XBox Reviews:
Splinter Cell
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Splinter
Cell
Screenshots
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The Final Say! | Gameplay
9.8 | Graphics
9.8 | Sound
9.8 | Value
9.8 |
Splinter Cell
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reviewed by Tory Favro Review Date: 29 November 2002 Review Score:
9.8/10 Distributed By:
Ubi Soft | | |
"Would you like an XBox with that copy of
Splinter Cell?"
Splinter Cell is the name of the latest game to come out of Ubi Softs Montreal
Studios and quite frankly the best game I have played in quite some time.
Which as you might guess is quite a claim considering how many games I am
lucky enough to play across all formats. Splinter Cell is the sort of game
that doesn't come out every day and is sure to change the way that you look at
videogames. At the very least, the creation of this game justifies the
purchase of an XBox so you can play it.
The sheer level of detail in Splinter Cell is frightening and really
demonstrates what the XBox console is truly capable of. If there is a
graphical effect, it's in this game. Splinter Cell goes beyond what you know
videogames to be and then ups the notch considerably, setting new heights for
those who come after.
Splinter Cell
Features
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- Players 1
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Genre: Third Person Action/Stealth
- Rating: M15+
- Easy to pick up and play
- 5.1 Dolby
Digital
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Before we get into the review proper, it
wouldn't hurt at this point to let you know that Splinter Cell was created
by author extraordinaire Tom Clancy. Immediately with that level of
storytelling onboard for the ride, you know that you are in for one hell of
a treat.
You play the role of NSA operative Sam
Fisher who is ex CIA, ex Navy Seal. The NSA has created a sub branch called
Third Echelon to help protect the Fifth Amendment, the Amendment that
protects the basic four amendments before it. Third Echelon's agents are
known as Splinter Cells that have the discretion to do whatever it takes to
uphold the Fifth Amendment.
Under the auspices of his Fifth
Amendment, Sam Fisher and other Splinter Cell operatives can act without
regard for the law and other governing agencies, however like other secret
agents, if caught, the government will not acknowledge him as one of their
own. There are risks, but if it means people sleep better at night, it
certainly is worth it.
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I remember seeing screenshots of this
title quite a number months ago and believing what I was seeing to be
doctored images of flames licking walls and floors and real time lighting
engulfing a room with shadows that seems to have a life of their own. Then
after receiving the game for review, I realised that is was all real after
all.
The way the game is designed makes
players feel truly as though you are Sam Fisher and all that goes
with being a super duper uber spy and stealth man. The most meticulous
attention to detail drags you into the gameworld and it's a place that you
are not going to want to leave. The gameworld in Splinter Cells is
practically photo realistic for the most part and there was not a moment of
action that I could fault in the game.
It's important
to say at this point that this game is not a Metal Gear Solid 2
killer by any means, in fact it does both games an injustice by
comparing them to each other as other than the stealth component, in
my opinion, they share nothing else in common. Anyone who has played
both games would certainly agree with me.
The main
feeling I got when playing this game was an acute sense of
tenseness, of feeling that my moves had real consequences and almost
that this was not just a game. This is the same sort of masterful
storytelling that Tom Clancy brings to every one of his novels.
Throughout the whole game you must think or you will be killed...
repeatedly. This is a thinking person's title, make no mistake about
that, the number of puzzles combined with the absolutely uncanny AI
will keep you on your toes constantly for the length of the whole
game, there is no let up and no room for sloppiness.
Splinter Cell
is one of the most intelligent games that I have played in some
time. Even when I had to repeat a level a number of times, it was
slightly different each time. I had to approach a guard and creep up
behind and knock him out. At the third attempt where I was sure I
had my timing right, he was no longer patrolling the same area and I
had to rethink my whole strategy. This happens all the time in
Splinter Cell and is brilliant.
For those who
want to run and shoot their way through this game, forget it. This
is not the game for you at all. The less enemies that you actually
confront the better. Third Echelon operatives work in stealth,
preferably with the enemy never even knowing they were there until
it is too late. So make sure you sneak, sneak, and then sneak some
more.
Everything in
this title is wonderfully animated, most of all our hero. Everything
is so silky smooth and is a true indication of what developers
should be capable of on XBox. The number of moves that Sam has at
his disposal are staggering and you will need to gain expertise with
every one of them. Most of the time will be spent with Sam in a
crouching position and the way that he moves is so realistic it is
incredible. When both Sam and other characters walk within the game
there is no awkward stiffness, everything is done with a natural
fluidity that is unnerving.
