“Space is big. You just won't believe how vastly, hugely, mind- 
			bogglingly big it is. I mean, you may think it's a long way down the 
			road to the chemist's, but that's just peanuts to space.” – Douglas 
			Adams, The Hitchhikers Guide to the Galaxy.
			
			
			
			If nothing else is said about EvE, and there is a lot that can be 
			said about it, it makes the above quote a realisation.  EvE’s world 
			dwarfs all other MMOs for sheer size – how could it not when it 
			measures distances in astronomical units? – but we all know that 
			space, as well as being stupendously big, is mostly made up of 
			nothing.  Does that mean EvE is mostly about cruising through vast 
			nothingness trapped in a tin can threatening to boil your eyeballs 
			at the merest crack in the hull?  No.  EvE is large, complex, and 
			deep – but it’s also not for everyone.
			
		
			
			
			
			Writing this review is somewhat like leaping into the game itself – 
			where to start?  There is much to talk about, and there is much to 
			do and in many ways a lot of the activities aren’t really 
			interconnected.  Do I start with the character creation process and 
			levelling up? The expansive player economy? The vast exploration 
			opportunities?  The truly ridiculous number of tools and options for 
			corporations (read: guilds)?  Or perhaps the cut-throat community 
			that has risen up around this game, and the amazing stories that 
			come from it?  I think that perhaps I will actually start with the 
			game’s history, for to understand EvE, you need to know where it 
			comes from.
			
			
			
			EvE is an established MMO – it’s been around for 6 years now, after 
			all.  It actually comes from a different generation of MMO.  It was 
			a time when MMO philosophies weren’t about raids and quests and 
			character-driven PvP but were focused heavily on “the grind.”  MMOs 
			stood at a cross-roads and the path was unclear – do they go towards 
			a more ‘gamey’ streamlined approach, or a more immersive, sand-box 
			approach?  Each MMO had its own take and their paths carved a 
			spidery web through time until in late 2004/early 2005 the monster 
			WoW was released and its path obscured all others.  It 
			lumbered through ranks of MMOs, crushing them heedlessly underfoot, 
			swatting them left and right. “Puny competitors!”, it boomed as it 
			gobbled subscribers up like a shark on its last meal.  EvE, however, 
			is from pre-WoW and had taken an entirely different path: the path 
			of the sand-box.
			
			
			
			EvE could be accused of having a steep learning curve and to a 
			fresh-faced noob this is extended to getting overwhelmed from the 
			moment you logged in.  This problem has been largely tidied up in 
			later years with extended tutorials and welcome pages for all the 
			different interfaces, but even once you get that all sorted, 
			learning the vast array of ships, skills, equipment, and activities 
			(not to even mention the player politics) will keep your eyeballs 
			bleeding for many weeks.  
			
		
			
			
			
			The interface, and the game itself, have been built up for over six 
			years, so every facet is extremely powerful, but also highly 
			complex.  This is great once you work it out, but at first it is 
			intimidating.  The amount of customization you can achieve is 
			unparalleled in my experience, and the amount of data you can access 
			is mind-boggling.  It’s all hidden away, at your option, but you can 
			find histories, combat logs, descriptions for every ship, planet and 
			player, and even an in-game browser, just to scratch the surface.  
			As an example, your main tool for tracking money is your “wallet.”  
			This is no brown leather strip to hold shreds of paper, oh no, this 
			is a full-blown accounting ledger, tracking every purchase and every 
			detail.  It tells you where the money came from, how much was 
			squandered, when it occurred, and double-click for more 
			information.  You can even export it into text so you can properly 
			track your profits and losses in a spreadsheet.
			
		
			
			
			
			EvE’s sand-boxy nature and number of activities available to you 
			compounds the learning curve problem.  It’s common knowledge, within 
			EvE, that the best way to get the most out of your character is to 
			aim for a goal, and go straight for it – but how do you choose?  Do 
			you want to do small scale PvP? Pirating? NPC ‘ratting’? Mission 
			running? Hidden “Complex” exploration? Fleet-wide PvP? Player-owned 
			station raiding?  Corporation wars? Mining? Trading? Crafting? Or, 
			as added in the latest major update (termed Apocrypha) – mysterious 
			wormhole exploration?  The options are nearly endless, but getting 
			good enough to do them can be a bit of a trick.
			
