Waking Mars takes
place in 2097, when Earth has discovered life on Mars. You are Dr
Liang, who is following Octo, a robot probe that has gone missing
within the twisted tunnels of the Red Planet. As you traverse these
caverns, you are also tasked with learning about the biology that
lives within and luckily, the information that you attain will be
essential in reaching the deepest areas.
All information you
gather will be recorded in a virtual electronic archive. You will
pick up loads of different data on various fertile terrain and
hazards as well as reproduction, vulnerabilities and different
properties of the organisms that you encounter. All of this
information is actually gathered through an analytical robot
companion, whose conversations are scattered with humorous dialogue
- he seems to be the king of understatement. Combined with
occasional contact with base camp, the data that trickles through
piques your curiosity and motivates you to continue to find out how
everything fits in. Sketchy Octo photos of mass martian bio
structures, strange radio signals coming from deep within the
caverns - it all adds up to an immersive story and ensures that you
keep trying to reach that next area.
Most areas will
have a biomass level target that needs to be reached before the next
stage is available. You achieve this through altering the ecosystem
and the interactions within. By growing plants, influencing their
reproduction or their interaction with each other, you will raise
the biomass level. Certain events occur at different biomass levels
- organic walls disappear, plant and creature behaviour change. It
is with this careful manipulation that the central theme of gameplay
lies. Herein lies some of the issues with the game because in many
of the areas, you just need to keep planting and throwing seeds at
different plants in order for the biomass to be achieved. With
these areas, there seems no structured design of the puzzles - they
do not seem to offer a difficult struggle and then an a-ha moment.
Sometimes, the biomass level can be reached without even trying,
something happening off-screen, an unintentional interaction which
diminishes the satisfaction in completing the area.
Even with this failing, there is still a lot going for this game.
The game is still a joy to play. The controls are intuitive while
the graphics and music combine to form a claustrophobic, lonely
atmosphere. In addition, the narrative is intriguing enough to keep
you playing. Who would have thought that horticulture would be this
much fun? Waking Mars is a game worth playing for its immersive and
refreshing gameplay.