Tom Clancy's Splinter Cell: Chaos Theory
You are Sam Fisher, the most elite
black-ops agent of the National Security Agency (NSA). To accomplish
your mission, you will kill from close-range, attack with your combat
knife, shoot with the prototype Land Warrior rifle, and use radical
suppression techniques such as the inverted neck-break. You will
undertake cooperative multiplayer infiltration missions, where teamwork
will be your ultimate weapon. As your enemy evolves, so must you.
Sam Fisher once again
returns to the portable console world in Tom Clancy's Splinter Cell:
Chaos Theory for the DS that actually includes many of the same features
that graced the XBox version. Unfortunately the DS version, although
highly ambitious, fails to use the handheld console to its advantage
which unfortunately becomes a very uncomfortable gaming experience.
Features
-
Single 3rd person
stealth action campaign with Sam Fisher (includes a tutorial to get
started on an 8 level campaign)
-
Multiplayer versus
mode with spies and mercenaries for 2 to 4 players and 7 maps
-
Revolutionary new
stealth action cooperative mode with 2 characters performing duel
manoeuvres and 7 maps to play
The developers have
tried to combine the touch screen of the DS with the gameplay of the
Splinter Cell series and what should of been an entertaining experience
becomes rather complex because the gamer must use just about all buttons
on the system if they want to live. Targeting is the biggest problem in
the game, aiming the touch screen, firing with the buttons and moving
with the d-pad. Just like the console versions, Fisher takes up quite a
bit of screen space and trying to just see your enemy is difficult.
Fortunately the enemy just walks around in pre-determined patterns,
usually a loose circle. They sport little of the AI the series has
become famous for as the average graphics engine alone has enough
trouble rendering things smoothly. Using night vision or thermal goggles
sends the game into a frame fit, rendering the game unplayable in these
two vision modes.
DS Technology Features
-
The upper screen
presents a full 3D environment where Sam can use an impressive
amount of moves and strikes
-
The touch screen
offers diversified gameplay and enables the player to:
-
Detect traps and
guards
-
Manoeuvre the camera
to enable Sam to have 360 degree vision
-
Manage the inventory
-
Access the sub menu,
detailing objectives, notes, emails sent by Sam, etc
-
Choose vision modes
-
Interact in mini
games such as lock picking, hacking, etc
The camera is probably
the second biggest deterring factor, never keeping up and rarely being
in position to make the right move. Attempting to manoeuvre around boxes
is extremely difficult. You'll likely need to stop, adjust the camera
with the touch screen and then make your move. Since the game is paced
as it is, it's not terribly out of place, but that doesn't excuse not
making these levels fit the console better.
The lack of an analog stick means Fisher can only run or crawl. There's
no sneaking up on someone by walking lightly as you'll need to do that
in a crouch. That also means just manoeuvring Sam out of corner is
unnecessarily confusing which can be blamed on the camera and the
controls combined.
The extended missions on the DS randomly save at certain points for some
added portability, yet there's no indication of when you'll be near a
spot. These extended missions closely mimic the home version of the
title, though the voices have been cut and the music unfortunately
becomes monotonous, although extremely high quality.
There are two
multiplayer modes but both suffer from the same old problems of fiddly
controls and sluggish graphics. Two player co-op sees one of you taking
on the role of a computer hacker type while the other deals with the
guards - not a bad system but it's annoying that your partner doesn't
show up on the radar screen so you can't keep track of what he's up to.
You'll need more than two players to make Versus Mode anything more
enjoyable than a simple game of hide and seek and since you need a
cartridge for each player you'll need to buy more copies of the game
than really deserve to be sold - in short, it's just not worth it.
Graphically, the title
looks a little dated on the DS and features rather bland graphics that
combine pixilation with poor frame rate issues. Even the the special
effects in the game such as the night vision or infra vision makes the
unit come to a halt and does interfere with the gameplay.
So does Chaos Theory DS have any redeeming features? Well, if you're a
die hard Splinter Cell fan, you might learn to live with the shonky
control system and poor quality graphics. It's not as if the game is
completely unplayable, after all. However, it's not varied or involving
enough for our tastes and the ratio of frustration to enjoyment is far
too high.
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