Long time strategy fans would a have a soft spot for the XCOM
franchise. The first Enemy Unknown and its sequel, Terror from the
Deep showed the world that there was still a place for challenging,
cerebral strategy games. The franchise then took a bit of dip and
then a spiral. Nineteen years after the original and twelve years
after the last game, a new game in the series has emerged, XCOM :
Enemy Unknown. It was with great trepidation that I approached the
iOS version. For one, it was released several months after the
console versions, indicating possible major changes when compared to
its critically acclaimed brethren. Secondly, it has to be compared
to its predecessors such as Terror and after all these years, can it
recapture the magic and stay true?
The
plot and gameplay will sound familiar to previous players of XCOM.
Earth is gripped by panic as a spate of abductions and attacks by
aliens compel our nations into action, XCOM. XCOM is a
multinational force whose mission is protect Earth and you are its
commander. The game plays in essentially two ways. At your base,
you will be responsible for assigning research, engineering,
promoting and fitting out your squad as well and expanding your
base. Working out the best way to use your resources is key here. It
is here that you will slowly find out more about the aliens and
their technology and using it against them. While on your away
missions, the game uses an isometric, turn based system. Aliens
will be hiding out in the environment intent on your destruction.
The fog of war and cover can be your best friend (and your worst
enemy) so careful troop movement is essential.
Having played the PS3 version too, I am quite surprised at how close
the iOS version is to the PS3. I can see what has been cut out
(most notably some cut-scenes, predominantly to do with the
away-missions, some dynamic combat closeups and the graphics have
been toned down) but otherwise, it’s all here. There’s the
excellent voice-acting, the game plays exactly the same and all the
essential cutscenes are here. The controls are actually better, in
some respects to the PS3 version, although during the away missions,
the absence of a d-pad is greatly missed. Being able to accurately
select the square you want to move your unit is difficult without
multiple taps and zooms. On the flipside, selecting options with
just a tap or a swipe is so intuitive that you don’t even need to
think (which your brain will thank you for, as the game is difficult
in a good way)
For
an iOS game, it certainly looks like one of the better games out
there and follows the consoles as best it can. Sound utilises the
excellent music and voicing already available. The game has an
intricate plot that effectively conveys the in-game panic and terror
and develops nicely. I am glad to say that the game is true to its
roots. The base management is deep and involving whilst the
missions show turn-based strategy at its best. One warning I must
give is that the game uses up 3.2GB and that is fully installed. It
also is at probably one of the heftiest price points. Many ports
turn out to be dumbed-down, stripped-of-spirit versions of the
console versions. Luckily, XCOM is different. It is excellent.