The Final Say! | Gameplay
9.5 | Graphics
9.0 | Sound
9.0 | Value
9.0 |
Yager
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reviewed by Alex Cuming
Review Date: 08 May 2003 Review Score: 9.2/10
Not based on an average Distributed By:
THQ | | |
As with most difficult
games, this being one of them, once you know what strategy to implement, it’s
easy. It just may mean that even experienced gamers such as me find it
frustrating getting through the first few levels. This game I’d just like to
add is one of the better sci-fi flight-sims made. The sci-fi part brings
license to creativity in the graphics and imaginative locales.
Yager
Features
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- Players 1
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Genre: Flight Sim (futuristic)
- Rating: G8+
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Custom Soundtracks
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The trouble is that
with these fantasy settings the sense of realism and tension is not as
great as titles such as Ace Combat 4. Don’t get me wrong these games and
particularly this one are fun it’s just that the immersion level is not as
high. Although to fans of this genre will be in digital heaven whilst
soaring through the skies of this futuristic world. Another facet to
Yager’s credit is the storyline, complete with voice actors and rendered
cut-scenes. This is a good idea and is done well whilst being a little
different.
You are Magnus Tide who
after a little down and out spell has bought himself a ship with the leftover
cash he had after selling everything he owned. With this new set of wings
Magnus did a bit of freelance work to keep the bread on the table. He is then
hired by the Proteus corporation which is a part of the mega corporate world
of the future. His job is to destroy all pirate activity in the Proteus
sector and be a watchdog for the remainder of the planet.
After a fantastic intro to
prick the ears up you are thrust into training, which Magnus reluctantly takes
part in. The reward at the end is real missions where fighting the onslaught
of the pirates is the name of the game. There are about 20 missions to work
through and the fist few are relatively easy until the difficulty curve goes
through the roof. Suddenly after blowing up some submarines which once sussed
out are a breeze. The missions suddenly involve so much more strategy, and
are longer than before. In one mission where you race the spanners and then
take out a pirate base camp, you must sneak around and use the sniper gun.
This is a bit of fun too with the power of the sniper rifle making silent
espionage a more challenging and lengthening the time-span for the player.
The way the controls are
done is there are two modes of flight either hover or jet mode. These modes
are alternated with the clicking in of the right analogue stick. This is a
perfect choice as the hover mode can be used to slowly creep around hills and
accurately take out gun emplacements and then if the heat is on, jet mode to
safety. There are a few different viewpoints all of which are useful.
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The 3rd
person viewpoint is handy for looking behind while shooting
backwards. The in cockpit view has some nice glass transparency
effects whilst containing all the flight controls that you’d need.
Then there is the true first person view mode with a few vitals on
the side to keep everything in check. Changing view is done with
the d-pad. Looking around the sides is commandeered with the right
analogue stick. Weapons are changed with the y button, zoom with
the x button, lock-on with the b button and lastly special secondary
function with the a button. Jet mode uses the right analogue stick
for barrellrolling recommended to masters in these games. When in
hover mode full up down control as well as strafing is done with the
right analogue stick. A recommendation to all who play, keep
up-down, on the left analogue stick true up- down to avoid
confusion. Having pitching inverted is a royal pain in the
proverbial as the up-down hovering is the opposite in default.
The missions are varied
enough to keep the average gamer amused. Tasks such as protecting other ships,
blowing up submarines, destroying enemy bases as well as a lot of dogfighting
for good measure. The graphics and sound are excellent especially the water
effects, thanks Nvidia! Obviously a lot of effort has gone into the graphics as
well as the story. The voice acting is nothing to write home about but is
functional. The one liners can be a little lame but there is the odd one that
will bring a smile to your face.
There are also some gunning
sections which are pretty hard especially shooting small fast moving
spaceships. The training for this is good fun and the constant chatter amongst
the NPC’s (the local pub attendees) is amusing and direct sound is implemented
to great effect.
The involved PC like
approach will be a bit much for some. The requested depth to strategy is what
the best games are about. Some levels take ages to successfully complete and
are challenging to most players. There is a slight vagueness to the structure
reminiscent to many PC Flight sims. In one level for example, Magnus must race a
loose cannon (Spanner) through a course guided by green lights. Why they don’t
make this obvious is a mystery as he says you must stay on the track but what he
intends is that it is the path of lights suspended above the ground. The
ambiguity in this is that there is a track on the ground as well, which leads
somewhere else. He said track not lights, then to add another spanner to the
works (pun intended) your flight buddy says “it’s a lot more challenging if you
stay on the track” even though you are on the track. Whether this was
intentional from the designers to do this rather important detail remains to be
known. The open ended, strategy intense characteristic of Yager is a little
silly. When buying a game of this type it should be focused on weapons and
wanton destruction so the content is vibrant and brimming with thrilling
gameplay. Some better weapons to spectacularise the design, never go astray.
Flipping the coin on the last statement
however, I enjoyed the fact that I couldn't just ride on in and win the day. The
fact that I was piloting a craft and having to make tactical decisions appealed
to me, and your allies reaction when you inadvertently shot them was great as
well.
Overall this epic game is
what the Xbox is good at and the programmers have done well to make use of the
power of the mighty black brick. There is a little slowdown in some spots but
nothing too serious, they are usually near to the end of the mission when all
objectives have been cleared.
- Alex Cuming
Copyright ©2003 www.impulsegamer.com
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