ENEMY
TERRITORY : QUAKE WARS
Developed by id
Software & Splash Damage, Enemy Territory : Quake Wars (ET:QW)
delivers an explosive dose of online combat, which combines huge,
sprawling battlefields with futuristic weaponry, advanced assault
vehicles, deployable defense mechanisms, and a multitude of
objectives. Enter the fray to save the earth from total annihilation
as a human soldier under the Global Defense Force (GDF), or lay
waste to everything in your sight as the invading Strogg. Choose
from five different player classes on either side, each differing in
appearance, skill, and weapon selection. Yes, Quake Wars is a pretty
impressive game due to its size and mechanics, but it’s not exactly
the best of online shooters. It has some pretty interesting stuff on
offer, but it does tend to get a wee bit stale after spending a few
good hours with the game. Read on to find out more…
As mentioned
earlier, the game has two teams and five classes within each team to
choose from. Under the GDF, you can choose to play as a Soldier,
Field Ops, Covert Ops, Medic, or Engineer, and under the Strogg, you
can reprise the role of an Oppressor, Technician, Aggressor,
Infiltrator, or Constructor. Essentially, both teams have the same
classes with regard to skill sets, except that they have a different
set of names. For example, the Strogg Technician is the same as the
GDF Medic – they both can drop stroyent / health pickups for their
teammates. The same goes for the Constructor and Engineer – both can
call in deployables, build and repair structures. The weapons,
however, differ vastly as the Strogg use some pretty weird looking
stuff manufactured from their alien technology, while the GDF
weapons look more like standard-issue military firearms, such as
pistols, assault rifles, snipers, RPGs, shotguns, etc. Nevertheless,
both sides have some pretty neat looking weapons that can deal good
amounts of damage, so you’ll want to spend a fair amount of time
playing as either side.
Given that the
battlefields are extremely huge outdoor locations, walking and
sprinting across them is just a dumb, senseless chore which will
only get you killed by some sniper or such. And this is where the
game’s myriad vehicles come into play. Both teams have completely
different land, air and even water vehicles that can be driven,
ridden, or flown. Most of them are a breeze to control, except for
some of the flying machines which tend to get a bit annoying due to
the mouse. But you’ll get the hang of it pretty soon, as you’ll be
using vehicles without even realizing it – they’re that
important to the game. What’s more is that you could probably
sustain a few more hits when in a vehicle than on-foot, depending on
what sort of weapon is hammering away at your ride. At your disposal
are buggies, tanks, military jeeps, boats, aircraft and more. The
Strogg also have similar types of vehicles, but they look totally
different and a bit cooler than the GDF vehicles to be honest. The
Strogg also have the advantage of having this little personal
‘strap-on’ glider thing called the Icarus, which allows you to lift
off the ground and fly around for a short period of time, while
lobbing grenades at the infantry below. It’s pretty neat and you’ll
almost always want one when you’re playing as the Strogg, because it
can help you get out of nasty situations pretty quickly.
Some of the
vehicles have plasma beams, lasers, rockets, or machine gun turrets
at the ready, so you can actually deal quite a lot of damage with
some of these beasts. And of course, running over the enemy with
any sort of vehicle will kill them instantly and is a good way
to rack up some XP.
Oh yes, speaking of
XP, it plays a pretty important role in the game. XP (or Experience
Points for those who are illiterate here) are awarded to you for
completing different objectives, assisting teammates, and loads of
other stuff. And based on your XP, you unlock different rewards,
which are normally character upgrades – faster sprinting, a flak
jacket, quieter footsteps, a silenced SMG instead of a pistol for
the sniper, and things like that. If you’re playing on ranked
servers online, you’ll want to gain as much of XP as you possibly
can ‘cos it makes you look good and feel good too. Oh and of course,
for the rewards…
The game has three
modes called Objective, Stopwatch and Campaign, all of which can be
played online, on LAN, or offline against bots. Objective is a
simple, one-map battle; Campaign is where you play a set of three
maps in succession; and in Stopwatch, the teams switch between
attacking & defending in an attempt to beat the other’s best time.
