Project Zero is a classy outing
into survival horror armed with nothing but a camera! Released in
Japan and America titled Fatal Frame, Project Zero is bound to
captivate and scare the pants off gamers.
Project Zero
Features
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- Players: 1
- Genre: Survival Horror
- Scary Ghosts
- Intriguing Storyline
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You play the role of Miku, a
young girl who is looking for her brother who she has had a
premonition of being in danger. She sets out to explore ancient
Himuro mansion (the whole game is set in Japan) to find her
brother or at least some answers.
Miku is different from most
people, having been blessed with a sixth sense that allows her to
see things that other people are unable to, such as spirits and
the like. Add that to the fact that she also has a camera with the
ability to see otherworldly objects as well and it is a potent
combination.
Your camera is your only weapon
during the game and it's used to capture the spirits during combat
with them. The camera is equipped with a cross hair and the longer
that you can hold the ghost in the cross hair for before taking a
picture, the more damage the photo will do to the spirits. There
is film that you can used around the mansion, however it is there
in small amounts so care must be taken when using it.
Project Zero is genuinely
frightening, following the lead of Silent Hill with a 3D approach
in it's presentation which looks fantastic. Also the game's camera
is a lot more free roaming and not stuck to awkward angles as has
happened in the Resident Evil series in the past. The controls are
well mapped out on the PS2 controller and Miku is easy to move
about the eerie mansion.
Be sure to use the camera a lot
more than you would think necessary. The camera can see hidden
doors and other trinkets besides the dead, though you might be so
jumpy playing this game that you wish to avoid using the camera
for anything other than combat. Bad move and one that will
guarantee that you do not make it through the game. Using the
camera moves the title into a first person perspective and is
scary as from this viewpoint you feel very vulnerable and
unprotected whereas in third person there is a sense of
detachment.
Audio plays a huge part in the
game also and contributed equally in scaring me when playing the
game. I love games like this that can affect me on this level,
that's how I felt about Silent Hill 2 as well, whereas all the
Resident Evil series failed to truly be scary in my opinion.
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