“Space is big. You just won't believe how vastly, hugely, mind-
bogglingly big it is. I mean, you may think it's a long way down the
road to the chemist's, but that's just peanuts to space.” – Douglas
Adams, The Hitchhikers Guide to the Galaxy.
If nothing else is said about EvE, and there is a lot that can be
said about it, it makes the above quote a realisation. EvE’s world
dwarfs all other MMOs for sheer size – how could it not when it
measures distances in astronomical units? – but we all know that
space, as well as being stupendously big, is mostly made up of
nothing. Does that mean EvE is mostly about cruising through vast
nothingness trapped in a tin can threatening to boil your eyeballs
at the merest crack in the hull? No. EvE is large, complex, and
deep – but it’s also not for everyone.
Writing this review is somewhat like leaping into the game itself –
where to start? There is much to talk about, and there is much to
do and in many ways a lot of the activities aren’t really
interconnected. Do I start with the character creation process and
levelling up? The expansive player economy? The vast exploration
opportunities? The truly ridiculous number of tools and options for
corporations (read: guilds)? Or perhaps the cut-throat community
that has risen up around this game, and the amazing stories that
come from it? I think that perhaps I will actually start with the
game’s history, for to understand EvE, you need to know where it
comes from.
EvE is an established MMO – it’s been around for 6 years now, after
all. It actually comes from a different generation of MMO. It was
a time when MMO philosophies weren’t about raids and quests and
character-driven PvP but were focused heavily on “the grind.” MMOs
stood at a cross-roads and the path was unclear – do they go towards
a more ‘gamey’ streamlined approach, or a more immersive, sand-box
approach? Each MMO had its own take and their paths carved a
spidery web through time until in late 2004/early 2005 the monster
WoW was released and its path obscured all others. It
lumbered through ranks of MMOs, crushing them heedlessly underfoot,
swatting them left and right. “Puny competitors!”, it boomed as it
gobbled subscribers up like a shark on its last meal. EvE, however,
is from pre-WoW and had taken an entirely different path: the path
of the sand-box.
EvE could be accused of having a steep learning curve and to a
fresh-faced noob this is extended to getting overwhelmed from the
moment you logged in. This problem has been largely tidied up in
later years with extended tutorials and welcome pages for all the
different interfaces, but even once you get that all sorted,
learning the vast array of ships, skills, equipment, and activities
(not to even mention the player politics) will keep your eyeballs
bleeding for many weeks.
The interface, and the game itself, have been built up for over six
years, so every facet is extremely powerful, but also highly
complex. This is great once you work it out, but at first it is
intimidating. The amount of customization you can achieve is
unparalleled in my experience, and the amount of data you can access
is mind-boggling. It’s all hidden away, at your option, but you can
find histories, combat logs, descriptions for every ship, planet and
player, and even an in-game browser, just to scratch the surface.
As an example, your main tool for tracking money is your “wallet.”
This is no brown leather strip to hold shreds of paper, oh no, this
is a full-blown accounting ledger, tracking every purchase and every
detail. It tells you where the money came from, how much was
squandered, when it occurred, and double-click for more
information. You can even export it into text so you can properly
track your profits and losses in a spreadsheet.
EvE’s sand-boxy nature and number of activities available to you
compounds the learning curve problem. It’s common knowledge, within
EvE, that the best way to get the most out of your character is to
aim for a goal, and go straight for it – but how do you choose? Do
you want to do small scale PvP? Pirating? NPC ‘ratting’? Mission
running? Hidden “Complex” exploration? Fleet-wide PvP? Player-owned
station raiding? Corporation wars? Mining? Trading? Crafting? Or,
as added in the latest major update (termed Apocrypha) – mysterious
wormhole exploration? The options are nearly endless, but getting
good enough to do them can be a bit of a trick.
Due to its large number of activities, EvE seems like an even bigger
“box ‘o’ sand.” It has always been about player-driven content.
Especially in the early days this was a big turn-off – “what exactly
am I supposed to do?” EvE was, and still is, all about finding your
OWN thing to do. This can’t be demonstrated more clearly than with
the often viciously cut-throat attitudes of the player base that has
become the modus operandi for EvE. Take the examples of Ubiqua
Seraph and BoB.
Ubiqua Seraph was a giant corporation which, in 2005 was completely
dissolved by a few infiltrators who, over the course of one full
year, worked their ways up through the ranks. Then in one
coordinated operation stole everything of value out of their hangers
and vaults and made off with goods that was estimated to be worth
$16,500 real US dollars. CCP, the game’s developers, took a
steadfastly neutral stance – no game code was abused and there was
no cheating. Some players let their guard down and some
unscrupulous people took advantage of it, and there was nothing they
could do to intervene. Player reaction was split between “wow,
amazing job, well done” and “don’t you think you’ve taken things a
bit too far.”
