At last everyone's favourite purple dragon
rears his horned head for the first time since his last adventure on PSone.
Some of you may know him, for others he'll be a stranger, nonetheless
here is Spyro in his latest adventure; Enter the Dragonfly.
Spyro: Enter the Dragonfly Features
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- Players 1
- Memory Card 8 blocks
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Classification: G8+
- Game Type:
Platformer
- Skill Level: Beginner - Intermediate
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Let's get one thing out of the way, I
was hanging to play this game and have been for about 4 or 5 months, maybe
longer. The disc showed up at the impulsegamer offices and was immediately
put into our GameCube.
The game started and with anticipation I
made my save files and got into it and here's how I found the game....
Disappointing. Although you can see that
the game has made minor steps toward the next gen console market, there is
really nothing new on offer. Fly Spyro and Sparx around, collect gems and
other things and help to save the dragons. Same as last time and borrowing
heavily from the last game of Spyro on PSone, Year of the Dragon.
It has to be said now that Insomniac
Games, who created Spyro in the first place are not in the picture anymore
and this game has been developed in house by Universal Interactive. They
have taken a winning formula and rehashed all the good points to make a
game that is essentially the same as it ever was. And to be honest I did
not care one iota. The original series was brilliant and I was happy to
continue on in the same vein.
This is when the review takes a bit of a
plunge as the title really doesn't show the power of GameCube one iota and
the game has clearly not been optimised for this system which would leave
me to believe that the game was made for PS2 then ported over to the Cube
with all the same textures and effects.
The framerate in this title is shocking
and unacceptable in a machine with the sheer processing power available to
the Cube. At some points it appears that the game totally freezes up and
Spyro limps around the level. There are a number of effects used but not to
great effect. Once again, considering this is on the Cube, I did expect
more. Even the water, which for some reason, normally looks perfect on the
Cube (see Mario Sunshine), fails to impress and looks like PS2 graphics.
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