Star Trek
Shattered Universe screenshots | The Final Say! | Gameplay
5.0 | Graphics
4.8 | Sound
5.3 | Value
5.1 |
Star Trek: Shattered Universe reviewed by Tory Favro Review Date: March 2004 Review Score 5/10 Distributed By: Take2 Interactive | | | In a twisted alternate world the
noble Federation is the bad guy in this attempt at a space shooter
that doesn't hit the high mark that it was aiming for. Based on
the original series episode Mirror, Mirror, I had high hopes for a
great game and unfortunately this is not what we got.
Star Trek games are
weird, they are either good or bad, I can't recall one that has
ever been inbetween. The last really good Star Trek game that I
remember would have to be Elite Force and otherwise I'm afraid
that I'd have to draw a blank. Being a twisted world, the shuttles
that usually accompany the Starships are now fighters and that is
the premise behind the game, get in and get fighting!
Unfortunately the game
doesn't look very good and for that matter is not very inspiring
to gamers either. I found that the huge expanses of space
started to look the same and the monotony of Sulu's voice telling
me the power of the shield of the ship I was protecting was damn
annoying and got to the point that I didn't care.
Missions can take up
to 20 minutes in some cases and there is no save as you go
function which will have you grinding teeth to snapping point when
you realise that you are going to have to do it again. Repetition
in this game is constant and I just got exasperated. I must admit
that at one stage I was encouraged when I realised that I would
have to take on a Starship instead of another fighter and then
realised that despite there being a number of weapons at my
disposal, the only ones that are really going to do the job are the proton
torpedoes.
Aiming is another
problem as the reticule is pretty sluggish and not all that I
would hope for. It does get a lock, however when using projectile
weapons, it is not accurate enough to be an effective aiming
device. This is particularly noticeable when you are having a
battle that requires a great degree of accuracy. Also some battles
have a timer on them for some reason even if there's not like a
bomb or anything stowed on the Starship which wouldn't matter even
if there was as you are in your fighter anyway, so how the
relevance bears out other than maintaining a place for you to land
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