Far more recently, in fact only a few short months ago, EvE was
dominated by the largest of alliances called “Band of Brothers (BoB).”
They owned vast tracks of space and had many enemies – perhaps most
notably “Goon Swarm.” The story goes that a low-level Gooner was
“scamming noobs” – a common and generally accepted practice – when
one of his marks turned out to be a high-ranking BoBer masquerading
as a noob hoping to infiltrate BoB’s enemies. Both the Gooner and
the BoBer thought their plans were going swimmingly when the Gooner
had a change of heart. He came clean to his mark who then revealed
that he also
had had a change of heart and quite liked it in Goon Swarm. He
revealed that his ‘alt’ was in fact a high-level BoBer who had
unlimited powers in the alliance. Mind swirling with the
possibilities the Gooner passed the new member up to his higher-ups
who hatched a plan, and in less than 72 hours the BoB alliance was
disbanded from within by the ‘alt’, and along with it all assets and
space claimed under their name.
If the thought of huge guilds being destroyed from within doesn’t
boggle your mind, you need to turn your sedative down, man. The two
main points here, I think, is that first; this sort of behaviour
takes place at all – in fact entire corporations are built around
the idea that that is their main focus – and the second point is
that scams to make quick cash are extremely common. They vary from
the simplistic strategy of placing a cheap item up on the market
with a bunch of extra zeros in the price tag hoping that someone
accidently buys it, to the far more complex operations. Extortion
and robbery are common. It’s a whole new world in there.
The implications are fascinating, scary, and exciting all at once.
Not for everyone, that much is clear, but as EvE has matured, so has
its player-base. No other MMO has had the continuous growth that
EvE has, bar WoW’s gobble-tastic shark behaviour. Most MMOs have a
massive spike of subscriptions at release, which then plummets,
stabilises for a while, before petering out. By contrast EvE
appears to have stumbled onto the scene, hair dishevelled but
talented none-the-less, and slowly acquired the spit and shine to
make it a serious competitor. It’s gone through several graphic
overhauls (the latest of which looks quite stunning,) the developers
are talking about “long-term plans” and it really doesn’t appear to
be slowing down any time soon.
http://www.mmogchart.com/Chart2.html
So what is it like to play EvE? Well, especially compared to the
clone-ridden MMO market at the moment, EvE is about as a different
an MMO as you can get. For one thing, the character creation step
means very little. This isn’t something you’ll be aware of straight
away, but the rest of the game design means that at the end of the
day it has little impact, and you can change direction and do
anything you want regardless of race or background. No, you will
spend all of your time with spaceships anyway, and never see your
avatar (although there is talk of fleshy bipeds coming later this
year.)
The first huge departure from modern MMO philosophy that you’ll
notice is the experience system. In an attempt to remove level
grind, EvE is a purely time-based system. You earn “skill points”
which feed into whichever skill you are currently learning and once
you have enough, the skill is yours. This means that you continue
to level up while doing nothing – while not even logged in.
That might take you a moment to wrap your head around. I’ll wait.
It does have a lot of implications. It does mean you don’t have to
grind. It does mean that the more “time-challenged” among you can
level up as fast as any fanatic – you just have to switch over your
skills once they finish training. It also means that you can
never catch up. If you’re late to the game you will run into people
that have been playing the game for six years, and have an
ungodly amount of skill points. Cleverly, this is off-set by the
fact that you can only get so good in a particular area, so more
skill points just means more versatility. So long as you are
focused in one area, you can fight on equal terms with someone who
has 10 times your skill points – but probably only in your area of
expertise. It also means that no matter how keen you are, or how
much spare time you have, you can’t speed up the process. The best
you can do is to plan carefully to minimize the time it takes to
reach your goals. The free expansion, Apocrypha, has a big new
feature that lets you plan 24 hours in advance too, so you don’t
even have to get up in the middle of the night to switch skills.
All this does NOT mean there is no grind. EvE doesn’t fall
too far from the MMO tree in that regard – but the grind has been
moved from experience to money – ISK, as it is called. Anything and
everything costs ISK. Oodles and oodles of ISK in most cases.
There is a huge number of ways to make this ISK, but as you can
imagine, most of them involve repetition.
The second main departure – although this is duplicated in a number
of games over the years – is the skill-based character system,
rather than class-based. What that means is that you are bombarded
with all the skills in the game (some 370-odd) which you can pick
and choose from to make any sort of character you wish. However, by
design, learning all skills is just not possible so the idea is to
choose a route and stick with it. After a while, if you want to try
something new you can learn up a different path.
