|
Gameplay |
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8.5 | |
Graphics |
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8.7 | ||
Sound |
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8.6 | ||
Value |
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8.7 | ||
Developer:
Activision Review Date: November 2007 Reviewer: Edwin Millheim |
8.7 |
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Game reviewed on an
Alienware system Multiplatform (tested PC version and Xbox360 Version) The Hot Call Of Duty Franchise hits boots on the ground running head long into a more modern era with spectacular results. Players follow their actual into more action than you can shake a gaggle of grunts at. The jump by Infinity Ward to Modern Warfare is very welcome and superbly done. Though sorrowfully short, the game keeps up the pace with some of the coolest visuals and action any gamer can want. Better yet, it seems that regardless of the platform, no gamer will be short changed like in so many other games.
Combat is fast and at times extremely chaotic, with some of the levels having that familiar pressure to move forward as an all encompassing sense of urgency fills the player to get the mission done or all is lost! As with the other Call of Duty Games, this time around in Call Of Duty 4 Modern Warfare, the player bounces back and forth in an intertwined story between U.S Forces and the British Spec Ops. Some times you're a soldier, and at times you get to play as a Sniper, just when you thought the experience could not get any more intense, you feel the pressure of being the gunner of a AC 130 Spectre Gun Ship. The real pressure coming from viewing the battlefield with gun camera and IR image screens and providing close support for the troops on the ground. As the soldiers on the ground advance, your job is to give that support and not blast the wrong little green/white figures on your screen. The friendlies have a strobe while the enemies do not. With your troops so close to the enemy targets you have to be careful on what gun you decide to use. Too much fire power and your own soldiers can be caught in a blast.
Multiple mission goals
per map are pretty much the norm here. Success in one mission goal can
open up other assets for success in other mission goals. Let me tell
you, there is nothing like calling in a fixed wing craft to do a bomb
drop on an enemy position, or watching as the Cobras chew up a building
that a moment ago had enemy fire raining down on you.
As stated, the single
player game just seems a bit short. I would imagine that giving a player
just enough and leaving them wanting more while not making them feel
jipped is a delicate balance. The short game part can be balanced by
playing at a higher game difficulty, though regardless of how far your
stretch the game out, either way when you reach the end you will be
wanting more of this gem of a game. |