The Getaway:
Black Monday
Screenshots | The Final Say! | Gameplay
5.0 | Graphics
7.9 | Sound
7.0 | Value
5.0 |
The Getaway: Black Monday
- reviewed by Tory Favro Review Date: December 2004 Review Score 5/10
Not Based on an Average Distributed By: Sony | | |
Well once again we
are back in merry old England with the Getaway Black Monday. For
those of you who played the original title, you would know how
much detail is packed into the game by Team Soho, the developers.
Almost lifelike (and would be if not for the limitations of the
hardware), London lives and breathes around you as a entity in
it's own right.
Unfortunately I still
have to slam this title due to the unwieldy nature of the camera
and general movement when in third person mode as it leaves a hell
of a lot to be desired. You can utilise the targeting system that
is in place, however it just leads to disappointment as far as we
were concerned with poor control and absolutely useless
response from Mitch who is the lead character.
I groaned when in the
very first part of the game when you are going in to deal with the
drug dealers that I was in trouble when I ran past the rest of my
team in a very lopsided fashion and noticed that they'd already
taken out three of the bad guys. Great for me. Two of the three
had fully clipped through a concrete stairwell and were just
dangling there dead, half in and out of the concrete. Very sloppy.
You do get a variety
of weapons to use but for the most part they are not a great deal
of fun to use with the cranky aiming. I was standing point blank
near one of my targets who had a machine gun and he was missing me
and even with auto targeting on I was missing him. I actually had
to move Mitch right up on top of him and then it reverted to the
melee attack finally, enabling the targeting to then work and take
the bad guy out.
It's funny but even
the driving in the game has a lot to be desired and really irked
me. There's nothing worse than driving through amazing
environments with shoddy controls and also the snails pace at
which the game travels. The cars seem to be able to handle a bit
more damage than previously which is good and you'll need it
considering some of the chases you'll be on.
Once again players are faced with a bad experiences with
essentially being forced into a linear gameplaying experience.
There were so many things to see and do in London which you simply
cannot that it's frustration central and at one point I simply
gave up in disgust. Playing the game on foot or in a vehicle feels
like you are trapped in a tunnel and the missions don't bring a
lot to the party in terms of story and even motivation for you to
get through to find out what happens next. The first Getaway was
one of those titles that blew you away with the level of detail
and general labour of love that the team put into creating a
viable city to travel and fight in. You had a real reason for
making your way through the story and a general strength of
storyline that made you want to see what was going to happen with
a great brief of characters, plot and audio.
The audio in this
title is pretty shabby with weapons fire not being very convincing
and the output from vehicles not being much better. I feel bad for
giving it so much stick but I can tell you now that it's simply
not enjoyable, however much I'd hoped that they'd improve from the
first game which was actually enjoyable and we scored it
accordingly. The idea of games sequels is that they really should
move the whole experience forward and bring the gameplay to a new
level. This title doesn't.
Rent it before you buy it. |