The Final Say! | Gameplay 8.5 | Graphics
8.5 | Sound 8.5 | Value 8.5 |
R-Type Final - reviewed by Tory Favro Review Date: March 2004 Review Score 8.5/10 Distributed By: Sony | | | It is what is says, the last game
in the R-Type franchise and it sure has gone out with a bang, no
pun intended. What has been a reliably good representative of a
genre has decided to call it a day and will be sorely missed.
I was always a fan of
R-Type for the simplistic knee jerk skills that you had to have to
shoot down all the bad guys. Whilst there was very little in the
way of story, you never really needed one to get in and have some
fun and the best thing about it was that you didn't have too much
to figure out either. Get powerups and shoot, shoot, shoot!
Making itself as
accessible to any audience as possible, RT has a difficulty
setting that will allow your absolute novice through to your
experienced gamer to enjoy this title and the challenges that it
represents. The gameplay is straightforward and filled with the
action that one has come to expect from this great series. As
always, your focus is one weapons and the powerups that you can
get as you make your way through the game. You start with standard
blasters, however it's only a matter of time before the weapons of
mass destruction get pulled out to play.
One thing that you
must be aware of with this title is that you need to experiment
with your ships and their weapons as there are more than just the
one way to get through a particular level. With the right ship and
right weapon you might be able to blast through walls to open up a
new area or passage. It's this sort of innovation that gives the
game a bit more life than it six or so levels would actually give
you.
Graphically this is
the nicest looking R-Type game to date which makes sense being
it's first and last game on a next gen console. Colours are
vibrant and level design inspired. Weapons fire looks great as do
the bosses that you will have to face at the end of a level. Being
a Japanese designed game means that you do see some quite freaky
designs and the final end boss arena has to be seen to be
believed. Hint: Check out the silhouette for an example. |