Mick Foley’s RPM # 3 is a fast paced,
action packed comic that is hurtling ever closer to its explosive
finish, if only I had kept up with the series would have made a lot
more sense.
For new readers the issue does gradually lay out
the story for you. Paul Revere is kind of like Jason Statham’s
character in The Transporter, he gets a package he delivers
it and he’s never lost a delivery. He’s so good at what he does
because he can see all the angles with his hyper -kinetic
depth perception. Yeah I hadn’t heard of that before either but
basically it means if he throws something at you, it’s going to hit
you and it’s going to hurt. Anyway as you can probably guess the
series sees Paul lose one of his packages, but it’s not the one he
thought it would be.
As
you’d expect from a series about a high speed courier the story
moves quickly and Foley throws in plenty of twists and turns along
the way. Paul has altercations with criminals, the bodyguards of an
African ambassador and the police while he tries to reclaim the
package that he’s lost. Reading RPM you get the feeling that
story isn’t going to be high on the agenda but, in fact, it is.
There’s a plot that feels like it could be at home in a spy film
mixed with the historical context of the real Paul Revere giving the
story surprising depth. I genuinely found myself interested in the
story, even after only reading issue 3, and that was highly
unexpected.
Interesting the art on the cover is very different to the art in the
issue. The cover is very smooth and uninspiring but inside the art
has this really rough, feel to it that’s all angles and edges that
really works with the comic seeing as Revere can see all the angles
and use them to his advantage. The fact that it’s a comic about
speed and action also means that this style really lends itself well
to portraying that focus. Of particular note was the issue’s use of
shading on the characters to show light. Under the catacombs of
Washington DC Revere was drenched in darker tones and shading to
show that it was a place devoid of light and then, top-side, the
shading is toned down and the colour fully restored. About the only
area RPM’s art falls flat is backgrounds. Quite often they
are just blobs of colour, with little detail (save for a few pages)
but in a way this works to highlight the issues character designs.
RPM #3 is a fast-paced action adventure piece that actually
has a good story to boot. The action is always new due to Revere’s
hyper -kinetic depth perception and the
art suits the feel of the story very well. A surprisingly good read.