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Unstoppable Gorg iPad iOS Review - www.impulsegamer.com -

Gameplay 9.0
Graphics 8.5
Sounds 8.0
Value 9.0
Developer: FutureMark
Distributor:
iTunes
Review Date:
Mar 2012
Reviewer:
Ho Wong

8.9


Unstoppable Gorg

 

Futuremark, are better known for their benchmark applications so it comes as a bit of a surprise that their game development arm has produced a Tower Defense game, and a pretty good one at that.  Futuremark don’t have that many games under their belt and if Unstoppable Gorg is an indication to come, they will be a studio to keep an eye on.

The game starts off with Planet X being recently discovered by Humans, disturbing their inhabitants, the Gorg.  The Gorg, predictably, decide to invade our solar system and approach Earth with a stream of flying saucers. It is you who needs to defend our solar system from this menace.    

Before each level starts, satellites need to be selected be taken into battle. Each has different strengths and weaknesses.  Some satellites just accumulate resources (Money and Research).  Any new enemies that will be encountered will also be introduced at this time. 

Placing each satellite onto specific orbits and then rotating the orbits, you will try to intercept the aliens’ orbits, hopefully matching the right satellite with the oncoming aliens which are trying to rush past and destroy what you protecting, eg Earth.  It then is mad flurry of earning money and research, buying and selling satellites, rotating orbits so that the right satellites are at the right place and at the right time to intercept the aliens and ensuring that each does not get destroyed in the process.  Research plays a pivotal role as you will unlock upgrade tokens to make each satellite stronger or quicker and without this, the game can get rather difficult. 

Each level is introduced (and concluded) with a hilarious B-grade sci-fi black and white cutscene. The hammy actors and the cheap special effects are a joy to watch and a satisfying reward for completing each level. Controls are extremely intuitive, with touching to select and place satellites, dragging to rotate orbits, and pinching to change zoom.  The difficulty level is just right : each level requires careful planning in the selection and placement of satellites and quick reflexes as you react to changing orbits of the oncoming aliens.  

The graphics are beautiful, with a familiar 1950s sci-fi look to all the ships and the limited sound effects and music complement this feel.  There are loads of levels of alien blasting fun, several satellites and enemies to discover, brilliant cuts scenes – It’s just a whole lot of ludicrous amusement and at just a few dollars, this is one game that I would gladly recommend.






 
 



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