Thirty-two years ago, contact with the outer colony Harvest was lost. A
battlegroup sent to investigate was almost completely destroyed; only one
badly damaged ship returned to Reach. Its crew told of a seemingly unstoppable
alien warship that had effortlessly annihilated their forces.
This
was humankind's first encounter with a group of aliens they eventually came to
know as the Covenant, a collective of alien races united in their fanatical
religious devotion. Covenant religious elders declared humanity an affront to
the gods, and the Covenant warrior caste waged a holy war upon humanity with
gruesome diligence.
After a series of crushing defeats and obliterated colonies, UNSC Admiral
Preston Cole established the Cole Protocol: no vessel may inadvertently lead
the Covenant to Earth. When forced to withdraw, ships must avoid Earth-bound
vectors -- even if that means jumping without proper navigational
calculations. Vessels in danger of capture must self-destruct.
On
Reach, a secret military project to create cyborg super-soldiers takes on
newfound importance. The soldiers of the SPARTAN-II project rack up an
impressive record against the Covenant in test deployments, but there are too
few of them to turn the tide of the war.
Existing SPARTAN-II soldiers are recalled to Reach for further augmentation.
The plan: board a Covenant vessel with the improved SPARTAN-IIs and learn the
location of the Covenant home world. Two days before the mission begins,
Covenant forces strike Reach and annihilate the colony. The Covenant is now on
Earth’s doorstep. One ship, the Pillar of Autumn, escapes with the last
SPARTAN-II and makes a blind jump into deep space, hoping to lead the Covenant
away from Earth.
Now
in the thick of it, the player is in the battle suit of the Master Chief and
into battle your flung with just a couple of minutes to really even get the
feel of your battle suit.
The
Pillar Of Autumn is attacked and crash lands on a planet, you and several
other Marines make it off only to find your selves being hunted. The tides of
war change on and off in this game, and The Master Chief and the Marines are
soon fighting a full blown war.
The
environments of the game are just spectacular, from the inside of massive
space ships to the surface of the ring world and into the deepest recesses of
Halo itself the first person action is just non stop and heavy with tension.
Using some really incredible weapons and vehicles found through out the game
makes it possible to get along in the levels and to uncover the true secrets
of Halo.
The
main enemy is the group of Aliens known as The Covenant. The creatures you end
up seeing in this group seem to grow in aggressiveness, skill and toughness.
In this order the weakest being The Grunts. These are almost comical in
nature. Their antics when running for their lives gives some interesting comic
relief. The Jackals are the next types, these sport some kind of energy shield
that they deploy for cover and seem to use plasma pistols a lot. The tougher
aliens are the ones called The Elites. They get that name I guess for a darn
good reason because they move very fast and are hard to target. They are also
very strong and are not above pounding you a few times when in close. They
have a full body energy shield which makes them that much harder to take down.
The absolute toughest ones seem to be the Hunters. They carry a metal shield
and use a fuel rod gun that really packs a wallop. A few hits from this thing
and you’re done for.
Other kinds of beings you as the Master Chief run into is a group of beings
called the flood. These you just have to see to believe. If you played the
game then these won’t be a huge surprise to you. If you have not…well I will
not ruin it for you. Suffice to say they have earned the name indeed and it is
almost hard to decide who the bigger threat is.
Let’s cut to the meat of the matter shall we? The main campaign is pretty
awesome and is worth the go round again even if you have played the Xbox
version. The big reason for getting and playing Halo on the PC is the multi
player support. The original Halo game offered some form of multiplayer, but
that was only by way of split screen or hooking up multiple Xbox systems via
an Ethernet or Xbox system link cable. While fun it does not compare to the PC
versions full internet multiplayer options.
A
good choice of game play options and game maps blasts Halo to a whole new
level and brings it online. Six new maps are now available on top of the
classic maps that where on the Xbox version. The six new maps seem to be well
designed with tactical considerations in mind. Choke points and defensive
positions are a plenty in several of the maps. In particular the placement of
and use of vehicles makes things all the more exciting in the multiplayer
mayhem. One of my favorite vehicles being the Rocket Launcher Warthog. This
two person vehicle can cause some real damage to enemy positions if used just
right. One thing that it seems could not be resisted in the game though was
adding a flamethrower. While I love roasting a fellow player, it would have
been nice to see a little more done with this type of weapon. Perhaps in the
method of delivery of the death dealing flames. But hey that’s just me.
The
last couple of notes to be made about Halo for the PC deal with the sweet
sound, the controls and last but not least the performance on the PC.
I
for one just love being able to be so much more precise in my controls now. A
combination of my track ball mouse and keyboard makes my game play oh so much
more enjoyable. That combined with the awesome sounds pumping out in 5.1
surround sound. Nothing like hearing marine chatter on either side of you as
enemy fire explodes past you. The sound is just right with out being too load.
It just matches the environment of the game and the music. All combined you
are in a science fiction action film and there is no escape. That is the kind
of game I just love.
Now
with such awesome graphics thumping along and you being the ultimate game
lover, you know there is some trade off to be made. While some people have
reported lag in the campaign and really noticeable frame rate slow downs, I am
telling you this game can still be playable and enjoyable. Now it is very true
that there are so many different types of system out there. No one can
anticipate them all. The best bet is to play with the setting a bit for the
game and come up with a happy medium for you and your own system. It is also a
good idea to maybe get to know your video card. If you got a bargain basement
$40.00 (US) video card…forget it. You are not going to see much improvement in
performance. I would suggest the old try before you buy attitude, the demo
version is available now on line. But I have to tell you…you will be hooked.
So many times a console game that is ported to the PC is less than stellar.
Halo thankfully seems to have made the jump rather well. While it is a hot rod
and should be handled as such with some high performance machines… Halo combat
evolved is a must have and its evolution to the PC is very welcome indeed.
Have
fun, Play Games.
Edwin Millheim