World of Warplanes
Interview
A Chat with Project Manager Alexander Zezulin
Edwin Millheim, Impulse Gamer : In world of
warplanes we know that German, Soviet Union, and United States aircraft will be
in the game as well as later on British and Japan aircraft. Can you let on what
other countries aircraft we may see?
Alexander Zezulin : Other countries will be also represented in the game, but
it’s early to talk about this at the current stage of development.
Edwin Millheim, Impulse Gamer : Doing a game taking place on the ground is one
thing, air to air is another, where there any difficulties in bringing the World
Of gaming concept to air combat?
Alexander Zezulin : One of the biggest difficulties
we face now in the alpha test is making players defend their base when it is
being destroyed by the enemy. They are not willing to get out of the dogfight
and return to their base as its more fun to crush the enemy. Moreover, it’s not
that easy to get out of the air combat, because as soon as you leave it the
enemy can easily destroy you, that’s why we’re now rethinking the concept and
there’ll be definitely some changes introduced in the near future.
Edwin Millheim, Impulse Gamer : We know there will be air to air combat missions
of course; will there be air to ground bombing and strafing missions as well?
What can we expect?
Alexander Zezulin : There’ll be an option to equip some of your aircrafts with
bombs and missile and destroy ground targets that will represent the enemy base.
Edwin Millheim, Impulse Gamer : I understand that there will not be any cockpit
views? No thoughts on maybe even a generic type of cockpit view?
Alexander Zezulin : Well, we’re thinking about giving our players a chance to
customize the interface so that they could create the cockpit themselves.
Edwin Millheim, Impulse Gamer : Just team vs. team without any other goals may
get old fast. What game types will there be?
Alexander Zezulin : Right now we’re working on the
basic gameplay mode that will be the same as in World of Tanks with some
difference – you’ll have to destroy the base instead of capturing it. In the
future we’ll add Escort missions with AI controlled bombers moving to the enemy
base were the team’s task will be to protect them and Free-for-all that might
get a bit messy and chaotic, but definitely a lot of fun.
Edwin Millheim, Impulse Gamer : If there are AI bombers in the game will they
defend themselves and how well?
Alexander Zezulin : There’ll be rear gunners that will defend AI bombers, but
they will not be really good as it will be players’ task to protect them.
Edwin Millheim, Impulse Gamer : Will players have more to lose in World of
Warplanes in regard to pilot characters? Or will the balance be more like World
of tanks? Tank maybe destroyed but crew never dies? Perhaps maybe even losing
skill percentages?
Alexander Zezulin : We’ll stick to the same concept as in World of Tanks as it
proved to be good. This means injuring the pilot will affect control, speed, and
aiming.
Edwin Millheim, Impulse Gamer : Will pilots be able to land and repair and get
back in a fight? Or take off and land at all?
Alexander Zezulin : There may be an option to land
and earn some XP points after the battle is finished. Takes off are not planned.
We are looking at different options that will increase the fun a player can have
depending on the style of play they use.
Edwin Millheim, Impulse Gamer : How about bailing out? Are we going to be seeing
chutes in the air?
Alexander Zezulin : We do not want to see a player killing enemy pilots with
their propellers as the game is not about violence and we care about ratings:).
Edwin Millheim, Impulse Gamer : In world of tanks the program developers went so
far as to make tanks have the same weakness areas as the real world
counterparts…how will that be handled in World of Warplanes? Early in its
development, the Merlin engine's lack of direct fuel injection meant that both
early Spitfires and Hurricanes, unlike the Bf 109E, could not just nose down and
into a dive due to a negative G issue. A nose dive would cause fuel to be forced
out of the carbonator causing the engine to die out. Pilots had to half roll
before diving to protect against this…will we see such weaknesses and too some
of the strengths of some aircraft?
Alexander Zezulin : We won’t focus on details like
this as this game is not a flight simulation in the traditional sense, but will
try to make every plane look authentic paying attention to its real combat
characteristics as well. We want the players to focus on the fun of the battle.
Edwin Millheim, Impulse Gamer : Will the player menus be pretty much the same as
World of Tanks, therefore player will be right at home of they are used to World
of Tanks?
Alexander Zezulin : To let players easily “travel” from one game to another
we’ll make the layout of World of Warplanes interface similar to the World of
Tanks one. This means although it will be different it will also retain the
familiarity that they are accustomed to.
Edwin Millheim, Impulse Gamer : Real world aircraft only had a couple minutes
worth of ammo in a heavy fire fight. How is this handled in World of Warplanes.
Alexander Zezulin : There’ll be enough ammunition
for the whole battle if the player uses it sparingly. We’re also thinking about
some way of resupplying the ammo, but are not yet sure how this will work.
Edwin Millheim, Impulse Gamer : What time span are we looking at in World of
Warplanes?
Alexander Zezulin : We’ll have planes from 1930s to 1950s as it was the Golden
age of military aviation. Thus there’ll be a chance to operate both tiny
biplanes and powerful jets.
Edwin Millheim, Impulse Gamer : I had read someplace that there will not be prop
planes vs. jets in the game… what about the first jets from the Luftwaffe? Or
even any of the other countries? Prototypes and all such as the first turbojet
aircraft to fly, the Heinkel He 178 prototype of the Luftwaffe, on August 27,
1939, though kept a secret at the time. The Italian Caproni Campini N.1 motorjet
prototype that flew on August 27, 1940, the British in 1941 with the
experimental Gloster E.28/39..the U.S. after seeing this produced the Bell
XP-59A in late 1942. The first operational jet fighter the Messerschmitt Me 262,
or the unstable ME 163 Komet….Even USSR tested its own Bereznyak-Isayev BI-1 in
1942, but the was scrapped by Joseph Stalin in 1945. 1945 also saw the Japanese
Imperial navy come up with a not so stellar version of the German ME-262, the
Nakajima J9Y Kikka. Things started to really heat up… it would be interesting to
see an arena the Operational and prototype jets of WW2. Thoughts or comments?
Alexander Zezulin : We will definitely have prototype models in the game and
some of those planes mentioned above will definitely be available. However,
we’re not giving any comments on particular aircrafts that will be added to this
or that tech tree as we’re still working on them. You can be sure that we will
have a cornucopia of known and experimental crafts.
Edwin Millheim, Impulse Gamer : What is the most exciting thing about World of
Warplanes you can tell us?
Alexander Zezulin : I like the dynamics of air
combat where it takes you only a couple seconds to engage into a fierce dogfight
– there’s hardly a chance you get this experience in any of the shooters.
Edwin Millheim, Impulse Gamer : What gets your heart thumping for the game?
Alexander Zezulin : Entering a dogfight with 15 other Fighters and coming out
victorious is always exciting.
Edwin Millheim, Impulse Gamer : When can the virtual pilots hit the skies
virtual skies for a little air mayhem in World of Warplanes?
Alexander Zezulin : We’ll start recruiting closed beta-testers by the end of the
year. Check out Impulse Gamer for updates!
There you have it folks watch for World of Warplanes coming to your virtual
skies very soon.
Check it out here
http://worldofwarplanes.com/
Have fun, play games.
Edwin Millheim
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