			
			
			Due to its large number of activities, EvE seems like an even bigger 
			“box ‘o’ sand.”  It has always been about player-driven content.  
			Especially in the early days this was a big turn-off – “what exactly 
			am I supposed to do?”  EvE was, and still is, all about finding your 
			OWN thing to do.  This can’t be demonstrated more clearly than with 
			the often viciously cut-throat attitudes of the player base that has 
			become the modus operandi for EvE.  Take the examples of Ubiqua 
			Seraph and BoB.
			
			
			
			Ubiqua Seraph was a giant corporation which, in 2005 was completely 
			dissolved by a few infiltrators who, over the course of one full 
			year, worked their ways up through the ranks.  Then in one 
			coordinated operation stole everything of value out of their hangers 
			and vaults and made off with goods that was estimated to be worth 
			$16,500 real US dollars.  CCP, the game’s developers, took a 
			steadfastly neutral stance – no game code was abused and there was 
			no cheating.  Some players let their guard down and some 
			unscrupulous people took advantage of it, and there was nothing they 
			could do to intervene.  Player reaction was split between “wow, 
			amazing job, well done” and “don’t you think you’ve taken things a 
			bit too far.”
			
			
			
			Far more recently, in fact only a few short months ago, EvE was 
			dominated by the largest of alliances called “Band of Brothers (BoB).”  
			They owned vast tracks of space and had many enemies – perhaps most 
			notably “Goon Swarm.”  The story goes that a low-level Gooner was 
			“scamming noobs” – a common and generally accepted practice – when 
			one of his marks turned out to be a high-ranking BoBer masquerading 
			as a noob hoping to infiltrate BoB’s enemies.  Both the Gooner and 
			the BoBer thought their plans were going swimmingly when the Gooner 
			had a change of heart.  He came clean to his mark who then revealed 
			that he also
			
			
			had had a change of heart and quite liked it in Goon Swarm.  He 
			revealed that his ‘alt’ was in fact a high-level BoBer who had 
			unlimited powers in the alliance.  Mind swirling with the 
			possibilities the Gooner passed the new member up to his higher-ups 
			who hatched a plan, and in less than 72 hours the BoB alliance was 
			disbanded from within by the ‘alt’, and along with it all assets and 
			space claimed under their name.
			
			
			
			If the thought of huge guilds being destroyed from within doesn’t 
			boggle your mind, you need to turn your sedative down, man.  The two 
			main points here, I think, is that first; this sort of behaviour 
			takes place at all – in fact entire corporations are built around 
			the idea that that is their main focus – and the second point is 
			that scams to make quick cash are extremely common.  They vary from 
			the simplistic strategy of placing a cheap item up on the market 
			with a bunch of extra zeros in the price tag hoping that someone 
			accidently buys it, to the far more complex operations.  Extortion 
			and robbery are common.  It’s a whole new world in there.
			
		
			
			
			
			The implications are fascinating, scary, and exciting all at once.  
			Not for everyone, that much is clear, but as EvE has matured, so has 
			its player-base.  No other MMO has had the continuous growth that 
			EvE has, bar WoW’s gobble-tastic shark behaviour.  Most MMOs have a 
			massive spike of subscriptions at release, which then plummets, 
			stabilises for a while, before petering out.  By contrast EvE 
			appears to have stumbled onto the scene, hair dishevelled but 
			talented none-the-less, and slowly acquired the spit and shine to 
			make it a serious competitor.  It’s gone through several graphic 
			overhauls (the latest of which looks quite stunning,) the developers 
			are talking about “long-term plans” and it really doesn’t appear to 
			be slowing down any time soon.
			
			
			http://www.mmogchart.com/Chart2.html
			
			
			
			So what is it like to play EvE?  Well, especially compared to the 
			clone-ridden MMO market at the moment, EvE is about as a different 
			an MMO as you can get.  For one thing, the character creation step 
			means very little.  This isn’t something you’ll be aware of straight 
			away, but the rest of the game design means that at the end of the 
			day it has little impact, and you can change direction and do 
			anything you want regardless of race or background.  No, you will 
			spend all of your time with spaceships anyway, and never see your 
			avatar (although there is talk of fleshy bipeds coming later this 
			year.)  
			
