medicines you need. So these side missions are
actually very necessary.
The graphics, while not anything that is excessively ground
breaking, is none the less impressive. The Ubisoft Montreal dev team
has used the DUNIA ENGINE to truly impressive effect. Far Cry 2's
environments are very interactive and diverse. Plant and animal life
are represented, along with day and night cycles. A lot of the
environment is destructible, gun fire rips apart plant life and
explosions cause fires that set dry grass land ablaze. Those wild
fires can be both friend and foe to the player, it can give the
enemy something to contend with and thus giving the player an edge.
On the other hand a fast moving fire can trap and do the player's
character harm as well. Vehicle explosions are all big and
satisfying and provide some danger for the player character if they
are too close, and rounding off things when it comes to
environmental dangers is hidden weapons or ammunition caches that
when set afire or hit my an explosions sets off the ammunition. As
the rounds go off they of course cause damage and even death to any
unfortunate enough to be in within range of it's fireworks deadly
fireworks display.
While there are a small scattering of animal life to be seen, I
would have liked to see some more dangers to contend with, like the
very famous venomous snakes, or even a river croc once in a while,
or elephants and the often under estimated for danger, the Hippo.
Alas , they are not present. But hey, as I noted in other reviews
sometimes game design is a mix of compromises. At the start of the
game during a bit of a game world tour, the world seems much more
vibrant than when in the actual game play. This is not enough to
detour or degrade away from the experience.
The world is a joy to explore and the exhilaration of having so much
freedom in your way of getting from point A to point B is worth the
exploration. While some folks will find a lot of the travel to be a
bit tedious after a while, the over all beauty of the game world is
evident as you explore. From dry grass savannah, to white sun baked
desert areas, the game renders it all very well across all
platforms. The Alienware system took the PC version and ran it in
all it's maxed setting glory. If you get the game from one of those
download to drive purchase sites, it weighs in at around 3.66 GB
before install. The basic or minimum specs for the PC version are
3.5 GB (Multiple saves and the user created maps will of course
increase the hard disk space that is used.)
Processor : Pentium 4: 3.2 Ghz, Pentium
D 2.66 Ghz, AMD Athlon 64 3500+ or better. RAM : 1 GB
Video Card : NVIDIA® 6800 or ATI®X1650 or better Shader Model 3
required 256 Mb of graphic memory. If your in the market for a
gaming rig, shoot on over to Alienware and see what they have to
offer. You will be glad you did.
There are plenty of main missions to keep you busy, but add 70 or so
side missions and you have got plenty of game time on your hands.
From missions for the different factions, to side buddy missions and
as noted, essential missions that will get you your medicine. This
leads me to make one note, the civil war going on makes for an
interesting and situation creating adventure. The civil war amongst
the war lords always seems to be in the back ground as this uneasy
truce lingers. With the players character carrying out
assassinations, convoy attacks and various other missions so there
can be a level of deniability for the faction your doing the mission
for. After all you’re an outsider. Still it would have been nice to
see things become a little more volatile, with the factions fighting
each other. It never does, the civil war seems to be like a painting
on the wall, it's there, you cant ignore it, but it's a static thing
that never really seems to be in danger of erupting and becoming a
problem.
The artificial intelligence in the game, or Dunia technology (For
Far Cry 2) just blew me away when on a desert oasis raid, I sniped
an enemy and wounded them and his comrade ran over to him and
fireman carried him to safety. While I observed this in my scope two
of his buddies went wide and actually flanked me. Some times the
enemy fights, just enough, and other times they come on like a mad
nest of hornets. The reactions are diverse enough to keep you on
your toes and makes for a very satisfying experience.
Keeping your character supplied with weapons that work means you
will have to either earn diamonds (That's the currency here) or find
hidden briefcases with diamonds in them that are scattered
throughout the gaming world. Diamonds can also purchase upgrades for
weapons, such as accuracy and reliability. Other upgrades for the
character include extra items that can assist in carrying more
grenades or ammunition. One of the things I like that has been
implemented in the game and makes for a nice touch is that weapons
can degrade and even blow up in your hand if it is too old and over
used. Some may even jam in the middle of a fire fight, causing you
to have to rack and clear the weapon before it can fire again.
The sound in the game is gratifying all around, from the sounds of
explosions and the ear splitting cracks of gunfire all the way to
the ambient sounds of the wind through the grass and the tress and
the shrill of the insects at night. Regarding the voice acting,
while there wont be any awards given out for line delivery, I would
say that the fast paced delivery is on the money. While some may
argue the point of course, I would say they are being true to the
varied cultures represented. Some players have panned the overly
fast paced line delivery. I say that's also what the sub titles are
for. The game is being true to the culture. In the United States
alone the average speech rate in the mid-Atlantic states is 120 -
140 words per minute. Its faster in some places such as New York
City, and slower in others. So I say good on you Ubisoft.
In game while adventuring, the player unlocks safe houses by
eliminating the enemy there. Opening up safe houses provides a
several places in the game world to store weapons, and also save
game. After a time you can upgrade the safe house locations by
purchasing weapons crates for the different weapon groups you can
carry. The more missions finished, the more diverse weapons and
upgrades become available for purchase in game.
Like it, or dislike it, Far Cry 2's single player experience can
easily let you loose yourself in it’s game world for over 30 hours
of game play. Add this with a pretty robust map creation tool to
make custom maps and you are looking at even more hours. Especially
since you are able to share those maps with the gaming community.
The map editor is rather extensive, you can create a map from
scratch, including all of the topography features, or you can you
the wilderness generator to crate it for you.
Far Cry 2 also includes some multiplayer madness. While the over all
game world will give the multiplayer feature some punch, it's only
full of game types that are tried and true and yet uninspiring.
Deathmatch, Team Deathmatch and instead of capture the flag, there's
capture the diamond. Some variation would have been cool like one
side attacking a convoy while the other side is in the convoy and
trying to protect it and get it to a certain destination. No matter
how you cut it though, the multiplayer game fanatics out there may
well be pleased with Far Cry 2 for all of the environmental fun
translates into the multiplayer experience as well, wildfires and
all.
I would say that Far Cry 2 is a well put together game that will be
giving players hours of gaming fun for along while.
Have fun, play games
Edwin Millheim