Earth Worm Jim 2 Screenshots |
The Final Say! | Gameplay
7.0 | Graphics
7.5 | Sound
7.0 | Value
7.0 |
Earthworm Jim 2 - reviewed by Andrew B
Review Date: 15 September 2003 Review Score:
7.0/10 Distributed By: Vivendi Universal | | |
Earthworm Jim 2 is the latest arcade classic to arrive on the GameBoy Advance
which proves that games like these were meant to be played on this format. You
play the role of Jim, an earthworm who through sheer luck has become a
universal hero. When Jim was "worming" his way on Earth one day, a powerful
space suit fell on him and Jim was transformed into a worm with super powers.
Fortunately for Jim, he is not alone and is accompanied by his fearless
sidekick called Peter the Puppy and Snott, a slug-like creature that allows
Jim to parachute and whip creatures and objectives.
Together, they make the powerful team of Earthworm Jim but as all good heroes
no, evil-doers hide behind every corner or under every rock and not only
attempt to thwart justice but also that of Jim himself. Jim must once again
don his space suit as the evil genius known as Psy-Cow has kidnapped his
beloved princess and now Jim must venture into the unknown to bring his soul
mate back.
The
basic premise of Earthworm Jim is a classic style side scrolling arcade game
that has your main character, Jim, performing a variety of manoeuvres such as
fighting enemies with his plasma gun or by using Snott as a deadly whip.
Levels also involve jumping obstacles, collecting powerups, defeating bosses,
saving the universe, jumping, ducking and of course, saving his beloved
princess. The gaming environment is also littered with weapons that include
Jim's mega plasma gun, the barn blaster and the bubble gun to name a few of
the arsenals that are available to your character.
The
control system of Earthworm Jim is perfect and uses the game-pad to control
Jim, with A being used as your "fire" button (depending on what weapon Jim
has) and B to make Jim jump high into the sky. Combining the buttons, for
example, pushing B then A will allow Jim to jump in the air and use Snott as a
parachute. The right shoulder button is used as Jim's whip and the left
shoulder button creates a manta field around Jim to protect himself from the
dangers of the world.
One of
the most annoying aspects of the game is that you cannot save your progress.
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