PS2 Reviews:
Piglet's Big Game
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Piglet's Big
Game screenshots
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The Final Say!
| Gameplay
7.0 | Graphics
9.0 | Sound
8.0 | Value
7.0 |
Piglet's Big Game
- reviewed by Alex
Cuming
Review Date: 1 August 2003 Review Score
8/10
Distributed By: Take2 Interactive | | |
Piglet’s Big
Game based on the characters from the show is presented in simple
format where violence is replaced with poking faces at the enemy
to make them disappear. With moral overtones this admirable
effort by Disney Interactive is full of story magic and just about
everything that made the TV show a hit amongst children and at
times can make older gamers smile as well. There are many
positive things about the game, which will later be discussed in
detail but to briefly point out some is the graphics and attention
to detail also in the aural side, makes this title magical.
The story is
majority about Piglet and at times other characters become
playable as the story progresses. All the characters are off with
the pixies and it is up to piglet to go into their dreamland and
rescue his friends from nightmares. Piglet stresses to Christopher
Robin that his small stature is no formidable force against much
larger foes. It is up to Piglet and the player to discover ways
of getting the upper hand when faced by large Heffalumps, wolves,
woozels (Intentional spelling) and flying bee-Heffalump just to
name a few. This is done by acquiring various brave faces to
chastise the enemy. Button combinations are pressed and the
longer it takes the player to press the buttons the closer the
monster gets and eventual defeat ensues. So it pays to be as far
away as possible before going into battle mode, scare mode or
whatever you want to call it.
The
environments look terrific and the camera pans at different angles
to insinuate different effects and emotions in the player. Colours
are vibrant and it is all in the name of helping your mates. Pooh
bear is stuck in caramel and the puzzle is to get him out is easy
enough that even the youngest gamers can enjoy. With no subtitles
and a narrator both adding story and guidance to the player
ensures that the game is interesting and enjoyable for the whole
family. By far the most interesting dream to take part in is
Eeyore, which is more nightmarish than the other (gaudy but
excellent in their own regard) dreams. This dream takes place in
a forest and the atmosphere is great. There is a giant tree,
which looks great and every success brings about more secrets and
intrigue to the story.
Simply what
was done so well in the game was the variety and story with every
discovery such as attaching a bell to a hook revealing secret
entrances speaking friends. The cut-scenes look terrific also
with a certain polish to add to the quality in presentation.
There are also a few cartoons to see which can be viewed through
the projector at the start of the game. These cartoons are quite
amusing with the gang who are looking for Piglet ask Owl: |
“Have you seen
Piglet?”
“Yeah I have seen
him plenty of times hes about this tall big ears”
“We mean have you
seen him this morning?”
“He couldn’t have
changed that much has he?”
The sound too is
excellent with plenty of great voice acting the little tackers will
recognise from the show. Pacing of the game is good too but there are
some thoughts on the flaws of the title. Collecting the cookies are a
little repetitive doing this all the time gets old real fast and
children would tire of this quickly. It would not matter so much if it
was not important but since this is an imperative task to acquire new
brave faces can become tiresome. Also the act of doing so means the
player has to kick the object where cookies come bouncing out and
running around frantically to get them before they go back into the
prop. An annoying factor but if wanting to dismiss this, the rest is a
good experience.
Other flaws would
include linearity although choice of any mission to start with, will do
fine. Also there is too much backtracking and running around, as Piglet
due to his size is a slow process. In the level where you must rescue
Roo involves too much of this. Of course the backdrops look great and
the whole surreal effect is great but it seems that the producers have
done this to make players appreciate the design a bit more. In effect
this extra exploration is more a hindrance in parts. Having not enough
cookies where you have to kick fifty props to get enough to buy a new
brave face all done in different parts of the map, can be annoying. The
load times between environments not helping either.
I might also add
that the fact that this is all played in the dream world is an
interesting concept. How many players out there have dreamt about taking
part of and being in a land of utter fantasy eg Willy Wonkas Chocolate
factory. Chitty Chitty Bang Bang etc. And in a dream world where the
only limits to it is your imagination. Kids will love it plain and
simple. Recommended to the young and the young at heart.
- Alex Cuming
Copyright
©2003 www.impulsegamer.com
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