Europa Universalis IV
Europa Universalis IV
is an upcoming strategy game from Paradox Studios and was one of three
games previewed at the “Strategy is Our Game” Tour. Each of the games
is still in development, but Impulse Gamer was invited to attend and
preview the games to see how they are currently looking.
Like previous games in the series, Europa
Universalis IV is a strategy war game that gives the player the
freedom to pick from a large selection of countries and then sets them
loose to have fun in the world. The game starts in 1440 and last
roughly 400 years until the 1800s (a final time was not selected at the
time of this preview). Players are free to choose a different starting
time when they select their country and various bookmarks are set so
that a player can start at key historical moments if they so choose.
Once again players can choose any country to start
with and then can choose to remake history or create their own time
line. One thing I found interesting was the Cherokee, the Aztecs, and
other Native American tribes are actually an option though the game
definitely focuses mostly on Europe for obvious reasons. Nonetheless,
the option exists for playthroughs if a player decides to try something
new.
Managing your country consist of managing four
different factors: stability, power, money, and prestige. Each of these
plays a different role with power and money being used for
upgrading things and growing stronger, while stability helps determine
how big a country can grow. Power, money, and prestige can all be gained in a multitude of
ways be it through battle, trade, or diplomacy while stability is gained
by dealing with rebels (be it peacefully, with violence, or paying them
off).
While rebels and revolts existed in past Paradox
games, Europa Universalis IV decided to go all out and not only
include rebels, but also distinguish between different types of rebels.
Not everyone revolts for the same reason and different rebel groups will
need to be handled in different ways and different rebels will do
different things if they win.
Europa Universalis IV
features an ideas system which is similar to a talent tree. At
different levels of development your country will be given the option to
select from a list of ideas that help shape which way your country will
go. Each idea features different talents and abilities that only
countries of that idea can obtain. Some ideas that were previewed were
religion, exploration, aristocratic, and many, many more. In addition
these ideas also have historical versions so that players who follow
history can find little historical events and special historical
unlocks.
Back in the 1400s, war wasn’t the only way to gain
power and it isn’t the only way in Europa Universalis IV, in fact
some could argue it isn’t even the best way to gain power. Europa
Universalis IV features an in-depth diplomacy option which ranges
from simple things like treaties all the way up to things like royal
marriages. A leader is able to try and work out royal marriages and
personal unions and other things in order to bind countries together and
gain power and prestige that way. Diplomacy allows a person to make
friends, gain favors, and discover reasons to go to war with their
enemies. Of course, it wouldn’t be a very accurate game without a
little political backstabbing and Europa Universalis IV doesn’t
disappoint in that area either.
Religion also plays a role and players are given a
few options on how to handle it. On one hand, a country with a strict
one religion policy will be able to gain a bit more power over the
people, but will have a hard time mixing with other countries. Thus a
player wants to balance their religion and their tolerance levels since
the two are inversely proportional to each other.
While the multiplayer wasn’t previewed and obviously
mods were not out since the game is still in development, the developers
assured me that the game would be completely moddable like their other
games and the multiplayer would feature up to 32 players.
Overall, Europa Universalis IV gives players
all the choices, freedom, and historical details that one would expect
from a Paradox game while also including new features and upgrading the
existing system. It takes the existing games and builds on them in
order to make each game better than the last. The choices of war,
peace, political backstabbing, trading, or exploring are all in your
hands and the game lets you play how you want. It truly is a sandbox
game and one that will keep players playing over and over again. |