Set
in the Mass Effect universe but in a parallel storyline, this
cover-based first person shooter is created by IronMonkey Studios, a
Melbourne developer who has already experienced success in the
mobile market. You are Cerberus agent Randall Ezno, working at a
secret facility that brings in aliens for unethical research
experiments. Ezno turns on his former allies, fighting his way
through his old base to convey the research to the Alliance.
Let
me just say that the 3D engine used is impressive, using the same
engine (but with further development) as that of Dead Space,
IronMonkey’s previous FPS. The engine’s graphics are detailed and
the controls are intuitive and responsive - not something that I am
used to in iOS first person shooters. The narrative is linear with
each level having one path and the player has the choice of
different weapons and biotics, ingraining some strategy in the game.
The action centres around going behind cover, popping out and
blasting away furiously or using biotics (such as Leash or Cloak).
Swiping allows you to go from cover to cover, while tapping pops
you out and fires. The player collects credits and intel (the intel
can actually be uploaded into Mass Effect 3, allowing some basic
integration in the main game). Credits can be used to upgrade your
armour, weapons and biotics. The checkpoints are generous but
spaced enough to as not spoil the challenge too much. The game
though is not particularly difficult.
IronMonkey Studios have done a brilliant job in bringing a bite
sized version of the Mass Effect story to the mobile world.
Although some misinformation was present before release about
buying this game in order to unlock certain things in the main game,
Mass Effect Infiltrator is able to stand alone as a decent example
of what a first person shooter can be like on the iPad or iPhone. Be warned
though, the game, is priced as one of the more expensive games on
the App Store.