Emperor - Rise of the Middle Kingdom Screenshots | The Final Say! | Gameplay 8.9 | Graphics 8.4 | Sound 8.1 | Value 8.9 | Emperor - Rise of the Middle Kingdom reviewed by Andrew B Review Date: 22 September 2002 Review Score: 8.8/10 Distributor: Vivendi Universal | | | "It is the rule in war, if our forces are ten to the enemy's one, to surround him; if five to one, to attack him; if twice as numerous, to divide our army into two." Sun Tzu - The Art of War From the publishers of Caesar III, Pharaoh and Zeus comes Emperor - Rise of the Middle Kingdom. As Emperor, you must build vast prosperous cities and protect them from the barbarian hordes in order for the Chinese Kingdom to survive. The game itself spans over 3000 years of Chinese history that ranges from seven different Chinese dynasties. Unlike previous incarnations of city building games, Emperor - Rise of the Middle Kingdom supports the following new features. New Features - Online Multiplayer - allows up to eight players to compete or cooperate online
- Enhanced graphics - over 25% percent more detail than previous games
- Personalities - new citizen personalities
- Combat - new combat interface that allows for more intense battles
The basic premise behind Emperor - Rise of the Middle Kingdom is the creation and overall management of your city. By building a variety of buildings, you attract new citizens that will eventually start working for by becoming farmers, shop owners, artisans, soldiers etc. There are a variety of objectives that you must achieve per level such as a certain population quota, the production of certain goods or the construction of key buildings. Apart from these basics, you must control trade routes, taxes and create armies in order to protect your citizens. Another new feature of the Impressions building city engine are the ancestors. These ancestors are basically priests that inspire your citizens in a different number of ways. The ancestors can increase your troops morale, bless houses, create food and give a plethora of other benefits. In order to get an ancestor to visit your city, you must basically worship them with material goods and if they find you worthy, they will visit your city. Be wary though, if you annoy or ignore the ancestors, they can also cause harm to your city too. "When the common soldiers are too strong and their officers too weak, the result is insubordination. When the officers are too strong and the common soldiers too weak, the result is collapse." Sun Tzu - The Art of War |