Published on September 26th, 2024 | by Daniel
Everspace 2 – Titans DLC Review!
Summary: Titans DLC throws together what feels like last nights leftover dinner into a big bowl and hopes that you won't notice how small the content is. While it still tastes good, it just leaves you wishing there was more where that came from.
3
Space Titans!
Everspace 2 has released their shiny new DLC content, Titans. Boasting two new storylines, a bunch of new enemies to battle and all the sweet sweet space loot you could hope for. They can be played simultaneously, but I found more enjoyment playing one to its completion first before attempted the second. I found that allowed me to enjoy the content more rather than shifting back and forth between them.
From the outset, the DLC is good. Moree space game content is always a win for me. However I found it somewhat lacking in length, what story we got was really good, but I definitely felt like each of the questlines, could have easily lasted a few more hours than they did. All in all, the DLC will probably set you back 4 hours, which is pretty decent for DLC content as a whole. But given the story of at least one half of the DLC, I could definitely say that I would have appreciated a little bit more depth. The lore nerd in me thirsts for more.
Minokawa
Everspace 2 Titans DLC just feels like the leftovers from last nights dinner. It tastes great, but it’s not enough to quench my thirst
Dreadnought Minokawa, the last of its kind Battleship from the Colonial War, has been hijacked by outlaws. With enough firepower to level a planet or more and so heavily armed and armoured that fighters stand little to no chance at taking this thing down, has thrown the balance of power into a whirlpool. Outlaws are restoring it to its pre-war fitness, with it, they plan to sell it to the highest bidder, for whatever nefarious purpose they would unleash on the DMZ and all its inhabitants. It’s up to you and a band of mercenaries to take the fight to them, stop them from repairing and refurbishing the giant war machine, and defeat the threat of system wide unrest!
The sequence of missions here were a lot of fun, being able to go ham with all my weapons in all out assaults. Try new tactics with the new freelancers added in this DLC, or sneak around the back of a heavily fortified outpost. Sneaking, in a space, game! Stealth is rarely the first thing that comes to mind in a game like this but it was a welcome change to everything that has been done before.
I think the only problem was that at almost max level, but not quite, I was oddly overpowered for the game at this point. Enemy units had not been upgraded from Lv25 to Lv30 as I wasn’t quite there yet. So I found myself able to easily defeat almost all the enemies before me. So that claim of the most intense and fiercest space battles, was a little lost on me. Perhaps if I was at either end of the scale (at Lv25 or Lv30 Max) I would have found it more of a challenge. Though that didn’t take too much away from my level of fun, there’s an element of sadistic fun to be had from being incredibly overpowered and I still got my dose of endorphins.
Leviathan
Leviathan was where the lore nerd in me got to eat. If you played the base game, there were a few locations that housed giant skeletons of some unknown creatures of myth. Giant space whales called Leviathans, these creatures were shrouded in secrecy until Roslin received a transmission from someone requesting assistance into their research. Before long, they encountered a real life Leviathan. However, they were forced to defend creatures when it was made plain that Redeemers were hunting them for their rare resources. With several trips inside the Leviathans’ innards, Roslin would find treasures, ruined ships and space stations and even the odd parasite within the bowels of these magnificent beings.
I felt this story also went by way too fast, with a more story focused approach and a noticeable lack of combat. Everything went by in a blur, fast even, than I think the Minokawa story took from start to finish. The implications of giant space whales and other organic lifeforms, being able to exist and live in the upper atmosphere of planets and even among asteroid fields in open space, is incredibly fascinating to me. I wanted to know more about the origins of these Leviathans, are they hostile, or just defensive? How old are they? How intelligent are they? What effect do they have on the ecosystems of planets. There was so much wasted potential in this storyline, they missed a golden opportunity to explore more deeper information on the in game world and deepen the experience for lore nerds like myself.
What we got though was fun, it was interesting how almost polar opposite these two stories were. On one had you had vast open space battles against a massive mechanical fortress. Whilst on the other hand, you had tightly packed, small scale incursions against organic parasites deep within the confined space of the Leviathans bowels. It was a fund and dynamic contrast to experience. I only wish there was more.
Conclusion
The standard affair for DLC is about 4 hours of content, depending on the game. If we compare it to say, DLC from Ace Combat 7: Skies Unknown, I’d actually say the DLC of Everspace 2 is the longer of the two. That being said, I feel like for a game like Everspace 2, DLC content literally has a potentially infinite limit. For a game spanning several star systems, where you spend a great deal of time flying to each location (Despite me having massively upgraded speed and fast travel available to each system). It really does feel like the DLC is even shorter, once you factor in even my super fast travel times.
Leviathan alone, could’ve easily had 4+ hours worth of content, while Minokawa could’ve kept a respectable 2-3 hours completion time. The DLC felt much more like left over content at the end of the game’s launch that was cobbled together into a series of sidequests and tossed into a DLC pack. Unfortunately, for the level of content we got in this DLC, I just don’t think it justifies a price tag of over $20AUD for the Steam verions. Granted we do get a pair of repeatable events, namely the same as what we already did in the DLC but now as a repeatable event every few minutes for extra loot.
Whilst I thoroughly enjoyed the content, I can’t overlook the steep price for the DLC. My enjoyment wasn’t so great as to distract me from it. I would recommend waiting until this is one sale in your chosen online store (Steam, PS5 XBx/s and macOS). I’d like to see the team work on bigger DLC in the future, or perhaps consider free updates they can implement with new, smaller scale sidequests and repeatable events.
Game Details
Game Genre – Action RPG, Space Flight Simulation
Developers – Rockfish Games
Publisher – Rockfish Games
Engine – Unreal Engine 5
Rating – M
Year of Release – 2024
Platforms – Playstation 5, Xbox Series X/S, macOS, Windows (Steam)
Mode(s) of Play – Single
You can find my other articles right here