Myst - even the title brings up a lot of emotions and feelings
of when 3D games were just starting to get a foothold in the
gaming scene. Hence why I was excited, to put it mildly, in
seeing Myst for iOS. A few versions of Myst have been released
throughout the years, to try to create the game that truly
encapsulated the Miller brothers’ original vision but due to
platform constraints or just unfortunate programming, the
different incarnations were never well particularly received and
no true improvement over the original. And now we have the iOS
version.
Myst takes you, the Stranger, falling through a
book that you have found into the island of Myst. In this rich
world, you discover that this was once populated by Atrus, his
wife and his two sons. Atrus has written linking books that
link to other worlds and it is up to you to explore Myst and
these worlds, solve elaborate puzzles, collect pages and immerse
yourself in the world of Myst.
How does Myst compare? The graphics certainly
have had a tune up, they are better than the original - the
textures have been cleaned up and the whole thing has a much
more vivid, sharper and cleaner feel to it. The whole world is
recreated exactly as it should be. Well done to Cyan Worlds in
making the best looking Myst ever, even better than realMyst for
PC released over 10 years ago. Controls are now fluid, with
touching to move forward and dragging to turn.
It certainly
feels like you are walking around and looking around. You can
even turn off turning while moving to get a more original feel
to the controls for the more nostalgic amongst us. You still
need to interact with objects by clicking on them (which zooms
them up). This is one small thing that breaks the flow
slightly, as you need to tap on just the right spot which is
sometimes difficult. Dragging to look around, touching doors,
buttons and books just makes the game feel just that little more
intimate.
It is unfortunate to say that even after 20
years, the game still has bugs. To be fair, a lot of the bugs
are bugs that would have been introduced in the previous
incarnation, but they still are regrettable. Things like
seagulls flying through walls inside buildings are amusing but
others like moving off the path just a few pixels sending you
falling through walls, ground and whitespace are just plain
annoying. To Myst’s credit, both of these elements (animals and
movement freedom) are recent additions in the Myst game
timeline, if we can call a decade “recent” (but in the scheme of
things, it is!).
Myst for iOS is for now the most definitive
version of Myst that we have. Finally, we have the graphics
were originally envisioned meeting one of the best interfaces
for this kind of games. It is also with great delight that
Riven, the sequel, is also to be released in a similar fashion.
I truly hope that this game introduces another generation to
Myst as well as allowing previous players to revisit this true
historical gem.