XBox Reviews:
Tennis Masters Series 2003
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Tennis
Masters Series 2003
Screenshots
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NA
The Final Say! | Gameplay
8.9 | Graphics
7.0 | Sound
6.9 | Value
6.0 |
Tennis Masters Series 2003
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reviewed by Alex Gowan
Review Date: 16 February 2003 Review Score:
7.9/10
Not based on an average Distributed By:
Red Ant | | |
Tennis anyone? As a
player of the actual sport when I was a young fella and a fan of the
professional game I was looking forward to this outing by Microids. This has
been a tough one to review, as with its many strengths there are also
weaknesses. Whether as a gamer that places emphasis on superficial qualities
such as graphics and sound you may be disappointed because what this title
achieves in what I regard as the most important feature in a game, the
Gameplay.
Tennis Masters
Series 2003
Features
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- Players 1- 4
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Genre: Sport
- Rating: 3+
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One of the first things you will notice about this title is there is no
licensing and all the players are fictional. This is disappointing but
what will not let you down is the game itself. The gameplay is where the
budget has been spent and it shows. There are four different types of
serves and rally shots at your disposal and each opening up an avenue of
gameplay strategies. Each shot is executed with the four buttons on the
face of the pad and the direction of the ball is guided with the left
analogue stick. The kinds of shot that can be achieved during rallies are
power topspin, topspin, slice and lob.
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Controlling the player is done also with the left analogue stick. The
longer the button is pressed in conjunction with the stick the more angle
is incurred on your shot. Serves are simple if not a little rudimentary,
basically it is just hold down on the serve button until the desired power
is reached. Types of serve are flat serve, kick serve, slice serve and
kick-slice serve. The game-play is fast and done well to simulate the game
of Tennis, it will not take long to start swinging with the best of them.
The gameplay with it
being as deep as it is could be used as a sort of a sim for real players of
the sport. That is if the player is proficient at the sport. Shots could
be experimented with to see which type of shot is most affective.
There is also the option to
play with two to three friends in Exhibition mode and it is a riot. This
reviewer played a singles match in 2 player and it became edge of your seat
action. Playing close to the net is a sure-fire way to win quickly but you are
susceptible to lobs. On the baseline it can become a long game, as the angles
of shot are not as explicit.
Games in Exhibition mode are
entirely customable and there is a chance to change the number of games per set,
how many sets, and fatigue on or off as well as many other options. In the
Master Series Championship mode there is not as many options to tweak but you
can change the length of the season and how many sets you want to play in each
match.
The graphics are good if not
too flashy. The box claims that it uses 500 motion capture moves and it shows
although some shots do seem a bit awkward. Sometimes the player does not even
look at the ball while playing a stroke! This fault while not annoying does
detract from the realism that it tries so hard to convey. There are real time
shadows, which look great. The players look a little average, low polygon and
not as polished as other Tennis games on next-gen consoles. Even Virtua Tennis
on the ill-fated Dreamcast looked better! The faces do not look real and there
are no victory animations to write home about. The stadiums look excellent and
even the spectators look plausible. Shame there is no camera panning over them
during matches. There are a few special effects a la Tiger Woods such as the
camera panning around a player while hitting a winner.
The sound attempts to be
atmospheric for example the crowd “ooing” at close and hard won rallies, like at
a real tournament. This is a good feature and does well to accentuate the
feeling of being “in the action”. The music is weak but not annoying. This is
only played during intervals and is not heard in-game fortunately. There is
little to no commentary throughout TMS and with no licenses or franchises to
speak of, is disappointing.
TMS has a sound game engine
and there is depth in the gameplay with so many different variations of shot to
play we can forgive the no licensing because where it succeeds is in the most
important compartment of all, gameplay. If you our beloved readers read the
Value score, keep this in mind you are paying for, above all else, gameplay with
no bells or whistles
- Alex Gowan
Copyright ©2003 www.impulsegamer.com
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