Blitzkrieg II once
again returns on the PC with strategies, graphics and gameplay to
make all fans of the genre jump with glee. Whether you're fighting
for the United States, the Soviets or the German Wehmacht, this
title allow you to control a plethora of troops in order to engage
in a variety of exciting and military based missions such as
capturing airfields to allow full supremacy of the area.
Although Blitzkrieg
II is a real-time strategy, it accurately follows the events of
World War II and allows you to engage in various campaigns to
include the United States, Russia and Germany. On top of that, the
units for all of the involved countries are designed to reflect the
different types of units involved in the war, a true real-time
simulation.
Features
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Three sizeable,
historically-accurate campaigns that span the globe with 80
painstakingly researched single- and multi-player missions,
including a thorough representation of the World War II
challenges faced by the German,
Soviet, and the U.S. military and their commanders.
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Over 250
realistically modeled military units, including 60 types of
infantry, along with a comprehensive battlefield recognition
guide that serves as in-game military unit encyclopedia.
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Realistic combat
modeling that considers armor plating, penetration
effectiveness, reload times, angle of shots, unit experience,
and literally tracks every round fired, and more. Tanks may
throw tracks and become disabled, while infantry can ride in
appropriate wheeled and amphibious vehicles. Aircraft and naval
units now play a decisive and player-controllable role.
-
A dynamic
campaign interface that rewards historical play, but does not
require it. Players gain experience and may appoint battlefield
commanders to imbue units under their command with additional
capabilities and improve their effectiveness. Successful
commanders will gain unit upgrades and newly introduced unit
types. Reinforcements must be carefully balanced to create an
effective force composition and to provide sufficient strength
in individual missions, yet must also be conserved for the
operation as a whole.
-
A full-featured
editor that allows the creation of everything from simple
modifications of existing battles into "what if" alternatives to
brand new missions and entire linked-mission chapters.
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Each country's
story during the war is divided up into small campaigns, which
contain about half a dozen missions plus one final mission that
will complete the campaign before you move on. You don't have to
beat every single mission in order to play the final one, but
there are advantages for finishing the other missions.
The gameplay for
Blitzkrieg 2 is not your typical strategy game. You don't build a
base, but instead attempt to control the checkpoints found around
the map. These points are where your reinforcements will arrive when
you use your reserve points. If you do not control one of these
locations, you will not be able to call in any reserves, so it is
best to control as many of these as possible. Each mission will give
a variety of different objectives, some of which are secret
objectives that you will find as you play the mission out. The
missions vary from defending a hill, to assaulting a beachhead, to
rescuing an intelligence officer behind enemy lines. The variety is
so vast because the missions are all based off of historical
battles. The game also comes with a map editor that lets you create
your own custom missions and campaigns. This adds a lot of gameplay
potential to the game and lets players create a variety of maps for
multiplayer gaming.
Each type of unit can have a commander assigned to it. This
commander does not actually participate in battles, but allows the
unit type to increase in experience so that it can receive new
abilities. Each type of unit has four different abilities that it
can learn, that will significantly affect the gameplay. For example,
one of the final abilities for the tank unit types is the ability to
fire their canon while moving. This is an extremely powerful
ability, as a moving target is a lot harder to hit than one that is
not moving at all.
The graphics in
Blitzkrieg 2 are some of the best that I've seen for a real-time
strategy game, perhaps with the exception of Age of Empires III. The
unit and object models in the game are all completely three
dimensional and are quite impressive. Fortunately, the developers
have also taken the initiative as to prevent the camera from zooming
in so far that the units lose their graphical flare. The camera can
be rotated around the map and the vertical angle can be altered as
well by holding down the mouse wheel. Zooming in and out is as
simple as scrolling with the mouse wheel, like most other modern
strategy games The in-game menus along with the main menus are all
well designed and easy to use. The campaign map is well designed and
really maintains simplicity while at the same time giving a WWII
feeling to the campaign.
Not only are the graphics one of the game's strong points, but also
they just wouldn't be quite as good without the sound effects and
music to go with it. It is so fun to watch and listen as your
bombers fly over your enemy and drop a payload onto their unprepared
troops. The music in the game is excellent, as well when you are in
the campaign map preparing for a mission. The music attempts
to bring about a sense of the historical significance of WWII. You
can hear this with the completion of each mission. The Americans
have a short music score that sounds majestic but with power
behind it; they sound like the good guys. The Germans, on the
other hand, start off with a similar music score, but by the
end it has turned into something sinister and foreboding. The
German war machine was not something to be trifled with.
In conclusion, Blitzkrieg 2 is a really very solid concept plagued
by technical issues, a game that simply fails to utilize its full
potential. The gameplay is fantastic, but when it comes down to
dealing with these issues, the game loses its lustre. Hopefully over
time the development team will be able to release bug fixes that
will eliminate all of the crashing that gamers have been
experiencing, but until then we'll have to live with what could have
been a top-notch strategy title.
Minimum configuration:
. Windows® 98/ME/2000/XP, DirectX 9.0c
. Pentium III/Athlon, 1.0 GHz
. RAM: 320 MB
. GeForce 3 / Radeon 8500-class graphics 3D accelerator, 64 MB RAM,
HW T&L
. Monitor supporting 800x600 resolution
. DVD drive
. DirectX-compatible sound adapter
. Mouse
. 2,5 GB free hard disk space
. Broadband for Multiplayer (optional)