Throughout the
game players will be astounded by the high quality of the audio. Ubi
Soft Montreal have taken no shorts with any part of the game and the
clarity of all sounds is an integral part of the way that you
approach different scenarios. Quite often all that will give away an
enemy is a faint rustling of leaves or the sound of glass tinkling
as it breaks. Conversations can be overheard as well and I was
amused to listen in on some of them that had all the hallmarks of
natural conversation. This may be anywhere that you go, from on the
street to where some corrupt cops can be overheard rifling through a
drunk's pockets for his cash all the way through to the NSA itself.
There are also numerous conversations between Sam and his NSA
contact Lambert as well. And guess what? You know how your mouth
moves when you speak (well most of our mouths do), Sam's moves too
with uncanny syncing to voice. When Sam interrogates someone, their
speech is also lip synced which is amazing and not normally
implemented in other, lesser, titles.
When playing
the game you might also find that you recognise the voice of Sam
Fisher and you would be correct as Michael Ironside voices our hero.
His deep tones are reassuring and are perfect for the character of
Fisher. As the game progresses and things hot up even more, it's
possible to hear the urgency in the men's voices when they speak to
each other and the emotion conveyed is palpable. The voice acting is
the equivalent of a big budget movie and the variety of voices and
accents perfectly conveyed in clear audio is great. Also if you get
the chance, move the camera to watch Sam carefully when he is
talking to Lambert, because yes, there are facial animations as well
for the dialogue. Even Sam's idle animation is realistic when you
are not controlling him. For the audio alone, I would recommend
trying to get your XBox hooked up to 5.1 surround sound to get the
most out of the title.
Sound is also
used to tell players when they have been detected with a bass sound
and then music corresponding to the level of urgency or danger that
Sam finds himself in. The sound of this music only adds to the
tension as you attempt to either become a shadow or shoot your way
out of a situation.
As with any
other super agent, Sam has access to different tools and gadgets,
most of them situated in the here and now and a couple of them just
around the corner such as an adhesive camera that can be fire from
his weapon and then utilised to assess what dangers lie ahead. For
the most part I found myself using the lock picking tool for pesky
doors and the fibre optic camera to get a sneak peek at contents of
rooms and the like. When using the lock pick, the game would bring
up an interior view of the lock's tumblers that you are picking. By
moving the left stick around you could find the correct way to get a
tumbler down and move onto the next one till you could open the
door. This was time consuming as it would be in real life (I guess)
and more than once, I was caught unawares whilst picking a lock. Sam
also has a customised Palm PDA that he uses to record important
message and information that can later be accessed in the game to
store items such as pass
The lighting
in Splinter Cell has to be seen to be believed and is an integral
part to how you play the game. Sam's stealth suit has photo cells in
it that give him an indication how visible he is and it is well
worth it to stick in the shadows as much as possible to avoid
detection. Only go into the light when there is no other option left
to you. The levels are lit from real time light sources such as
lamps, fluorescent globes, candles and computer monitors that all
cast real time shadows from themselves and also from Sam as he moves
about. This is yet another cause for concern as Sam's shadow can
give him away as well. It's often safer to switch lights off or
shoot them out and then use Sam's night vision goggles to make your
way around. This is also the only way to get around the many
armoured security cameras that operate around the area. Take out the
lights then sneak past them.
Unlike many
other games where your foe can still move with ease in the pitch
black, in Splinter Cell your enemy is as subject to the darkness as
you are. Proof of this is taking out the lights, switching to night
vision and watching as they stagger and grope around in the darkness
for you.
Always think
with this title and the way should become apparent to you
eventually. Use your brains and the technology that Sam has on his
person and you should be alright. I'll wager there are times that
you honestly feel you are stuck as I did, but make sure that you
persevere as the rewards are well worth it. Remember though you have
weapons, this game is not a shooter and the guns are a last resort
to making your way through the game. An interesting part of using
the weapons is the transition from your normal point of view to an
over the shoulder view looking down Sam's pistol arm. It's done
seamlessly and there are no glitches done in the animation.
Splinter Cell
has my highest recommendations possible and is money extremely well
spent on a videogame. The level of thought and degree of skill by
Ubi Soft Montreal has to be seen and experienced to be believed. If
you own an XBox, you must purchase Splinter Cell!
- Tory Favro
Copyright ©2002 www.impulsegamer.com
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