Arguably, the last major difference between EvE and most other MMOs
out there is the ship out-fitting system. Just getting the skills
to jump into one of the 300 available hulks is only the first step –
there then are literally thousands of components that can be
strapped to the sucker. The art of picking the right chassis and
then balancing the ships resources so that you can squeeze the most
out of it for whatever role you desire is one that keeps the player
base constantly in flux. A single character can have as many ships
as they like and the number of possible builds is endless. Players
might have a small, fast, and cheap PvP ship, a giant tanking PvE
ship, a massive fleet-battle DPS ship, a cloaking scout ship, or
perhaps a “force multiplier” ship - designed to scramble the enemies
systems, or protect your allies. For every build there is any
number of tweaks for a specific situation. Getting your head around
it all takes quite some time, but like any good skill it is
endlessly complex but also rewarding. This system is a bit of a
step up from calculating DPS stats to determine the best sword.
Once we start talking about combat, we start to stray back into
familiar territory. In fact, one could say we stray into it, and
keep on straying until we reach yesteryear. Many paragraphs ago I
talked about MMOs and the cross-roads they stood at. One of the
decisions that needed to be made was how to handle combat. The
reward of watching slightly larger numbers grow slowly was much too
simple for the modern audience and so most designers took the
logical step of making it move involving. There isn’t a (western)
game made today that doesn’t have you pressing a skill every
heartbeat to generate DPS. Some even went as far as “combos” and no
auto-attack whatsoever. The problem they still face, however, is
that the system is ultimately limited. The number of hours a
typical player sinks into their favourite MMO turns these
button-pressing battles into a grind long before they reach all of
the content they desire. Any player will work out which combination
works best, have a couple back up plans prepared, and then repeat
the process over and over until all bad guys are dead as far as the
digital eye can see. EvE is computerised, and it says “no.” There
are a few buttons to press, sure, but it’s a one-time deal. After
that, you watch the lasers, guns and missiles do their job until
your foes are dead. Besides switching targets, there’s not much to
do in typical combat. There is plenty of planning to do before
combat, however, as the combat system is suitably subtle for example
Range, transversal velocity, shield recharge rates, armour repairing
drones, ship size, and many other factors all influence your
effectiveness. At the end of the day though, “AFK missioning” is a
term that can be bandied about, and it’s no exaggeration.
It’s almost as though CCP have decided that rather than trying to
spruce up the repetitive combat sequences, they’ve made them as
simple as possible. Do your planning beforehand and then the rest
flies itself. When you consider the massive distances than need to
be navigated (which can all be done on auto-pilot,) and the PvE
(which can be done AFK,) and the levelling up (which is can be done
while logged off,) it’s almost as though EvE was designed to be a
game you can play while doing something else. Grind up some ISK
while at work? Fold laundry while you travel through 20 star
systems? Convince your girlfriend that “no, this isn’t one of those
life-stealing MMOs... hahaha... of course not”? You’ll never
feel so productive, but at the same time, can you really argue
you’re playing a game? To some people, it has great appeal, but to
others it’s a turn-off.
Well, I should stress this is PvE I’m talking about – as you might
imagine PvP is a tad more furious (and a lot more short-lived.) Not
that PvP is perfect or horribly flawed. It’s not terribly different
to many other open-world PvP systems. It largely consists of
hunting down unwary foes, and then there is a cat and mouse game
where your fast guys try to catch and pin them down with tackling
abilities while heavy hitters wipe them out as fast as possible.
Ganking, in other words. However, the number of variables and
possibilities makes it an experience that can be endlessly repeated
and besides, ganking isn’t all there is to PvP. There are attacks
on player-owned stations, which require suitably ridiculous ships
which in turn tend to force the defenders to bring out their own
mammoths
resulting in massive fleet-sized battles as well as the unique
small-fleet encounters possible in Apocrypha’s wormhole space. It’s
all very free-form so PvP is what you make of it – solo pirating, or
gang killing, or wars... it’s up to you, really.
So where does that leave you and EvE? Here’s the thing: it’s not
for everybody. Every major game design decision is a double-edged
sword – cleaving a path for novelty and free-form fun on one side,
and slashing down potential subscribers with the other. If the
sounds of corporate intrigue interest you, then EvE might be for
you. If the thought of endless PvP opportunities sounds like fun,
then EvE might be for you. If exploration and carving your own name
into a real living and breathing galaxy sounds like something you
could work for (and you’ll have to work hard for it), then EvE might
be for you. BUT, if undocking and getting ganked by someone who
declared war on your corporation sounds annoying, then perhaps EvE
is not. If the harsh reality that you just lost your multi-million
ISK ship and you could not possibly replace it any time soon sounds
too vicious, then perhaps EvE is not for you. If you then get
podded to find you haven’t updated your clone and you’ve just lost
who-knows-how-many skill points and are likely to rage, then EvE
might be for you, but for the love of God, stay on your toes!