While Marvel and DC might hold claim to some of 
			the most memorable comic book characters, I fully stand by the 
			belief that the best stories have always belonged to the shorter 
			series. From Watchmen to Transmetropolitan, a lot can 
			be said for condensed, concentrated stories. The Last Days of 
			American Crime, a 3-issue (approx. 180 pages total) miniseries, 
			is definitely looking to fit into that latter category. 
			
		
			
			Penned by Rick Remender, who's done work for 
			Marvel, IDW, Image, Dark Horse, and now Radical, and drawn by Greg 
			Tocchini, Crime tells the story of an America in the not too 
			distant future. The government, buried under very real threats of 
			crime and terrorism, has turned to a radical solution. They've 
			successfully developed a broadcast signal, the API (American Peace 
			Initiative), that will make it impossible for anyone in the country 
			to knowingly commit an unlawful act.  
			
			In their bid to create a utopian America, the 
			government has chosen to distract the populace by also installing an 
			all-digital (and very traceable) currency system, making cash 
			worthless and in the process, threatening the livelihood of 
			criminals everywhere. 
			
			Graham Bricke, a character whose name and 
			demeanor could easily have been pulled from an issue of Sin City, 
			is a career criminal looking to get one last score during the 
			titular "last days of American crime." Of course, his motivations 
			aren't quite so simple, as we find out through the series. His plan 
			though, seems incentive enough however, without exaggeration being 
			the most lucrative crime in American history. He plans to steal and 
			hack one of the boxes that charge the currency cards, giving him 
			access to an unlimited amount of funds. It's a deceptively simple 
			idea however, one that will require a great deal of help to pull 
			off. To complicate this, Bricke becomes aware of the government 
			broadcast when it's leaked by the media, putting them on a very 
			strict timeframe of less than seven days. 
			
			The third, and final, entry into the series finds 
			Bricke on the cusp of the API broadcast, and running out of time to 
			get his affairs in order. Luckily though, series writer Rick 
			Remender seems comfortably on top of the situation. The book very 
			nicely brings its subplots to a peak. Whether it be Bricke's 
			dealings with the Mexican mobsters, his relationship (and past) with 
			his mother, or Shelby and Kevin's backstories, there's a lot that 
			needed resolution, but Remender handled it all rather brilliantly. 
			With great dialogue and impressive staging all-around, there are 
			some really awesome moments in the issue. And while none of it 
			really lives up to any of the bigger moments from the issues past, 
			there's still a lot to enjoy in this finale. Sure I would've liked 
			to see something a little more ambitious; but it was nice to see 
			their plan finally go into motion, and all of the characters and 
			setups intertwine and resolve.  
			
			Unfortunately, his character arcs on the whole 
			aren't quite so neat. As I mentioned before, Bricke could just have 
			easily found a home in Sin City, and Remender seems to have 
			trouble pulling any of his leads out of the muck of cliché and 
			treaded ground and into anything too original. The archetypes work 
			for the most part, but in a story with such a unique twist, I really 
			would've liked to see more. Kevin's character definitely got a 
			chance to shine in this issue however, with some extended 
			development and a great resolution to the backstory Remender laid 
			the foundation for in issue two. It definitely didn't reach the 
			heights of badassery we saw previously, and it may have not been too 
			shocking, but it's a fitting culmination for an interesting 
			character.   
			
			On the whole, the climax of the story felt 
			smooth, natural, and compelling. While I feel like the overall 
			resolution was a bit lacking, and the twists and turns maybe be a 
			little too familiar, I was more than happy to go along for the 
			ride. 
			
			What definitely keeps the issue, and the series 
			on the whole, from falling prey to stereotypes and unwelcome 
			familiarity, is the adrenaline of the narrative. It moves at such a 
			frenetic pace, without sacrificing focus or storytelling. Much of 
			this must be due in large part to some excellent, excellent artistry 
			by Greg Tocchini. With a vibrant mix of color and grit, Tocchini's 
			style fits the series so perfectly. Like much of American Crime, 
			it's not anything we haven't seen before, but by God it's still 
			great. 
			
			While it's certainly no Transmetropolitan,
			American Crime definitely ranks up there among the scores of 
			stories in a similar vein. Its unique spin on the crime genre, with 
			some awesome sci-fi overtones, make it an extremely enjoyable read. 
			It might not be an instant classic, but for such a contained, 
			condensed story, it's a hell of a read.