Similar in feel to games that have been molded from ones like
Diablo, Dawn of Magic is a nice looking game that has thrown in a
number of quirky elements that attempt to set it aside from others
in the genre. Does it succeed? Well, yes and no.
Features
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Highly detailed terrain,
characters and building models
-
3
different attitudes offer 3 ways
of playing the game: you can
either be the knight in shining
armour, be neutral or live
through the story as a sinister
villain.
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More than 600 NPCs, more than
100 locations
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12
different magic schools with 96
learnable spells
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Over 1500 items with unique
properties, plus runes, skill in
wrought iron work and spells
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Powerful engine with
state-of-the-art shader
application
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One of the things that I liked about this game is that unlike the
others before it, there is a lot more that can be done in terms of
customizing your character and the way that it progresses. Often
it’s a case of picking your character class and that is it,
everything else is predetermined in the spells you are going to get
etc.
This is where Dawn of Magic is a tad different in that you can
choose from a number of schools of magic and develop those powers
that will eventually change your stock type character into something
a great deal more different than what you started out as. It’s a
nice touch and will keep players on the prowl looking to better
themselves for quite some time.
Now getting back to the look of the game. As mentioned, it’s a nice
looking game though certainly not revolutionary in its approach.
There are some good textures used in the game and it has the
appearance of a thriving world. Once you get into the game and start
interacting with npc’s is when you start to notice the little faults
that make the experience less believable.
A
lot of dialogue is repeated throughout and interaction with various
species of enemy leaves a bit to be desired as the different beasts
although presumably enemies do not seem aggravated by each other.
Whilst the game does attempt to break the mold set by Diablo, the
amount of activity and fighting that takes place during the game
pretty much makes any greater level of gaming quickly degenerate
into a mouse clicking frenzy which personally I found fun however
was aware that it was not the main purpose of the title.
This game is full of choices that you can make throughout and the
paths that you take are interesting enough. There is never the true
feeling of immersion however that would have really made Dawn of
Magic shine and stand apart from others in the genre.
The game supports a very robust online mode that is well worth
checking out for those of you brave enough to strut your stuff
against other human players. Give it a shot for yourself and see
what you think.
System Requirements
Windows 2000 / XP
Pentium 4 1.6 GHz or Athlon XP+ 1800 CPU (SSE support required)
512 MB RAM
1.5 GB Free Hard Drive Space (extra 0.5 GB for saved games)
64 MB Graphics Card with vertex and pixel shaders 1.1 support (for
example, GeForce3 or Radeon 8500)
DirectX 9.0c (included)
4x CD-ROM Drive
Recommended system requirements:
Windows 2000 / XP
Pentium 4 2.0 GHz or Athlon XP+ 2500 CPU
1 GB RAM
1.5 GB Free Hard Drive Space (extra 0.5 GB for saved games)
128 Graphics Card with vertex and pixel shaders 1.1 support (for
example, GeForce 6600GT or Radeon X800)
DirectX 9.0c (included)
32x CD-ROM Drive