			
			
			The first huge departure from modern MMO philosophy that you’ll 
			notice is the experience system.  In an attempt to remove level 
			grind, EvE is a purely time-based system.  You earn “skill points” 
			which feed into whichever skill you are currently learning and once 
			you have enough, the skill is yours.  This means that you continue 
			to level up while doing nothing – while not even logged in.  
			That might take you a moment to wrap your head around.  I’ll wait.  
			It does have a lot of implications.  It does mean you don’t have to 
			grind.  It does mean that the more “time-challenged” among you can 
			level up as fast as any fanatic – you just have to switch over your 
			skills once they finish training.  It also means that you can 
			never catch up.  If you’re late to the game you will run into people 
			that have been playing the game for six years, and have an 
			ungodly amount of skill points.  Cleverly, this is off-set by the 
			fact that you can only get so good in a particular area, so more 
			skill points just means more versatility.  So long as you are 
			focused in one area, you can fight on equal terms with someone who 
			has 10 times your skill points – but probably only in your area of 
			expertise.  It also means that no matter how keen you are, or how 
			much spare time you have, you can’t speed up the process.  The best 
			you can do is to plan carefully to minimize the time it takes to 
			reach your goals.  The free expansion, Apocrypha, has a big new 
			feature that lets you plan 24 hours in advance too, so you don’t 
			even have to get up in the middle of the night to switch skills.  
			All this does NOT mean there is no grind.  EvE doesn’t fall 
			too far from the MMO tree in that regard – but the grind has been 
			moved from experience to money – ISK, as it is called.  Anything and 
			everything costs ISK.  Oodles and oodles of ISK in most cases.  
			There is a huge number of ways to make this ISK, but as you can 
			imagine, most of them involve repetition.
			
			
			
			The second main departure – although this is duplicated in a number 
			of games over the years – is the skill-based character system, 
			rather than class-based.  What that means is that you are bombarded 
			with all the skills in the game (some 370-odd) which you can pick 
			and choose from to make any sort of character you wish.  However, by 
			design, learning all skills is just not possible so the idea is to 
			choose a route and stick with it.  After a while, if you want to try 
			something new you can learn up a different path.
			
			
			
			Arguably, the last major difference between EvE and most other MMOs 
			out there is the ship out-fitting system.  Just getting the skills 
			to jump into one of the 300 available hulks is only the first step – 
			there then are literally thousands of components that can be 
			strapped to the sucker.  The art of picking the right chassis and 
			then balancing the ships resources so that you can squeeze the most 
			out of it for whatever role you desire is one that keeps the player 
			base constantly in flux.  A single character can have as many ships 
			as they like and the number of possible builds is endless.  Players 
			might have a small, fast, and cheap PvP ship, a giant tanking PvE 
			ship, a massive fleet-battle DPS ship, a cloaking scout ship, or 
			perhaps a “force multiplier” ship - designed to scramble the enemies 
			systems, or protect your allies.  For every build there is any 
			number of tweaks for a specific situation.  Getting your head around 
			it all takes quite some time, but like any good skill it is 
			endlessly complex but also rewarding.  This system is a bit of a 
			step up from calculating DPS stats to determine the best sword.
			
