The Final Say! | Gameplay
6.0 | Graphics
9.0 | Sound
9.0 | Value
6.0 |
Killzone
- reviewed by Tory Favro Review Date: December 2004 Review Score 6/10
Not Based on an Average Distributed By: Sony | | |
Highly anticipated,
unfortunately Killzone fails to deliver all round as a must have
title on the PS2. I must admit, I was the same as the rest of you
out there salivating at the thought of getting your hands on this
title when I first saw the insane level of detail that the game
has to offer, however it has come at a price my friends that
simply is one that I would not be willing to pay.
There is a group of
humans called the Helghast who left Earth to do their own deal on
another planet. Mutated by the new environment, the Helghast
became a stronger race as a result. They have one plan now funnily
enough, to come back to Earth and take it for their own. You play
the role of one of four characters (you get to choose which one
down the track) who are fighting for Earth and all who live there.
One interestingly enough is a Helghast traitor.
First thing I should
say is that this game does look impressive until you start moving.
The way that they've achieved such good looking graphics is to
have compressed models and textures in the background that
gradually swap to high detailed ones as you approach them. The
timing on this is horrendous and often I would jump as a dead body
would all of a sudden twitch right next to me as it made the all
too late switch to the hi res model. This was a common occurrence
during gameplay that I simply found unacceptable.
Killzone is amazingly
linear with you lacking the ability to jump the lowest obstacles
that are scattered in your way. To say this was annoying was an
understatement of the highest nature, it damn well sucked. The
rest of your squad don't help matters by getting in the way, not
shooting at the enemy and generally hampering your progress. The
enemy is just as dumb, firing one minute and then just standing
around while you pick them off. In an early level you first get
the sniper rifle which I always love using in shooters and you
have to take out some Helghast across the street. At first it was
all good with the enemy fairly ably ducking in and out of the way.
Then two of them clipped straight through a wall and started
firing. After taking them out they continued to stand, clipped in
and out of the wall.
If the game
environments weren't so limiting you would be over the moon with
how good they look up close with some of the best particle effects
that I've seen in some time on any system. Dust rises and settles
and there is steam in swamp environments. There is a real feeling
of mood in the gaming world but the rest of the game destroys that
totally.
One thing that I did
like was the way the camera moved with your character when
climbing ladders and hurdling the odd obstacle that the game
allows you to. Another thing that really jacked me was that non
player characters could move razor wire barriers by lifting them
and setting them aside but you couldn't do it. It just seemed to
be too inconsistent with what I would expect from a game with
visuals this good. Audio is the only
part of this game that is not flawed with some brilliantly
composed themes and general gameworld sounds were vibrant and
assisted in immersion. The music struck me of some World War Two
tunes I had heard in movies, spiced up a bit when the Helghast
come into the fray. |
If I had to complain
about the audio at all, the only thing I could fault is that the
Helghast have a very limited amount of dialogue that they speak
and it does get quite repetitive.
All things said and done Killzone is a game that most likely
won't be played again after the first time it's complete, even
though you get to play as other characters the difference isn't
enough to encourage a repeat performance. Killzone appears to be
a game that could have verged on greatness but either deadlines
or shoddy testing have really wrecked it for the Guerilla team.
There are various multiplayer modes available online, but with
the problems that I mentioned throughout the review made it
simply annoying to play.
After all that knocking, I can tell you however that I am really
keen to see if they ever do a follow up type game as Guerilla
had a really good vision for this game and if more time had been
taken with quality control and programming issues, this game
would have been right up there with the best of them. I strongly
recommend that you rent this one before committing to a purchase - Tory Favro
Copyright ©2004 www.impulsegamer.com
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