is simply that you must drop to your knee in
order to take advantage of this special ability. It takes a moment does slow
down the game a lot when in the middle of a fully fledged firefight, however it
does force you to act more strategically and take cover before taking on the
masses. The intelligence of your enemies is a bit hit and miss though and it
seems that unless you are firing at them or very near, at times there doesn't
seem to be any response. Once they are on the go, they are out for blood so be
prepared to mow down quite a number of enemies.
Adding to the strategy element is the
fact that you can only carry a limited number
of weapons at any one time, and to take on more means leaving stuff behind.
Players who choose carefully will still get through with ease, although I did
find it easier to pick up stuff from fallen soldiers on the field and by hanging
about the area, I could use the weapon I got from them for a short amount of
time, drop it and return to the default weapons that I preferred. These are the
weapons that you will become most proficient with and it makes sense to stick to
them unless the mission calls for something different.
Environments look superb in the game and will
fully draw you into the storyline as there is very little to complain about
graphically. There are a number of effects used to give us a feeling of realism
including some very nice bump mapping and particle effects thrown in for good
measure. There are some areas that are too dark for no good reason, but this is
something that is shown very rarely.
Character animations are a little bit iffy at
times but I can tell you that nothing was finer that the exaggerated sequences
your enemies go through when hit by your fire. It was like something from an
action movie to see characters go flying through the air, or sprawled against
walls with even mild weapons used. A lot of fun and something that I mucked
around with a lot.
Level design is good and plays well, in fact I was far more impressed with the
single player experience afforded us than the multiplayer which seemed a bit
futile at times. The engrossing storyline of Chrome added to some very nice
cutscenes give you enough information about the game that you are keen to get
started in on the next mission. This title is a cut above your standard shooter
fare and I'd be very interested to see what else Techland have to offer us in
the near future after this great release. I recommend this game to all and
sundry for a very good gameplay experience that should last the average gamer
about 12-15 hours.
Good Stuff!
- Tory Favro