|                                                                 |                       Prince of                       Persia: Sands of Time screenshots |                                                                                               |                    The Final Say! |                   |                                                                  | Gameplay 9.5
 | Graphics 9.6
 | Sound 9.1
 | Value 9.5
 |                              Prince of Persia:               Sands of Time              -  reviewed by Andrew B
 Review Date: December 2003
 Review Score                                        9.5/10
 Distributed By: Ubisoft
 |  |  |               When I first saw and played               Prince of Persia on the PC over a decade ago, I was quite simply               awestruck. For that period in gaming, a game had it all, VGA               graphics, an in-depth storyline that not only had you saving the               world from an insidious Vizier but you also had to save the girl,               a hero that we could all relate too and of course some of the most               entertaining gameplay to have ever graced the PC.                The game was so popular that it               spawned a plethora of ports on different formats and also a few               "sequels" called Prince of Persia: Shadow and the Flame and of               course Prince of Persia 3D. Prince of Persia 3D was an attempt to               modernise the franchise but unfortunately it failed abysmally.               Sure, the game had some beautiful 3D graphics but problems with               the frame rate and the extremely fiddle some control system               damaged the fond memories of the original two games.               Ubisoft, the developers of               Prince of Persia: Sands of Time (now known as POP for this review)               not only went back to basics but have taken the series into the               21st century with one of the best arcade-style gaming engines to               have graced the PlayStation 2. In laymen's terms, POP is basically               the original Prince of Persia meets the Matrix and before you               scoff at the meeting of these two worlds, I must say that it works               quite well.               The game revolves around the               son of the original Prince of Persia who while visiting the land               of Azad with his father, acquire a magical hourglass and dagger in               a bitter civil war. Unbeknown to the young Prince, he is tricked               into activating the magical artefacts by the Vizier of India that               turns the people of the land into demonic creatures. Although you               may have discovered fortune and glory on your adventures, you must               now save your people from this deadly curse and once again become               Prince of Persia.               POP is a true arcade adventure               game where players must perform a variety of manoeuvres that               include running, jumping, ducking, fighting, climbing, grappling,               attacking, blocking and just about every other arcade style move.               The games title mentions the sands of time that is not just a cool               sounding title but is actually used in the game. For instance, the               game sometimes requires you to do some spectacular moves where you               must run up walls, then jump onto another wall. If you               accidentally mess up one of these super moves, you actually go               back in time (in a sense) and redo your move until you have               perfected. Of course the gamer only gets a limited number of               attempts but it does add something to the game. The sands of time               is contained in your dagger that allows you to go back in time 10               seconds but fortunately the dagger slowly charges, so it can be               used a variety of times throughout the game. The only drawback               with the control system is that the camera angles sometimes get in               the way of the gameplay but fortunately this happens rarely. |