The fourth entry in Gameloft’s Gangstar series, Gangstar Vegas 
			is, for all intents and purposes, a GTA clone. That’s not to say 
			that it is entirely without merit, only that it takes the familiar 
			open-world crime genre and runs with it, and much of the criticism 
			levelled at it pertains to this perceived lack of originality.
			
		
		
			
			
			You play Jason Malone, a rising MMA star who gets paid to take a 
			dive by bigwig gangster Frank Valieno. Predictably, everything goes 
			pear shaped and Jason soon finds himself on the run. Alone in Sin 
			City, Jason turns to Vera and Karen, who control what little 
			criminal activities Frank doesn’t have a hand in, and soon finds 
			himself running errands and immersing himself deeper into the seedy 
			criminal underbelly of Las Vegas.
			
			
			Admittedly the story is generic, but it’s really just a flimsy 
			framework to justify the myriad of unsavoury shenanigans you can get 
			up to in the game, both story related and as optional side missions. 
			These include the prerequisite taxi missions, rampages, street 
			races, horde modes and much, much more; Gameloft’s depiction of 
			Vegas is absolutely huge and packed to the brim with things to do.
			
			
			
			The campaign engages enough to give an incentive to play through the 
			80 missions, and the voice-overs are of a good standard, but, aside 
			from a few shining moments of insanity, it’s the usual “work your 
			way up the criminal ladder to become a Made Man” fare we’ve seen a 
			thousand times before.
			
		
		
			
			
			Getting around Vegas is, unfortunately, an arduous process due to 
			terrible controls. You do eventually learn to compensate for them, 
			but controlling Jason’s movements whilst on foot is akin to roller-blading 
			on an ice rink. There’s an annoying sliding animation that occurs 
			every time you come to a halt, even whilst walking, and you’ll 
			often find yourself running in the opposite direction when trying to 
			use the on-screen thumb stick. Another bone of contention is every 
			time you get near an object whilst running Jason will try to climb 
			or vault over it, making on foot chase missions and context 
			sensitive actions a true chore to complete.
			
			
			The vehicles handle slightly better, at least once you turn off the 
			tilt controls, but you’ll sometimes have your trajectory radically 
			altered for no good reason. As I said, you do eventually learn to 
			contend with these issues, but it’s a bit of a shame that the same 
			attention afforded to the graphics wasn’t carried over to the 
			control scheme.
			
		
		
			
			
			Gunplay is remarkably easy; whilst behind cover you can select your 
			target with a touch of the screen and automatically switch between 
			the most present danger. Hand to hand combat is also quite robust 
			yet easy to use, putting Jason’s MMA skills to good use. The 
			customisation options are truly staggering -  practically every 
			aspect of the game can be upgraded with skill points earned by 
			completing certain tasks and you can always gamble at one of the 
			many casinos or participate in a fighting tournament if you’re 
			running low on cash. Pawn shops are dotted around the city and offer 
			unique items, providing that you have the components required, which 
			can be obtained by hunting down high value targets.
			
			
			Properties are also available to buy, though strangely you can’t 
			have a crib of your own; although there is the option to purchase 
			IAPs to speed up the process of building up your stats, cash supply 
			and items, I’ve never once felt like this was a necessity, just a 
			shortcut for those who like such things.
			
			
			Another nice touch is the option to directly select missions and 
			stores from the menu, alleviating the monotonous task of driving 
			from location to location, although personally I felt like I was 
			kind of cheating each time I opted to do this.
			
		
		
			
			
			Graphics and Audio
			
			
			Graphically, Gangstar Vegas is one of the prettiest iOS games 
			on the market. Las Vegas is as glitzy and dazzlingly vibrant as the 
			real thing, with the gaudy neon glow of the strip at night a true 
			beauty to behold. Often you’ll find yourself just wandering around 
			and soaking up the sights; Gameloft’s attention to detail in 
			crafting this world retains the sexiness of the graphics without 
			compromising the size of your playing area. Character models are 
			also well done and their movement feels natural and relaxed. That’s 
			not to say that there aren’t some issues present, such as poor 
			collision detection leading to some amusing instances where cars and 
			people become stuck within buildings and trees and some annoying pop 
			up, where you’ll be tearing down the street and suddenly plough into 
			a car or shop that wasn’t there seconds before.
			
			
			Another small issue is with the cutscenes; although animated 
			proficiently, characters mouths don’t move. Like, at all. There also 
			doesn’t seem to be any noticeable visual indication of damage to the 
			vehicles, which is odd for a game of this sort. Sound is handled 
			exceptionally well, and the small selection of licensed music on the 
			radio stations is diverse and will cater to a large audience, 
			although I personally only recognised the band Kasabian. The 
			talkback radio stations and advertisements hark back to those in the 
			early GTA and Saints Row games, with subtle and satirical 
			humour hiding amongst the barrage of puerile jokes, both of which 
			are as equally effective in eliciting the laughs.
			
		
		
			
			
			Final Level
			
			
			Despite some glaring flaws, Gangstar Vegas is a fun entry 
			into the open world crime genre and is easily the best game of its 
			sort currently available. Vice City, its closest competition, 
			may control better but it hasn’t aged very well in many other areas. 
			Some may write Gangstar Vegas off as an derivative knock off, 
			and in some respects it is, but when it’s handled as competently as 
			this it’s easy to overlook these flaws and enjoy the game for what 
			it is – A massive sandbox (The map is nine times bigger than the 
			previous entry, Gangstar Rio) on your mobile that you can 
			dive into at your leisure. The control issues should be easily 
			rectified by an update in the future and the slightly underwhelming 
			story does little to distract from the gleeful destruction and chaos 
			that forms the crux of the title.