Crash makes his way finally onto the Nintendo GameCube and let's everyone know what they were missing out on when he was the Sony mascot. Great animations and the overblown storyline let us know that once again the evil Dr. Neo Cortex is up to no good! Crash's nemesis Neo Cortex is a simple man, all he wants to do is rule the universe and destroy our hero Crash by all means possible. Tired of being foiled every single time he hatches an evil scheme, he creates Crash's greatest enemy, the anti-Crash: Crunch! Resembling a somewhat rabid steroid affect bandicoot, Crunch is all out to give our hero grief and finish him once and for all. Crash Bandicoot: The Wrath of Cortex Features | - Players 1
- Memory Card 2 Units
- Classification: G
- Game Type: Platform
- Skill Level: Intermediate - Advanced
- Link to GameBoy Advance
| This is the same outing that has already appeared on both the Playstation 2 and the XBox, so if you are an owner of these consoles, chances are you might as well stop reading right now. The title is a direct port of the PS2 version and for some odd reason does not feature any graphical enhancements at all that I can make out, unlike the XBox version that was packed with detail and even visible fur on Crash and Coco's bodies. The title is huge and boasts over 30 levels, all of which are brilliantly designed and a blast to play your way through. The gameplay is fast and varied with never enough time for boredom to set in. A complaint to be made is that there are really no new gameplay elements introduced for previous fans of the series, however it is possible that with the jump to the next gen console that the developers thought that fans may not have moved along with the technology. This is a highly illogical assumption however the only other answer is that they had a tried and true formula and thought they would play it safe and stick to it. There are some slight changes made to the game such as the inclusion of drivable vehicles and even a mech which provides for a welcome breather from the rest of the game. The title is linear for the most part and involves getting Crash from point A to point B whilst collecting apples and not getting into too much strife along the way. There are also a multitude of environmental dangers that Crash needs to make his way through and over to get to the end of each stage. |