Based in the distant
future, Blastpoints is all about frenetic, fast-paced action as you
pilot a spacecraft in a enemy-filled space arena. You begin with a
rather basic spacecraft equipped with basic lasers and missiles and
are able to select one of several of the arenas in addition to the
level of difficulty : most arenas involve maneouvring around a large
space station or space obstacle (like the level called "Pipe" which
is a just large pipe floating in space) whilst enemies swarm around
trying to make spacejunk out of you. Destroying enemy spacecraft
and completing objectives earns Blastpoints, that can be used in the
Garage to upgrade your primary and secondary weapons, your
spacecraft and attain some use-once items. Objectives are limited
and not particularly varied with the majority of objectives
involving destroying some or all of the enemy spacecraft or
surviving a level, all within a certain amount of time.
Although the
background story is non-existent, space combat is what makes this
game. Space combat does look good but the detail on the enemy ships
and the space stations are a little lack lustre in my opinion.
Blastpoints does make up for this with the speed at which everything
moves, making it a rather thrilling experience. The controls aren't
particularly responsive and this does mar an otherwise decent
pick-up-and-play game. The music for the whole game is particularly
well-done, interspersed with ear-catching, futuristic tunes.
Perusing through the
Garage does pique my curiosity but looking at the prices of even the
most basic items sends it plunging again. Having completed missions
on the highest difficulty, I have a rough idea of how long it will
take to attain some of these items, and even on the highest
difficulty (and thus the highest Blastpoints multiplier), most items
will require a high level of grinding. This is unfortunate, as the
weapons and ships available vary enough to allow you to modify your
strategy going into the different arenas and make things
interesting, so it is a shame that they require so much grinding.
That is if you do not want to use your hard earned cash. Also, the
game boasts over 15 million different combinations of weapons, but
this kinda looks like a mathematical combination of the limited
number of primary, secondary and special weapons that you can equip
on the limited number of ships available.
Blastpoints does
make a decent attempt in the space-genre, let down slightly by
unresponsive, clunky controls and an overly-expensive,
IAP-encouraging shop. Not having a backstory limits the longevity
especially with games like Galaxy On Fire 2 out there. This does
make Blastpoints difficult to recommend for the long term, but at
its current cheap price, Blastpoints is an adequate fit for the the
pick-up-and-play casual play session, at least.