Although the story of Lost Winds is
standard fare - Mistralis is in danger and Toku, a young boy is the
only one to save it, the game is ever so unique. You control Toku
through touching and sliding, creating wind gusts and vortexes that
blow through the world, lifting boulders onto switches, blowing fire
into reed gates.
Yes, it is a platforming game, but the
environment reacts to your every touch, as the wind gusts through
the world of Mistralis, children are caught up in the gentle breeze
and men marvel at Toku flying across bridges with the aid of the
wind. The neo-celtic music combined with the gameplay is so calming
and makes the actually game just so enjoyable and different.
The iPad version is another incarnation
to the Wii game and with the new controls, I found to be at times
fidgety, but reasonably accurate, most of the time. (Although you
may find yourself doing some actions over and over again for the
more complicated movements).
The graphics are bright, pleasing and
stylishly designed, although backdrops can sometimes be confused
with platforms as they sometimes look exactly the same. The gameplay
is reasonably easy, and you probably can complete it in just a few
hours.
All in all, Lost Winds is a very
enjoyable game and something that allows you to escape the chaos of
the real word.