			
			
			Once we start talking about combat, we start to stray back into 
			familiar territory.  In fact, one could say we stray into it, and 
			keep on straying until we reach yesteryear.  Many paragraphs ago I 
			talked about MMOs and the cross-roads they stood at.  One of the 
			decisions that needed to be made was how to handle combat.  The 
			reward of watching slightly larger numbers grow slowly was much too 
			simple for the modern audience and so most designers took the 
			logical step of making it move involving.  There isn’t a (western) 
			game made today that doesn’t have you pressing a skill every 
			heartbeat to generate DPS.  Some even went as far as “combos” and no 
			auto-attack whatsoever.  The problem they still face, however, is 
			that the system is ultimately limited.  The number of hours a 
			typical player sinks into their favourite MMO turns these 
			button-pressing battles into a grind long before they reach all of 
			the content they desire.  Any player will work out which combination 
			works best, have a couple back up plans prepared, and then repeat 
			the process over and over until all bad guys are dead as far as the 
			digital eye can see.  EvE is computerised, and it says “no.”  There 
			are a few buttons to press, sure, but it’s a one-time deal.  After 
			that, you watch the lasers, guns and missiles do their job until 
			your foes are dead.  Besides switching targets, there’s not much to 
			do in typical combat.  There is plenty of planning to do before 
			combat, however, as the combat system is suitably subtle for example 
			Range, transversal velocity, shield recharge rates, armour repairing 
			drones, ship size, and many other factors all influence your 
			effectiveness.  At the end of the day though, “AFK missioning” is a 
			term that can be bandied about, and it’s no exaggeration.
			
			
			
			It’s almost as though CCP have decided that rather than trying to 
			spruce up the repetitive combat sequences, they’ve made them as 
			simple as possible.  Do your planning beforehand and then the rest 
			flies itself.  When you consider the massive distances than need to 
			be navigated (which can all be done on auto-pilot,) and the PvE 
			(which can be done AFK,) and the levelling up (which is can be done 
			while logged off,) it’s almost as though EvE was designed to be a 
			game you can play while doing something else.  Grind up some ISK 
			while at work?  Fold laundry while you travel through 20 star 
			systems?  Convince your girlfriend that “no, this isn’t one of those 
			life-stealing MMOs... hahaha... of course not”?  You’ll never 
			feel so productive, but at the same time, can you really argue 
			you’re playing a game?  To some people, it has great appeal, but to 
			others it’s a turn-off.
			
			
			
			Well, I should stress this is PvE I’m talking about – as you might 
			imagine PvP is a tad more furious (and a lot more short-lived.)  Not 
			that PvP is perfect or horribly flawed.  It’s not terribly different 
			to many other open-world PvP systems.  It largely consists of 
			hunting down unwary foes, and then there is a cat and mouse game 
			where your fast guys try to catch and pin them down with tackling 
			abilities while heavy hitters wipe them out as fast as possible.  
			Ganking, in other words.  However, the number of variables and 
			possibilities makes it an experience that can be endlessly repeated 
			and besides, ganking isn’t all there is to PvP.  There are attacks 
			on player-owned stations, which require suitably ridiculous ships 
			which in turn tend to force the defenders to bring out their own
			
			mammoths 
			resulting in massive fleet-sized battles as well as the unique 
			small-fleet encounters possible in Apocrypha’s wormhole space.  It’s 
			all very free-form so PvP is what you make of it – solo pirating, or 
			gang killing, or wars... it’s up to you, really.
			
		
			
			
			
			So where does that leave you and EvE?  Here’s the thing: it’s not 
			for everybody.  Every major game design decision is a double-edged 
			sword – cleaving a path for novelty and free-form fun on one side, 
			and slashing down potential subscribers with the other.  If the 
			sounds of corporate intrigue interest you, then EvE might be for 
			you.  If the thought of endless PvP opportunities sounds like fun, 
			then EvE might be for you.  If exploration and carving your own name 
			into a real living and breathing galaxy sounds like something you 
			could work for (and you’ll have to work hard for it), then EvE might 
			be for you.  BUT, if undocking and getting ganked by someone who 
			declared war on your corporation sounds annoying, then perhaps EvE 
			is not.  If the harsh reality that you just lost your multi-million 
			ISK ship and you could not possibly replace it any time soon sounds 
			too vicious, then perhaps EvE is not for you.  If you then get 
			podded to find you haven’t updated your clone and you’ve just lost 
			who-knows-how-many skill points and are likely to rage, then EvE 
			might be for you, but for the love of God, stay on your toes!