Resident Evil: Afterlife (3D)
Reviewed by
Hannah Lee
on
October 11, 2010
Screen Gems, Davis Films/Impact Pictures and Constantin Film
presents a film written and directed by
Paul W.S. Anderson
Starring:
Milla Jovovich, Ali Larter, Spencer Locke, Wentworth Miller, Shawn
Roberts, Boris Kodjoe, Kim Coates, Sergio Peris-Mencheta, Kasey
Barnfield and Norman Yeung
Running Time:
97 mins
Rating:
MA 15+
Released:
October 14, 2010 |
4/10
|
It’s hard to tell what’s more disturbing – a virus that
turns humans into zombies, with what appear to be lunging octopus
suckers jumping out of their throats, or how movies infested with
special-effects just don’t even attempt to deliver good stories these
days. Similar to the spreading of a virus, movies with cheap thrills and
poor plots are becoming an accelerating trend as they suck on the brains
of those who are willing to cough up a buck or fifteen. And the fourth
installment of the Resident Evil film franchise, Resident
Evil: Afterlife, is no exception. While the 3D experience is used
advantageously to impress audiences, the visual entertainment is no
testament to Paul W.S. Anderson’s filmmaking, but rather, to the
possibilities presented by film technology today. With a predictable
plot and unexciting performances, Resident Evil: Afterlife proves
that this is one film franchise that would be better off extinct.
It’s been four years since the T-Virus, designed by the
Umbrella Corporation, has taken over the world. Following the events of
the previous installment, Alice (Milla Jovovich) returns with a
vengeance and some ridiculous superhuman powers to take down Umbrella
Chairman Albert Wesker (Shawn Roberts), but finds herself returning to
mortal strength and a reliance on her insane collection of weaponry for
protection. As Alice goes in search of a rumored safe-haven called
Arcadia, she unexpectedly finds her old friend, Claire Redfield (Ali
Larter), suffering from amnesia and stranded alone despite the fact that
she set out with a group of other survivors. As the two use a
two-seater airplane to solve the mystery of what Arcadia really is and
what happened to Claire, they team up with an odd assortment of
survivors who have barricaded themselves in an abandoned prison,
surrounded by millions of T-Virus infected monsters. It’s only a matter
of time, however, before the undead find their way into the prison,
forcing Alice and her newfound comrades to find a way out to Arcadia,
unaware of the horrific surprise that lies in wait for them.
When the movie reveals the truth behind the mystery of
Arcadia, Alice says: “Why am I not surprised?” I assure you, audience
members will be thinking exactly the same thing. With a story that
insults the intelligence of the audience, Resident Evil: Afterlife
has as many plot holes as there are bullets flying throughout the
entire movie. Story twists that come with no explanation or significance
contribute to this shortcoming, and through poorly scripted scenes
(including a couple of video-diary entries made by Alice), it is clear
that the film refuses to be creative even in the way in which the story
is told.
Relying too heavily on soaring bullets, slowed down
action scenes and jumping zombies, Resident Evil: Afterlife
nevertheless manages to sustain interest through shock-value and
unoriginal entertainment. The 3D experience of the film is used to its
maximum capacity (and unlike Clash of the Titans or The Last
Airbender, this is no botched post-conversion job), and while some
visually superfluous scenes manage to overdo the 3D impact, scenes that
are stripped down to simple details and action bring 3D power to the
foreground.
If movies were zombies, Resident Evil: Afterlife
would definitely be one of the uglier ones. Resting on its franchise
branding and special effects, the movie could have been bolstered by
more charismatic acting or a more engaging style of storytelling. The
movie throws away the fundamental basics of good action, and has blindly
gone hunting for the brains of unsuspecting movie audiences, who will
fall for anything that’s 3D and gory. |