There are a dozen or so maps to choose from, and each one has been
superbly crafted and intelligently designed. Map themes vary from
arctic and tropical to desert and urban locations, and are a beauty
to behold, especially if you’ve got the settings cranked up.
Each map has its
own set of objectives which must be met by either team to win the
round. It’s fairly straightforward : some maps will have the GDF
attack and take out some Strogg defenses or hack certain Strogg
technology, while the Strogg have to prevent them from doing so,
while others will have the Strogg on the offense and the GDF
soldiers on the defense. On the way to your primary objective
though, your team will be required to complete a number of smaller
objectives in order to actually get to the primary one, such as
blowing up barricades, taking control of specific enemy points,
constructing a bridge, etc. And this is where teamwork is most
important, because certain objectives can be completed only by
certain classes. For instance, only a GDF Covert Ops (or Infiltrator
for the Strogg) can perform hacking operations, as only a GDF
Engineer or Strogg Constructor can build or repair bridges, etc. So,
if you’re planning to go in solo, guns blazing, forget about winning
– the only thing you’ll achieve is instant death…
So in this regard,
the game nearly forces you to operate as a closely-knit team in
order to rack up some victories and not just end up biting the dust
again and again.
And this is where
the game may start to get on your nerves a bit. Given that the
objectives are class-specific, and that you MUST work as a team if
you want to survive makes things pretty slow-moving. It takes quite
a lot of time to play through just one map, and if you’re playing
Campaign mode, you’re in for one hell of a ‘patience test’!! What’s
more is that once you’ve played through all the maps once or twice
as both teams, there really isn’t much more to look forward to in
this game. The objectives just get boring after that period, because
it’s the same old “blow this barricade, build that bridge, then hack
that slipgate…” affair. The game offers a lot of new stuff, but
fails to make the novelty last long enough. Needless to say that it
IS a whole lot of fun while it does last, but it’s just that the
game fails to keep you hooked for days, weeks and months on end,
like some other online shooters do.
Graphically, ET:QW
is a mixed bag. The huge outdoor battlefields which let you see
right up to the horizon are a treat to behold, what with all the
foliage, buildings, weather & sky effects, burning vehicles,
explosions, amazing water, and superb lighting – it all makes the
experience much more realistic. The downside is that some of the
buildings, walls and mountain sides that you’ll come across have
extremely plain textures, but thankfully, are noticeable only up
close. The real bummer though has got to be the absence of ragdoll
physics and the incredibly stupid looking death animations. Whenever
someone from either class gets their health down to nil, they’ll
drop on the spot and make some unimpressive efforts to get back up
again, as if they’re reaching out for some invisible handrail to try
and get up. And then, if a medic doesn’t reach them in a certain
amount of time, all their ‘valiant efforts’ to resurrect themselves
just come to an abrupt, screeching halt. Yes, all movements stop and
the character just lies still for a moment, before disappearing off
the battlefield and re-spawning at one of the many spawn points. For
a game of this magnitude and class, this is totally weird and
unforgivable – it’s just that annoying!!
Sound effects, on
the other hand, are great. Weapons sound very authentic (can’t
confirm that for the Strogg though, haven’t been to Mars yet…), as
do the explosions and vehicles. The voices of the GDF soldiers sound
fairly similar with just slight differences in pitch and tone, and
the same goes for the Strogg. There’s no music in-game, although
there is a fairly good track playing in the menus and game browser.
It’s been a fair
amount of time since we had a Quake game to tinker around with, and
Quake Wars brings something totally different and new as compared to
what Quake 3 or Quake 4 had to offer. It’s a good, fun game, but the
novelty does wear off in a couple of plays, which is not exactly
good for an online game. Also, the time required to get through a
map may result in some boredom, but that depends on how skilled the
teams are.
So if you’re an
ardent FPS fan and have a good PC and fast internet connection, then
ET:QW would probably appease to you. It’s not bad in any respect,
but if you do decide to go for it, be prepared to let boredom engulf
you within less than a month or so!