VR Gaming

Published on March 13th, 2025 | by Nay Clark

Mythic Realms Review (Quest)

Mythic Realms Review (Quest) Nay Clark
Gameplay
Graphics
Audio
Value

Summary: Mythic Realms is an action adventure RPG with roguelite elements that never stops being fun. Gameplay that is easy to understand with a mixed reality feature that puts you into the game world perfectly feels incredible. Interesting character designs are charming and leveling up the different facets of the gameplay systems is absorbing and keeps you interacting with the world brilliantly. Mythic Realms is a must buy for any VR enthusiasts.

4

Enchanted Nexus


Every run isnt just about staying alive—its about reestablishing a home amidst destruction, as you struggle through crowds of skeletons, dragons, and slimes in this ridiculously addicting and challenging roguelite town-builder. Mythic Realms is an action adventure role-playing VR game developed and published by Petricore and released on March 13th of 2025. Mythic Realms uses the Quests’ mixed reality feature to put the adventure in your living room, livening up the excitement and comfortability while giving you a one of a kind experience. Transform your room into a forest and go on expeditions to become a hero of the people.

After being cast into a fantasy world, a lone knight named Oscar approaches you. He talks about how he was once brought to this world and went off on adventures of collecting resources and defeating monsters up until he ran into a dark knight that defeated him. The prospect of living peacefully looked bleak until you, another adventurer, popped up. Now, with Oscar’s help, you must rebuild a fallen town to bring in lost weapon masters, shops, and people, to gain enough power and hope to take down this evil knight once and for all.

The gameplay loop is really simple, but plays out in a slow and steady way. You go off on expeditions to fight, level up, and gather resources, come back to the town to manage buffs and equipment, go back out on expeditions until you are strong enough to make it to the boss and defeat it, and then you go to the next area and do it again. While it is straightforward and there are lot of ways to cheese some of the fights by just being in the VR landscape in general, Mythic Realms is extremely fun and has that “just one more run” mentality that had me playing until the Quest headset battery would die while I’m in the middle of a battle.

The town you inhabit is very barren at first, but the more you play and scavenge out on your quests, the more busy and productive it will become. There is a message board where you can accept easy quests like defeating a set number of enemies or upgrading a weapon a certain number of times during an expedition. Completing quests will grant you useful items like weapons. Even if you don’t need the weapon or have a better version of that weapon, it is still useful to complete quests. There is a board that displays the “happiness” of the townspeople. Bringing them fish, completing quests, and unlocking more parts of the town will make them happier. This happy meter regulates how much the citizens give back to you for helping them. After unlocking the blacksmith and the lumbermill, the people of your tiny kingdom will gift you with materials that you can use to smith and build equipment.

There are a myriad of weapons you can use. There are swords, staves, wands, bows, claws, and throwing stars. You can equip armor or cloaks to protect yourself from incoming attacks as well as increasing some of your own. Anything you can equip is constructed from a mineral, whether it be copper or tin, and the different properties bring different stats. They are all really fun to use and feel completely different from one another. This being a VR game, you can effortlessly abuse the system by spamming your attacks. That doesn’t make the game any less fun though as a lot of what you have to do doesn’t just evolve fighting and your entire plight isn’t dedicated to fending off goblins.

The rougelite portion comes in when you go off into one of the different environments. Each biome has a recommended level that you can loosely abide by since the game is very easy to take advantage of in your VR space by dodging appropriately and exploiting your room to attack enemies, especially bosses, without getting hit. When you teleport into a level, a small path like map will be located at the bottom of your screen. Each stage of the map is represented by a node. Within each node, you will be given a few options from a number of different activities you can do: cutting down trees for lumber, mining rocks for ore, fishing, fighting enemies or a mini boss, calling on a comrade that will give you something useful, summoning a merchant that you can buy things from, opening a chest that might have gold or other goodies inside, kindling a fire to heal any lost health, upgrading your weapon by raising it to the light, or activating an exit that will take you back to the town. 

On the last node of every biome is the boss that has multiple phases and powerful attacks it can pull off to try to take you down. After every three rounds, a Blessing or Curse will be hidden in your environment and they act like a buff for your character like being able to gain more experience or doing more damage with your critical hits. Losing all your health or escaping by activating the escape type of encounter will send you back to town. If you die while you are out, you lose all of your equipment, but you keep everything else like your gold or any resources you collected.

There’s a lot about this format that feels great. While in the town, you play the game in a conventional way with the Quest’s controllers. You move and run around with the controller’s sticks and can interact with things like slamming a hammer down to build a sword or moving back and forth to cut wood for a shield. When you go through the teleporter to go on your expeditions, the game goes into its mixed reality mode where you are in your room, but enemies, trees, and vines occupy your reality. The roof is opened up to a beautiful sky and you are fully immersed in this world that you have to actually walk in. Making the expeditions play out in this fashion really increases the quality and importance of these trips into the wilderness. It also diversifies your involvement, making you engaged and committed in a way that I haven’t experienced in any other VR game.

The game is enormously gratifying from interacting with your environment tactilely to leveling up every aspect that you play. It’s fun dedicating some runs to obtaining as many resources as possible and it’s just as fun leveling up your town which will then reward you handsomely and help you in other ways. Different story bits are told naturally through the paradigm of the main game as well as in between the quests that other characters give you. There are statues you can find on your expeditions that initiate particular enhancements. You can then erect them back in your town and upgrade them to be more beneficial for you when you are out slashing and casting your way to victory. You can unlock Blessing slots at the Shrine to make your expeditions more profitable. There’s a lot that you can do and the moment to moment gameplay is immensely absorbing and immediately gets you hooked.

Overall, the game looks pretty mediocre graphically and with half of your time spent inside this virtual escapade being in whatever area you are actually using the Quest in, the game sort of becomes dissatisfying in that aspect. It doesn’t look bad at all though and I’m a big fan of the enemy and character designs. Everything has an animated flair with characters having exaggerated body proportions and enemies detailed with basic flat colors. The different pieces of the game’s world that enter your own like falling leaves or rocks sowed across your carpeted floor are neat and help give the game character. The audio design is good as well. Metal swords crash into the bones of skeletons and jelly-like slime creatures squish and slosh around when they jump upward to attack you. The melody of the fantasy music creates a relaxing atmosphere and can get triumphantly inspiring at points like at the end of a long winded battle.

Final Thoughts?

Mythic Realms is a multifaceted and creative journey that you truly have to play to experience the full enchantment of it. You are constantly being rewarded either by the townsfolk giving you resources, the progression of the leveling up system, gaining materials or gold during your expeditions, earning new weapons and equipment, or advancing the story. Even if the game isn’t breaking any grounds graphically or through its audio design, what is here comfortably draws you into the game and drowns you in its mellow ambience. There is nothing bad I can say about Mythic Realms and I can enthusiastically recommend this game to anyone searching for entertainment.


About the Author

Gaming holds a special place in my heart and I never stop talking about video games. I really love all types of games and have an interest in games that have complicated stories and lore because I enjoy untangling the mystery of it all. When I'm not gaming, I unsuccessfully try to control three amazing and incredibly bright kids.



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