Since I myself
have written a few game books and comics based on future worlds
where things have gone very wrong, CrimeCraft kind of drew me
towards it. I tend to like that kind of premise, couple that
with some of the most creative artists around like Tim
Bradstreet and that is enough of a sell for me to check it out
at least.
The most intriguing thing about the game is just how active and
interactive with the gaming community Vogster is. Input from the
community has helped shape the game into what it is, and I am
sure in its future evolution. The Designers listen, take note
and are active on the community boards.
The game was originally released via exclusive deals with Best
Buy and THQ in the United States and Canada and the rest of the
world soon after in August of 2009. Since its inception the game
has gotten regular updates adding more content and tweaking
things here and there. CrimeCraft : BleedOut is the newer
campaign that brings more to the table for this game.
CrimeCraft uses the Unreal 3 engine and is based in a world
where things have taken a great dip towards the worse. Survivors
of the world have to make due any way they can. That includes
getting as mean and nasty as the world around them. Where the
first rule is the best negotiator for any situation is the one
who get the first accurate shots off.
CrimeCraft places players right in the middle of this urban
chaos. You can go it alone, though the chance for survival is
joining up or creating your own gang. The basic rule of the
street is use force to take what you want and uses double the
force to keep what is yours.
CrimeCraft is completely instanced; now I know what some gamers
may say right off the bat. What? Instance? Some may not like
games with instances though when used well they are wonderful.
An Instance is a section of the game that spawns for a player or
a group of players allowing multiple groups to go through at the
same time. Though in their own instance, or zone. I kind of think
of it like a multiverse or another dimension existing next to
each other.
This can be a good thing for game developers because it can deal
with too many players in one area. Or it can almost make a
multi-player game have content and experiences like a single
player game. One may argue that if that is the case then there
could be an issue with balance and design to a game. But, I
digress here; CrimeCraft seems to have found a balance of sorts
here.
The actual game play where there is any kind of story involved
is a thin outer shell at best. Interactions are very limited
with the Non Player Characters that you do run into. They are
just designed to more or less tell you go here, kill these dudes
and come back. It feels like the standard run and gun player vs.
player or team combat hold this section and win. Get shot and
re-spawn to fight again.
Starting out you end up in a player vs. Player combat, then if
you survive that there is a sort of practice or kiddie wading
pool mission to get you used to shooting at stuff. Cleaning up
areas involves killing everyone that's there. These missions are
full of bots and are far easier to handle than player vs. other
players.
The bots seem to move in some predictable ways, and are more
dangerous in numbers, while playing against other players is a
blast because you never know what they may do. I was having just
as much fun getting killed as I was taking other players out.
Spawning back after death does not take too long at all and
places players back in the action in no time flat.
The story arcs are not overly deep, but they do get the job done
and give a superficial peek at motives and drives of individuals
in this gaming world. Most of the events will of course
culminate in a rip roaring run and gun fire fight. Revolving
around gang warfare and mixing the elements of an RPG into this
MMO make for a good mix. The designers place the pieces and
build the world and the players bring it to life.
Players can form gangs, take on missions, purchase upgrades and
weapons. When it comes down to it, the game has seven game
modes. Revolving around Player vs. Player and Player vs.
Environment, the PVE is the one I mentioned earlier involving
players square off against computer controlled bots. There are
quests, in game achievements, and of course crafting and also
gang hide outs.
When not in these combat instances players spend time in city
areas which act as lobbies. There can be several hundred players
in these lobbies at one time. From here there are plenty of
things for the player to do. Speaking with NPCs in these areas
they can take on missions, go into Battle Entrances, Chat with
other players, barter and trade items or join gangs (Guilds or
Clans).
The game modes run the standard of most online games, with of
course a few twists that make it very much identifiable with the
CrimeCraft gaming world.
Turf War, consisting of two teams? battle for control of
locations spread out over the map. First team to control all
locations, or has the most of these locations under control when
the clock runs out, wins.
Snatch N' Grab, is just what the name implies, it's a Capture
the Flag game mode between 2 teams.
Robbery, has both teams start out with a safe at their end of
the map containing cash. Opposing players try to steal cash from
the safe in increments and bring it back to their own safe. The
team that has the most money by end of clock wins.
Shootout, this is a basic team deathmatch style game. The team
with the most kills when the timer runs out is the winner.
Riot, this one is everyone for them-selves Deathmatch. Whoever
has the most kills when the clock runs out wins.
Safeguard consists of players against the environment and
protect certain points or cargo from waves of Bots.
Stockpile , is a PVE game mode having players search through a
map that is populated by enemy bots. Players search for and
collect hidden supply containers throughout the map.
Capture the Zone consists of two teams of up to 16 players each.
Players battle to hold and control three areas spread out over a
map. Teams game points for the length of time they have captured
a location. At the end of the clock the team with the most
points wins.
Gang war, this is one of the interesting ones since it involves
virtual wagers. Leaders of gangs challenge other gangs to fight
in an area. Each team wagers a certain amount of cash on the
outcome. The winning gang gets the loot.
Tournaments, this game mode can get interesting. Four player
teams play in a bracketed tournament with a one loss
elimination. Players progress through the brackets by winning
matches. The last team standing wins. There are in game rewards
and a hefty in game cash prize at the end of it all.
Now our Australian readers won't be able to play CrimeCraft due
to the game getting banned in Australia because the Australian
Classification Board refused classification of the game thanks
to the availability of Boosts, drugs that give the player
character various buffs. What was the reason given back then?
"In the board's opinion, there is insufficient delineation
between the 'fictional drugs' available in game and real-world
prescribed drugs."
The board elaborated a bit on their decision, pointing out
strong similarities to real-world drugs: "In addition, the names
of boosts mimic the chemicals and colloquial names of proscribed
drugs. Examples include K-Dust, Birth, Chimera, Majoun, Betadyne
ResistX and Zymek Stim-Ex, as well as the anabolics Raze and
Frenzy."
Now jump ahead years later, Originally video games in Australia
could not be rated R18+, only up to MA15+. At the time, the R18+
classification rating could be given to film but a video game
whose content would be deemed fitting for the R18+ rating would
be 'Refused Classification' due to it not being available for
games .
In July and August of 2011 this was changed with all
Attorney-Generals agreeing upon the R18+ rating for video games
and would be available by the end of 2011. This means many of
the previous games refused classification would fit in to the
R18+ and if the publisher chooses to pay the reclassification
fee, can get the game re-rated and be able to sell the game
within Australia. At this time we had not been able to reach any
one at Vogster to see if they were going tore submit to see if
they can get the game classified in Australia or not.
While CrimeCraft does not break the mold in the world of
multiplayer gaming, it has some respectable ideas and actual fun
to be had in the game.
To check it out go to
http://www.crimecraft.com/newuser and see
if its playable in your neck of the woods. It's a gritty
looking world worth a visit for the distraction and the player
battles alone. The shooting battles are for the most part are
repetitive but what do you expect really? Add to in some of the
customization and crafting abilities and you have a fairly
respectable game experience, even if the crafting system takes a
lot of getting used to. As an MMO I found there little to no
socialization in the game. Though that's more the players and
not the game itself, as online games goes CrimeCraft: Bleed Out
is a nice distraction.
Edwin Millheim
United States Editor Impulse Gamer