When
one first sees Modern Combat 4 : Zero Hour, you can’t help but
marvel at how impressive it looks. Some seriously cool visual
effects have been crammed into this game. In saying this, Gameloft
have tried to push the envelope, not only graphically but in many
other areas. MC4 not only puts you in control of the terrorist but
also the elite soldier trying to stop him. As the game progresses
and you play out both parts, more of the story is filled in which
gives an interesting twist to the normal one-sided storyline.
There
are also a few new and interesting gameplay elements, some not
really seen in iOS FPSes. Yes, there are the ubiquitous virtual
dual-stick controls, running through assorted environs, crouching
behind cover, killing everything in sight. At times, this is broken
up by small quicktime event scenes, usually found just after passing
a checkpoint.
This
is fortunate, as the game can sometimes have issues detecting your
swipes and this can only mean one thing - instant death. I don’t
really see the point as it breaks the tempo (after killing a string
of guys, dodging bullets, swiping and then dropping dead instantly,
saying “But I did swipe!”). I have to say this though, these scenes
do look cool as they usually involve you killing a swathe of people
in a matter of seconds, closeup.
The
chance to take control of different vehicles is appreciated but in
essence, the game then turns temporarily into a rails-shooter.
Couple this with the fiddly tablet controls and it makes for a fun,
albeit occasionally frustrating diversion. The sound is well done
and the dialogue in MC4 is well acted despite some unbelievably
corny, over the top, stereotyped scripting.
MC4 is a fun, action-packed FPS with some interesting gameplay
elements. Some elements don’t really work as well, but they do make
MC4 that little bit more interesting than your average
run-of-the-mill FPS. And it does look particularly good.